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NumBots Wed 31 Aug 2005 11:43
<Doom> It might be a good idea to explain, that the large numbers mean the bot numbers, but they aren't intentionally the same as in the editor. They only show the movement order of the "important hugbots" . (Ignore the dalek and the hugbot in the upper right corner)
 
Sasquatch Wed 31 Aug 2005 11:26
<Adam> (SPOILER) Added speedrun: 63 moves (old: 65).
Optimal
 
RGB Road Wed 31 Aug 2005 11:24
<Adam> (SPOILER) Added speedrun: 76 moves (old: 79).
Optimal
 
Stalac-tightest? Wed 31 Aug 2005 10:56
<Adam> (SPOILER) (note: speedrun of 344 moves didn't break record; not added)
Optimal.
 
Don't Touch That, Hugbot Wed 31 Aug 2005 01:48
<Adam> (SPOILER) Added speedrun: 82 moves (old: 84).
Optimal.
 
Stalac-tightest? Tue 30 Aug 2005 23:41
<Adam> (SPOILER) Added speedrun: 344 moves (old: 363).
Optimal.
 
A Tale of Three Hugbots Tue 30 Aug 2005 15:47
<Alois> (SPOILER) Added speedrun: 126 moves (old: 137).
A little bit faster
 
Hugbot Research Lab Tue 30 Aug 2005 15:19
<mjn> All this hugbot practice certainly helps with this level.

P.S. OCTweak, that's a hell of a speedrun on this!
 
A Tale of Two Hearts (v3) Tue 30 Aug 2005 15:04
<Tom 7> (SPOILER) Hot damn! Nice solution.
Those hugbots sure are hard to tame, huh..
 
A Tale of Two Hugbots Tue 30 Aug 2005 13:27
<noname> (SPOILER) Added speedrun: 103 moves (old: 138).
That's why I rejected the version with a Dalek.
 
didnt save my 45X45 puzzle Tue 30 Aug 2005 12:07
<Andrew> (SPOILER) Cook: It seems to be broken. Teleporters didn't even work at the end. Dumb.
 
A Tale of Two Hearts (v3) Tue 30 Aug 2005 11:35
<John Lewis> (SPOILER) Brilliant, estatin!!
 
When Push Comes to Love (v3) Tue 30 Aug 2005 09:10
<mjn> Whoops, I meant to comment on "A Tale of Two Hearts."

(I really like this level too, though.)
<mjn> Aww, I hope there's another version coming--I really like this level.
 
Primary Colors Tue 30 Aug 2005 09:07
<mjn> (SPOILER) Wow, I was wondering if the solver was going to handle long solutions. Nice.

I'm curious--what heuristic do you use? (Teleports would render distance-to-goal inadmissable, no?)
<Adam> (SPOILER) Added speedrun: 500 moves (old: 550).
Optimal.
 
Stalactite Tue 30 Aug 2005 01:47
<Adam> (SPOILER) Added speedrun: 88 moves (old: 94).
Optimal. A* defeats jcreed.
 
Thanks a lot, Hugbot Tue 30 Aug 2005 01:45
<Adam> (SPOILER) Added speedrun: 162 moves (old: 164).
Optimal.
 
You Break It, You Buy It Tue 30 Aug 2005 01:28
<Adam> (SPOILER) Added speedrun: 194 moves (old: 210).
Optimal.
 
You're So Pushy, Hugbot (fixed) Tue 30 Aug 2005 01:10
<Adam> (SPOILER) Added speedrun: 80 moves (old: 82).
Optimal.
 
Autogenerated 042 Mon 29 Aug 2005 11:27
<Adam> (SPOILER) Added speedrun: 65 moves (old: 67).
Optimal.
 
Autogenerated 021 Mon 29 Aug 2005 01:47
<Adam> (SPOILER) Added speedrun: 86 moves (old: 88).
Optimal.
 
Autogenerated 013 Mon 29 Aug 2005 01:45
<Adam> (SPOILER) Added speedrun: 57 moves (old: 59).
Optimal
 
Autogenerated 011 Mon 29 Aug 2005 01:45
<Adam> (SPOILER) Added speedrun: 112 moves (old: 114).
Optimal.
 
RGB Road Mon 29 Aug 2005 01:34
<mlc> (SPOILER) Added speedrun: 79 moves (old: 82).
Speedrun
 
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