Comments
(turn spoilers off) |
|
20517 |
a day in the zoo |
noname (559) |
Sun 24 May 2020 03:52 |
SPOILER |
|
Added speedrun: 549 moves (old: 556). |
|
20503 |
a day in the zoo |
Dave(2400)v2 (3219) |
Thu 07 May 2020 17:56 |
SPOILER |
|
Added speedrun: 556 moves (old: 558). |
|
9642 |
a day in the zoo |
Kacper (1639) |
Sat 22 Dec 2007 19:36 |
|
|
It really wasn't that hard. |
|
9009 |
a day in the zoo |
noname (559) |
Wed 31 Oct 2007 10:42 |
SPOILER |
|
Added speedrun: 558 moves (old: 563). |
|
2867 |
a day in the zoo |
Doom (371) |
Sat 04 Jun 2005 13:38 |
SPOILER |
|
Added speedrun: 563 moves (old: 587). |
|
2862 |
a day in the zoo |
Tom 7 (1) |
Sat 04 Jun 2005 09:21 |
SPOILER |
|
Well, the specific thing that tricked me (and Brian) up is the robot on the bottom-right; if you kill him (on the broken bot) or trap him somewhere other than that specific spot, then he won't go through the teleporter when it appears later, and then you're screwed. Maybe if there were a panel in that spot to make sure he was there before moving on... |
|
2861 |
a day in the zoo |
hobbyist (537) |
Sat 04 Jun 2005 06:16 |
SPOILER |
|
hi, funny, I was thinking that those robots should behave "constructively" as long as you walk the straight way and operate the switches that you find on the way. but well, i know the solution, so it's hard to imagine what other ideas people might have. (I also don't think there are switches that affect later phases of the level, at least I tried to avoid that.) |
|
2834 |
a day in the zoo |
Tom 7 (1) |
Fri 03 Jun 2005 11:39 |
SPOILER |
|
This was pretty good, actually. My only complaint is that it can be really hard (in a bad way) if you forget to do something early on, since the puzzles sort of arise from careful timing of bots, and that's not something that you can really predict without opening up the level editor and looking at which panels trigger which teleports, etc. |
|
2824 |
a day in the zoo |
Max (61) |
Thu 02 Jun 2005 22:12 |
|
|
Man, I really want some cake. |
|
2817 |
a day in the zoo |
Doom (371) |
Thu 02 Jun 2005 10:24 |
SPOILER |
|
Added speedrun: 587 moves (old: 647).
Nice, pretty rigid level. I was stuck at the southeast part for a while. |
|
2816 |
a day in the zoo |
Tom 7 (1) |
Thu 02 Jun 2005 09:39 |
SPOILER |
|
Man, I disagree... I'm stuck at the right middle (red sphere) with apparently nothing to do. I hope I didn't "forget" to do something early in the level, because there's a lot of panels with no apparent purpose. |
|
2814 |
a day in the zoo |
uli (506) |
Thu 02 Jun 2005 03:45 |
|
|
starts easy and ends even easier... ;) |
|
2813 |
a day in the zoo |
uli (506) |
Thu 02 Jun 2005 03:35 |
|
|
'a day in the zoo' uploaded by uli. |
|