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Grandmaster's Castle Escape Sat 31 May 2008 06:54
<wowei> (SPOILER) thanks for the wink, Your Highness.

Yes yes robots are our friends, I know. You sound almost like Isaac Asimov. But here they 're driving me nuts, these rusty rotten tinheads ... rotten! ;) I think, I'm getting closer to the switch-off-laser part, but tere're still problems. I'll keep trying further.

Speaking of bot-friends (those lousy useless trashboxes); these stupid stinky goldblocks with their sphere-companions drive me nuts also, not to mention the compies that arranged them. ;) I mean pieguy's c.-revenges 5 and 2. =)
 
Guesswork (mod) Wed 28 May 2008 01:39
<cameron> This isnt fair. This takes no skill, and I dont wana take the time to try all the diffrent possibiltys. pleas some tell me the anser
 
Panels of Steel Sun 25 May 2008 20:25
<Tom 7> I really like this little level.
 
Seems Knotty Sat 24 May 2008 11:34
<Tom 7> I like your levels, Gary. Keep 'em coming!
 
Rouge-Like-Like Sat 24 May 2008 11:32
<Tom 7> (SPOILER) I'm impressed, Mom1! I don't even know how to start on this one.
 
Rouge-Like-Like-Me-Too Thu 22 May 2008 22:07
<Mom1> I FINALLY got all of the Rogues DONE!!!!
 
Rouge-Like-Like Tue 20 May 2008 11:50
<mm> Congratulations Mom1! :-)
<Mom1> (SPOILER) I FINALLY GOT IT!!!!! Thanks MM for the hints even though I still didn't do it quite the same as you did the end was the same.
<mm> (SPOILER) Ok, here is another hint: even if you've still haven't found what you're looking for: re-inventing the wheel can't help. You already know the clue, you just can't see it right now. But I'm sure you will! Bots are our friend. And two bots together can do magic things...
 
Grandmaster's Castle Escape Thu 15 May 2008 16:37
<mm> (SPOILER) Wowei, I'm feeling honoured! And I'm laughing. Thanks! How are you doing with pieguy's revenge levels? ;-) I think my rating for this level is appropriate. But that's only my own opinion.

Ok, seriously: this level as well as rouge-like-like is all about bots. Bots are our friends!
 
Grandmother's Castle Escape Thu 15 May 2008 02:39
<gary> Well-made mod, wowei!
 
m.snakeman Wed 14 May 2008 23:49
<Gil Anthony> just checking shortest solution.
 
Grandmaster's Castle Escape Wed 14 May 2008 19:46
<Mom1> (SPOILER) wowie I really don't know what kind of hint to give other than let the hugbot help you. As for rogue like-like I'm still waiting on a hint for that (maybe I should beg :) because I have no clue what the reinventing the wheel means) Good Luck!!
<wowei> mm, kirima, Your Highness, (oh man, how much I wish for the day, when I'll finally solve "rouge-like-like" (perhaps, I'll address you ... with all respect ... sister-in-thoughts from that moment on) , my Highness) lolz

I think, this level is much harder than d=4 how it is rated right now. I still have no idea for solution, but NO NO I'm not begging for clues - I hope, I only need more time for this to solve.

Some hard puzzle you created herewith, Gary. Keep on keeping on! :)

Aaaand of course, my deepest respects again to you, Your Highness!
<mm> (SPOILER) My solution (as well as Mom1's lovely speedrun) has almost nothing in common with the original - so the level is cooked. But I still like it!
 
Steels Versus Spheres Tue 13 May 2008 16:50
<Gil Anthony> If you having trouble solving this one then my clue is remember how the ball and the blocks move.First use the nearest balls and blocks that match the colored circles.Now I'm not going to tell you everything so you own your own from here.Keep trying,it took me quite a few tries before I got it and some 4000+ moves before I saw the exit.The record is about 800 moves. Gil Anthony
 
Fiery Asp Tue 13 May 2008 15:22
<Gil Anthony> If I solved it,then it's not too hard for the middle right side bell curve I.Q. level person like me.I've solved about half your levels.Some I get right away,some take a little time for me to master and yet others ask too much time and focus for me deal with so they just go unsolved.Your levels are A+ for anyone who want to master this game, but you really need Tom 7 to give you a comment not me. Gil Anthony
 
Black and White (v2) Tue 13 May 2008 15:08
<Gil Anthony> oh yes and the exit door is in color too.
<Gil Anthony> Another wickedly simple level from the mind of Tom 7.The only thing not in black and white is the little blue eyed boy...otherwise it'd be a escape level made in the early days of games circa 1900's. GIL Anthony
 
Cytobar Sat 10 May 2008 10:31
<gary> (SPOILER) Cook: Used the blocks to blocks the lasers instead of moving to the panels.

You forgot something...
 
You're busy? Fri 09 May 2008 21:37
<gary> Same as the one that Tom 7 (1) renamed the level before...
 
Botkoban 1 Fri 09 May 2008 15:44
<thiago> (SPOILER) Cook: ok
 
4x4 contest 3311 Fri 09 May 2008 15:40
<thiago> (SPOILER) Cook: masterrrrrrrrrrrrrrrrrr!
 
mini exit Thu 08 May 2008 21:52
<gary> Too easy...
 
Portal 17 Thu 08 May 2008 11:43
<radiant> (SPOILER) Added speedrun: 501 moves (old: 511).
Improved bot fight
 
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