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deep ocean |
Wed 25 Jul 2018 03:13 |
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<noname> (SPOILER) Added speedrun: 28 moves (old: 29).
Optimal |
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Starry Night |
Wed 25 Jul 2018 03:10 |
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<noname> (SPOILER) Added speedrun: 114 moves (old: 118).
Optimal |
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Blue Moon (v2) |
Wed 25 Jul 2018 03:09 |
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<noname> (SPOILER) Added speedrun: 182 moves (old: 184).
Optimal |
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Name It Yourself |
Wed 25 Jul 2018 03:08 |
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<noname> (SPOILER) Added speedrun: 305 moves (old: 310).
Optimal. The optimal solution to the sphere pushing part was found by feeding that part to my solver. It is actually possible to do some funny things for the initial parts to affect the sphere area before the player enters it, but I used my computer to show that doing so cannot improve the speedrun. |
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Candelabra |
Wed 25 Jul 2018 03:05 |
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<noname> (SPOILER) Added speedrun: 167 moves (old: 184).
Optimal |
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Newark Liberty Airport (EWR) |
Wed 25 Jul 2018 03:04 |
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<noname> (SPOILER) Added speedrun: 939 moves (old: 955).
This speedrun is optimal for gates A and C, and is computer generated for these two parts. The run for gate B is identical to my previous speedrun. |
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Five Alive |
Wed 25 Jul 2018 03:02 |
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<noname> (SPOILER) Added speedrun: 734 moves (old: 783).
Optimal. Found by running my solver for each of the parts. In fact, my solver found improvements over my previous speedrun for both of the parts. |
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Three Gray Spheres to Help! |
Wed 25 Jul 2018 03:00 |
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<noname> (SPOILER) Added speedrun: 113 moves (old: 141).
Optimal |
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Marble World 2 |
Wed 25 Jul 2018 03:00 |
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<noname> (SPOILER) Added speedrun: 68 moves (old: 75).
Optimal |
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Color Switcher 2 |
Wed 25 Jul 2018 03:00 |
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<noname> (SPOILER) Added speedrun: 147 moves (old: 161).
Optimal |
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Color Switcher 1 |
Wed 25 Jul 2018 02:59 |
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<noname> (SPOILER) Added speedrun: 255 moves (old: 397).
Optimal |
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Extraction |
Wed 25 Jul 2018 02:59 |
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<noname> (SPOILER) Added speedrun: 447 moves (old: 505).
Optimal |
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Jedi Master |
Wed 25 Jul 2018 02:57 |
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<noname> (SPOILER) Added speedrun: 413 moves (old: 417).
Optimal |
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Jedi |
Wed 25 Jul 2018 02:56 |
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<noname> (SPOILER) Added speedrun: 337 moves (old: 343).
Optimal |
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Bob 15 |
Wed 25 Jul 2018 02:56 |
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<noname> (SPOILER) Added speedrun: 2320 moves (old: 2344).
Optimal. Found by running my solver for each of the parts. In fact, radiant's speedrun was optimal for the first three parts, so I just took his solution and modified the fourth part and its repeat. |
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Spine Nine |
Wed 25 Jul 2018 02:53 |
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<noname> (SPOILER) Added speedrun: 95 moves (old: 111).
Optimal |
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Clack |
Wed 25 Jul 2018 02:53 |
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<noname> (SPOILER) Added speedrun: 136 moves (old: 212).
Optimal |
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Square Peg II: Hip 2 B Square |
Wed 25 Jul 2018 02:52 |
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<noname> (SPOILER) Added speedrun: 104 moves (old: 106).
Optimal |
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Square Peg (v2) |
Wed 25 Jul 2018 02:52 |
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<noname> (SPOILER) Added speedrun: 111 moves (old: 127).
Optimal |
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Again and again |
Wed 25 Jul 2018 02:51 |
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<noname> (SPOILER) Added speedrun: 331 moves (old: 364).
Optimal. Found by running my solver through each of the parts. |
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More Chaos Less Assembly |
Wed 25 Jul 2018 02:48 |
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<noname> I solved this some time ago, but somehow never bothered to rate it until now (in case someone wondered who rated this level). |
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Four of a Kind |
Wed 25 Jul 2018 02:46 |
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<noname> (SPOILER) Added speedrun: 465 moves (old: 467).
Individual parts optimal (found by computer). |
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Line Swap |
Wed 25 Jul 2018 02:42 |
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<noname> (SPOILER) Added speedrun: 110 moves (old: 122).
Optimal |
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foreseen |
Wed 25 Jul 2018 02:26 |
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<noname> (SPOILER) Added speedrun: 31 moves (old: 35).
Optimal |
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Slot Machine |
Wed 25 Jul 2018 02:20 |
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<noname> (SPOILER) Added speedrun: 269 moves (old: 517).
This is optimal, if my computation is correct. |
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