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As We Begin, So Shall We Go Mon 20 Mar 2006 13:16
<Tom 7> I appreciate the thought, but the cost of the hard drive is not really the issue; this machine doesn't have room for any more drives, and I don't really want to touch its fragile configuration. It's more just an issue of the machine being on its last legs, and just wanting it to survive without maintenance until I replace it when I finish grad school and move somewhere.

Anyway Escape isn't the thing that keeps filling up the disks, it's the damn log files for snoot.org!
 
hearts n dots 3 Mon 20 Mar 2006 13:10
<Tom 7> Yeah, I solved all of these pretty much the same way, too.
 
the wrong parity Mon 20 Mar 2006 12:24
<John Lewis> I was wondering when we would see this. Nice implemention! I still haven't solved the original CC level yet...btw, David, it's the only possible one in your original "pi" level set I haven't completed, along with "too many keys" and "the most insane level ever!"
 
Hoola Is Coming Mon 20 Mar 2006 12:18
<John Lewis> I'm hoooooome!

This is a pretty cool level, very reminiscent of classic Escape. I have to wonder...is this the fanaticiest of fanatics himself, Eric Schmidt of Chip's Challenge fame? ;) (The "Hoola" character sounds familiar...)
 
Rouge-Like Mon 20 Mar 2006 11:44
<RC> (SPOILER) Added solution "Another Way":
I think there is a fourth
<RC> (SPOILER) Added solution "Soloution #3":
I think there is a fourth.
 
Dance, Monkeyboy! Sun 19 Mar 2006 17:25
<KWM> (SPOILER) I liked this level. Yes, you can only move up and down, but if you haven't solved it by 5000 moves then it sounds like your only moving down. It will take a very long time that way. I hope I haven't give too much away, but this is a spoiler. BTW, you can see more of the board by using [ and ] to zoom in and out.
 
MySokoban (Mac) Level 1 Sun 19 Mar 2006 16:11
<Eric119> (SPOILER) Added speedrun: 244 moves (old: 248).
244 move speedrun.
 
MySokoban (Mac) Level 1 Sun 19 Mar 2006 16:04
<Eric119> (SPOILER) Added speedrun: 244 moves (old: 248).
244 move speedrun.
 
Hoola Is Coming Sun 19 Mar 2006 16:01
<Doom> (SPOILER) Added speedrun: 82 moves (old: 83).
Corrected one small inefficiency...
 
Dance, Monkeyboy! Sun 19 Mar 2006 11:23
<Payton> this level is retarded, after over 5,000 moves I still had not solved it. All you can do is move up or down and hope you make it towards the exit (which I never even saw.)
 
Tutorial 21: Bombs Sun 19 Mar 2006 03:10
<Eric119> (SPOILER) (note: speedrun of 92 moves didn't break record; not added)
92 move solution of bombs tutorial level
 
As We Begin, So Shall We Go Sat 18 Mar 2006 00:55
<mjn> Oh, hey, and something that occurred to me last time: what would you say to us Escape-players chipping in for a new hard drive? I know I've gotten lots of value out of this quite generously free game, and I'd bet some of the other folks would also be happy to...
<mjn> My speedrun upload failed: bad solution. (Server space?)
 
hearts n dots 3 Fri 17 Mar 2006 21:58
<mjn> (SPOILER) I solved all three of these the exact same way. Was that intended?
 
the wrong parity Fri 17 Mar 2006 15:58
<pieguy> (SPOILER) generated by hand.
 
hearts n dots 3 Fri 17 Mar 2006 10:16
<wowei> (SPOILER) original idea was to avoid picking the hearts
<wowei> (SPOILER) Added solution "Untitled":
cooked :(
<Doom> (SPOILER) Added speedrun: 17 moves (old: 19).
How did this differ from number two? Solved in the same way.
 
There Is Absolutely No Inevitability Fri 17 Mar 2006 03:22
<mjn> (SPOILER) Added solution "alternate":
whoops, forgot to uncheck button
<mjn> (SPOILER) (note: speedrun of 413 moves didn't break record; not added)
It's possible to do this without putting the block in the lower left. (Takes a whole lot longer, though!)
 
the wrong parity Fri 17 Mar 2006 00:43
<mjn> (SPOILER) Was this computer generated? (If so, I shall cheat guilt-free...)
<Doom> (SPOILER) Another Chip's Challenge level from pieguy. This one looks like it's pretty tough, even with unlimited undo. And yes, I know how this is completed.
 
opening doors Thu 16 Mar 2006 16:02
<Alois> (SPOILER) The cook was more brini's than mine... I only optimized it (well, sort of...) :)
 
opening doors v2 Thu 16 Mar 2006 15:04
<Tom 7> (SPOILER) Added solution "Other Door":
Possible to enter at least one other door...
 
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