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One Big Problem Wed 17 May 2006 16:16
<Joshua Bone> Haha, you all are a bunch of master chefs, I tell you. Cooked, definitely. Maybe fatally so, at least as far as the intended solution goes. I may try to make a fix, if I have time. At any rate, it's a decent, loose level with multiple solutions as it is.
<mm> (SPOILER) Added speedrun: 995 moves (old: 1039).
The original solution is absolutely awesome ;)
<bpotetz> (SPOILER) Added speedrun: 1673 moves (old: 3449).
Cool - there are definitely several neat ideas in there, Joshua. Welcome back!
 
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2... Tue 16 May 2006 16:37
<mm> (SPOILER) Added speedrun: 41 moves (old: 62).
Walked straight to the exit!? Didn't need to use anything else than some panels.
 
Street Sweeping Tue 16 May 2006 05:53
<mlc> (SPOILER) from Gross & Yellen, _Graph Theory and Its Applications_, Application 6.2.2, page 213

Hopefully I've got the embedding right this time.
 
Street Sweeping Tue 16 May 2006 05:02
<mlc> (SPOILER) from Gross & Yellen, _Graph Theory and Its Applications_, page 213
 
Warehouse Postmille Mon 15 May 2006 14:06
<Tom 7> Crikey, that's a lot of walking. ;)
 
Starry Night Sun 14 May 2006 21:15
<Tom 7> I'd love to release a new version for OSX, but Sourceforge's compile farm is still down. I can switch to a friend's laptop but then the game won't work on work on the newest version of the OS...
<mm> MacOSX???
<Tom 7> This makes a nice constellation with the 'd' cheat enabled. =)
 
lettuce prey Sun 14 May 2006 17:49
<Tom 7> Might be interesting to speedrun, but with an extreme surplus of pieces, it's mostly just a chore to play a level like this.
 
Broken Trap (bug ask) Sun 14 May 2006 11:56
<jordan> (SPOILER) Cook: dude this level is mint!!!!
 
lettuce prey Sun 14 May 2006 01:04
<Eric119> (SPOILER) Added speedrun: 1151 moves (old: 2205).
This can probably be improved on...
 
turn the tap on Sat 13 May 2006 21:37
<Eric119> (SPOILER) Cook: No need to use the teleporter that appears at the very end (if you set things up the right way).
 
grams first Sat 13 May 2006 18:35
<Tom 7> (SPOILER) Cook: Lights not necessary, because wires block lasers just fine.
 
sidewinder Sat 13 May 2006 17:01
<Aprial> (SPOILER) Cook: You don't have to go through the whole level twice, just go on the last two panels again to remove transporter
 
pipe lv 1 Sat 13 May 2006 08:09
<Doom> (SPOILER) Added speedrun: 97 moves (old: 137).
You don't *have* to use the red panels. A minor thing, though.
 
Maze Runner II Sat 13 May 2006 07:20
<RC> (SPOILER) Added speedrun: 117 moves (old: 119).
Shaved a couple moves
 
the wrong parity Thu 11 May 2006 22:48
<pieguy> you have my permission to port this level to other games.
 
My Heart! Thu 11 May 2006 21:58
<Eric119> (SPOILER) Added speedrun: 351 moves (old: 564).
First time through, without trying to be very optimal.
 
wishin' i was fishin' Thu 11 May 2006 17:14
<mm> (SPOILER) Hi Rainking, wishin' I were not fishin' for compliments, but thanx anyway (:
 
No diving Thu 11 May 2006 17:04
<mm> Thanx Tom7 (: !
 
topppp Thu 11 May 2006 16:10
<Doom> (SPOILER) Added speedrun: 27 moves (old: 29).
Yet another level that's missing a real puzzle...
 
Hugbot Prison Thu 11 May 2006 13:59
<Tom 7> Yup, it's definitely solvable (just re-watched my own solution) and it has never been possible to push bots through teleporters. Keep tryin'! =)

I have a way of re-checking solutions on the server when the rules change, but rule changes are very rare.
 
choices choices!!!!!! Thu 11 May 2006 13:51
<Tom 7> Surprise deaths aren't that fun.
 
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