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| One Smaller Problem |
Fri 19 May 2006 15:58 |
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<mm> (SPOILER) Added speedrun: 1166 moves (old: 1229).
Nice mod, but I'm not quite sure if it's that much tighter than the original?! I let the bot turn the blue electricity on and had to use the teleporters - so my solution again differs to wowei's intended one. But this time it's kind of the contrary of a cook (; |
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| One Big Problem |
Thu 18 May 2006 20:07 |
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<mm> (SPOILER) Added speedrun: 955 moves (old: 995).
This level is just wonderful the way it is, I totally agree :-)
<Eric119> (SPOILER) This is indeed a loose level, since my solution was different from both the original solution and the speedrun. (I brought the dalek over to the right and had it trigger the button when I was on the other side of the blue floor.)
I like the Color Changing Stations, though I did not use all of them. It's nice how the floors both carry semantic meaning (what color the steel changes into) and also factor into part of the puzzle, as toggling the lights can disable the stations.
<wowei> (SPOILER) i like it and it includes some really bad traps. for instance the electric seduces to destroy the freed bot at first. the zig-zag teleporters look like an arena for a race with the dalek getting the necessary distance to make the bot trigger the red light ... and some more.
i didnt use all coloured panels nor the teleporters. but even if the intended solution is broken, it's difficult and fun to play.
<Joshua Bone> Haha, you all are a bunch of master chefs, I tell you. Cooked, definitely. Maybe fatally so, at least as far as the intended solution goes. I may try to make a fix, if I have time. At any rate, it's a decent, loose level with multiple solutions as it is.
<mm> (SPOILER) Added speedrun: 995 moves (old: 1039).
The original solution is absolutely awesome ;)
<bpotetz> (SPOILER) Added speedrun: 1673 moves (old: 3449).
Cool - there are definitely several neat ideas in there, Joshua. Welcome back! |
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| 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2... |
Tue 16 May 2006 16:37 |
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<mm> (SPOILER) Added speedrun: 41 moves (old: 62).
Walked straight to the exit!? Didn't need to use anything else than some panels. |
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| Street Sweeping |
Tue 16 May 2006 05:53 |
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<mlc> (SPOILER) from Gross & Yellen, _Graph Theory and Its Applications_, Application 6.2.2, page 213
Hopefully I've got the embedding right this time. |
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| Street Sweeping |
Tue 16 May 2006 05:02 |
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<mlc> (SPOILER) from Gross & Yellen, _Graph Theory and Its Applications_, page 213 |
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| Warehouse Postmille |
Mon 15 May 2006 14:06 |
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<Tom 7> Crikey, that's a lot of walking. ;) |
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| Starry Night |
Sun 14 May 2006 21:15 |
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<Tom 7> I'd love to release a new version for OSX, but Sourceforge's compile farm is still down. I can switch to a friend's laptop but then the game won't work on work on the newest version of the OS...
<mm> MacOSX???
<Tom 7> This makes a nice constellation with the 'd' cheat enabled. =) |
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| lettuce prey |
Sun 14 May 2006 17:49 |
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<Tom 7> Might be interesting to speedrun, but with an extreme surplus of pieces, it's mostly just a chore to play a level like this. |
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| Broken Trap (bug ask) |
Sun 14 May 2006 11:56 |
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<jordan> (SPOILER) Cook: dude this level is mint!!!! |
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| lettuce prey |
Sun 14 May 2006 01:04 |
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<Eric119> (SPOILER) Added speedrun: 1151 moves (old: 2205).
This can probably be improved on... |
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| turn the tap on |
Sat 13 May 2006 21:37 |
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<Eric119> (SPOILER) Cook: No need to use the teleporter that appears at the very end (if you set things up the right way). |
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| grams first |
Sat 13 May 2006 18:35 |
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<Tom 7> (SPOILER) Cook: Lights not necessary, because wires block lasers just fine. |
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| sidewinder |
Sat 13 May 2006 17:01 |
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<Aprial> (SPOILER) Cook: You don't have to go through the whole level twice, just go on the last two panels again to remove transporter |
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| pipe lv 1 |
Sat 13 May 2006 08:09 |
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<Doom> (SPOILER) Added speedrun: 97 moves (old: 137).
You don't *have* to use the red panels. A minor thing, though. |
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| Maze Runner II |
Sat 13 May 2006 07:20 |
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<RC> (SPOILER) Added speedrun: 117 moves (old: 119).
Shaved a couple moves |
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| the wrong parity |
Thu 11 May 2006 22:48 |
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<pieguy> you have my permission to port this level to other games. |
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| My Heart! |
Thu 11 May 2006 21:58 |
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<Eric119> (SPOILER) Added speedrun: 351 moves (old: 564).
First time through, without trying to be very optimal. |
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| wishin' i was fishin' |
Thu 11 May 2006 17:14 |
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<mm> (SPOILER) Hi Rainking, wishin' I were not fishin' for compliments, but thanx anyway (: |
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