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NumBots Thu 01 Sep 2005 14:42
<mjn> Man, this is way harder now... Cool level, though.
<Doom> Definitely :)

I'll repeat my earlier notes about the old version here:

The big numbers are there to show in which order the hugbots move. Bots 3-5 are in the center and you don't need to worry about those. The numbering isn't the same as in the editor, because it's not necessary to know when the dalek and the sleeping hugbot move.
 
Symmetry II: Price Check Thu 01 Sep 2005 13:53
<mjn> Whoa, creepy--by some freak coincidence, my solution to this is *exactly* as long as my solution to Milton's "Symmetry2"...
 
NumBots Thu 01 Sep 2005 13:07
<Alois> are you sure that a solution exists? :)
 
Scramble (v3) Wed 31 Aug 2005 21:46
<Tom 7> (SPOILER) I think this is the best version of this level yet (don't crossover tiles make wire maze puzzles so much more interesting??) but was a little annoyed at the swap of that one row at the end. It doesn't really seem to add anything to the puzzle except for making you have to undo to fix it. ;)
 
Stages II Wed 31 Aug 2005 21:33
<Tom 7> Nice mod, B. You fixed the major problems, although I think the first part is still really easy (at least, I guessed it the first time.) Still, quite a good level now.
 
NumBots Wed 31 Aug 2005 11:43
<Doom> It might be a good idea to explain, that the large numbers mean the bot numbers, but they aren't intentionally the same as in the editor. They only show the movement order of the "important hugbots" . (Ignore the dalek and the hugbot in the upper right corner)
 
Sasquatch Wed 31 Aug 2005 11:26
<Adam> (SPOILER) Added speedrun: 63 moves (old: 65).
Optimal
 
RGB Road Wed 31 Aug 2005 11:24
<Adam> (SPOILER) Added speedrun: 76 moves (old: 79).
Optimal
 
Stalac-tightest? Wed 31 Aug 2005 10:56
<Adam> (SPOILER) (note: speedrun of 344 moves didn't break record; not added)
Optimal.
 
Don't Touch That, Hugbot Wed 31 Aug 2005 01:48
<Adam> (SPOILER) Added speedrun: 82 moves (old: 84).
Optimal.
 
Stalac-tightest? Tue 30 Aug 2005 23:41
<Adam> (SPOILER) Added speedrun: 344 moves (old: 363).
Optimal.
 
A Tale of Three Hugbots Tue 30 Aug 2005 15:47
<Alois> (SPOILER) Added speedrun: 126 moves (old: 137).
A little bit faster
 
Hugbot Research Lab Tue 30 Aug 2005 15:19
<mjn> All this hugbot practice certainly helps with this level.

P.S. OCTweak, that's a hell of a speedrun on this!
 
A Tale of Two Hearts (v3) Tue 30 Aug 2005 15:04
<Tom 7> (SPOILER) Hot damn! Nice solution.
Those hugbots sure are hard to tame, huh..
 
A Tale of Two Hugbots Tue 30 Aug 2005 13:27
<noname> (SPOILER) Added speedrun: 103 moves (old: 138).
That's why I rejected the version with a Dalek.
 
didnt save my 45X45 puzzle Tue 30 Aug 2005 12:07
<Andrew> (SPOILER) Cook: It seems to be broken. Teleporters didn't even work at the end. Dumb.
 
A Tale of Two Hearts (v3) Tue 30 Aug 2005 11:35
<John Lewis> (SPOILER) Brilliant, estatin!!
 
When Push Comes to Love (v3) Tue 30 Aug 2005 09:10
<mjn> Whoops, I meant to comment on "A Tale of Two Hearts."

(I really like this level too, though.)
<mjn> Aww, I hope there's another version coming--I really like this level.
 
Primary Colors Tue 30 Aug 2005 09:07
<mjn> (SPOILER) Wow, I was wondering if the solver was going to handle long solutions. Nice.

I'm curious--what heuristic do you use? (Teleports would render distance-to-goal inadmissable, no?)
<Adam> (SPOILER) Added speedrun: 500 moves (old: 550).
Optimal.
 
Stalactite Tue 30 Aug 2005 01:47
<Adam> (SPOILER) Added speedrun: 88 moves (old: 94).
Optimal. A* defeats jcreed.
 
Thanks a lot, Hugbot Tue 30 Aug 2005 01:45
<Adam> (SPOILER) Added speedrun: 162 moves (old: 164).
Optimal.
 
You Break It, You Buy It Tue 30 Aug 2005 01:28
<Adam> (SPOILER) Added speedrun: 194 moves (old: 210).
Optimal.
 
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