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| Warehouse Postmille |
Mon 15 May 2006 14:06 |
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<Tom 7> Crikey, that's a lot of walking. ;) |
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| Starry Night |
Sun 14 May 2006 21:15 |
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<Tom 7> I'd love to release a new version for OSX, but Sourceforge's compile farm is still down. I can switch to a friend's laptop but then the game won't work on work on the newest version of the OS...
<mm> MacOSX???
<Tom 7> This makes a nice constellation with the 'd' cheat enabled. =) |
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| lettuce prey |
Sun 14 May 2006 17:49 |
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<Tom 7> Might be interesting to speedrun, but with an extreme surplus of pieces, it's mostly just a chore to play a level like this. |
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| Broken Trap (bug ask) |
Sun 14 May 2006 11:56 |
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<jordan> (SPOILER) Cook: dude this level is mint!!!! |
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| lettuce prey |
Sun 14 May 2006 01:04 |
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<Eric119> (SPOILER) Added speedrun: 1151 moves (old: 2205).
This can probably be improved on... |
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| turn the tap on |
Sat 13 May 2006 21:37 |
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<Eric119> (SPOILER) Cook: No need to use the teleporter that appears at the very end (if you set things up the right way). |
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| grams first |
Sat 13 May 2006 18:35 |
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<Tom 7> (SPOILER) Cook: Lights not necessary, because wires block lasers just fine. |
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| sidewinder |
Sat 13 May 2006 17:01 |
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<Aprial> (SPOILER) Cook: You don't have to go through the whole level twice, just go on the last two panels again to remove transporter |
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| pipe lv 1 |
Sat 13 May 2006 08:09 |
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<Doom> (SPOILER) Added speedrun: 97 moves (old: 137).
You don't *have* to use the red panels. A minor thing, though. |
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| Maze Runner II |
Sat 13 May 2006 07:20 |
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<RC> (SPOILER) Added speedrun: 117 moves (old: 119).
Shaved a couple moves |
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| the wrong parity |
Thu 11 May 2006 22:48 |
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<pieguy> you have my permission to port this level to other games. |
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| My Heart! |
Thu 11 May 2006 21:58 |
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<Eric119> (SPOILER) Added speedrun: 351 moves (old: 564).
First time through, without trying to be very optimal. |
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| wishin' i was fishin' |
Thu 11 May 2006 17:14 |
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<mm> (SPOILER) Hi Rainking, wishin' I were not fishin' for compliments, but thanx anyway (: |
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| No diving |
Thu 11 May 2006 17:04 |
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<mm> Thanx Tom7 (: ! |
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| topppp |
Thu 11 May 2006 16:10 |
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<Doom> (SPOILER) Added speedrun: 27 moves (old: 29).
Yet another level that's missing a real puzzle... |
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| Hugbot Prison |
Thu 11 May 2006 13:59 |
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<Tom 7> Yup, it's definitely solvable (just re-watched my own solution) and it has never been possible to push bots through teleporters. Keep tryin'! =)
I have a way of re-checking solutions on the server when the rules change, but rule changes are very rare. |
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| choices choices!!!!!! |
Thu 11 May 2006 13:51 |
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<Tom 7> Surprise deaths aren't that fun. |
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| Escape Basics |
Thu 11 May 2006 11:45 |
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<Doom> (SPOILER) Added speedrun: 256 moves (old: 277).
Okay for speedrunning, I guess... (Not particularly optimised solution)
<mjn> (SPOILER) Huh, never mind. (why are they there?)
<mjn> (SPOILER) Cook: didn't use spheres |
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| Autogenerated 051 |
Thu 11 May 2006 01:28 |
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<Eric119> (SPOILER) Added speedrun: 78 moves (old: 84).
Computer-optimized. |
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| Autogenerated 050 |
Thu 11 May 2006 01:23 |
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<Eric119> (SPOILER) Added speedrun: 60 moves (old: 62).
Computer-optimized. |
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| Autogenerated 047 |
Thu 11 May 2006 01:15 |
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<Eric119> (SPOILER) Added speedrun: 58 moves (old: 60).
Computer-optimized. |
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