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| No mod cons 24 |
Fri 26 Apr 2013 18:44 |
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<mm> (SPOILER) Thanks Jim. (It's even possible to solve it using the portal only seven times.)
<Jim> (SPOILER) Added speedrun: 1189 moves (old: 1342).
Hi MM, I do like your idea of limiting the times you can go through the portal. |
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| No mod cons 24 |
Fri 26 Apr 2013 15:43 |
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<mm> I could and should have designed the transporter-things more elegant, sorry, but now I don't want to upload the same number 24 a third time as this can easily be fixed next time. |
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| No mod cons 23 |
Fri 26 Apr 2013 11:10 |
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<Jim> I agree red needs to be tightened up again, the trick is to do that and still be able to do more of the other things.
<mark> When this level was at its most trickiest the red teleporter was protected,now it is open there's all kinds off different solutions going on.
In 21 i did not even go in box puzzle.
Needs a bit of a rethink perhaps go back to 19. |
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| level10 |
Fri 26 Apr 2013 10:12 |
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<Jim> Welcome to the world of creating levels Winston, I always like it when new players make levels. |
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| No mod cons 23 |
Fri 26 Apr 2013 10:07 |
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<Jim> I don't know either Mark, I saw most of the cooks but was just trying to open this level up to explore all the possibilities. Seems like there should be one way to incorporate most of the good ideas, but so far I haven't been able to find it.
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| level10 |
Fri 26 Apr 2013 08:37 |
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<Garygoh884> (SPOILER) Added speedrun: 135 moves (old: 189).
jkljfdklgdfjklgdfjk |
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| No mod cons 22 |
Fri 26 Apr 2013 05:39 |
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<Dave> PPS. If you don't cook me back (and it shouldn't be hard), I will be really disappointed :)
<Dave> I would rather see Jim's idea in 21 be closer to the final solution than this! I just couldn't see any easy way to uncook it in one mod. |
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| No mod cons 21 |
Fri 26 Apr 2013 03:27 |
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<Dave> (SPOILER) Speedrun not uploaded. |
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| No mod cons 20 |
Thu 25 Apr 2013 19:32 |
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<Dave> (SPOILER) Added speedrun: 994 moves (old: 1097).
First solve. This is the way I solved Jim's 19 too. Basic solution the same, may be some differences in detail which could be useful, but maybe not. Think I like Jim's idea of keeping green in play, it just didn't quite work as planned. Would love to try and find a couple of hours to mod later, but no promises, so don't wait for me. |
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| No mod cons 19 |
Thu 25 Apr 2013 09:05 |
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<mark> Very nice Jim had me going round in circles for a couple of hours.
My solution tells me this level can get tougher have to think it through. |
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| No mod cons 18 |
Thu 25 Apr 2013 03:14 |
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<mark> (SPOILER) hi Jim ,you might as well.I think everyones stopped playing anyway.
<Dave> I'm a bit busy to work on a mod right now, but I am still checking in and will come back in as soon as I get the time to do so. As there only appears to be the two of you left in the loop at present, whatever you guys decide is fine with me.
<Jim> (SPOILER) Hi Mark, I was able to modify this level to make use of both the blue and yellow, but it must have taken me about 30 changes to do it so I haven't submitted it. Let me know if you want me to anyway, thanks. |
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| Mini Mods |
Wed 24 Apr 2013 00:34 |
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<N7DOT 3> Also, I would prefer no bots in this one either, but bombs are okay because they don't go off on their own rampage and make things complicated. |
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| Mirages |
Wed 24 Apr 2013 00:07 |
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<N7DOT 3> (SPOILER) I just went back to look at old levels and played this one. Great level. |
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| Grab the Dalek (noname's mod) |
Tue 23 Apr 2013 22:32 |
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<Jim> I give up on this one, this is one of those levels I will never solve. |
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| No mod cons 18 |
Tue 23 Apr 2013 17:38 |
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<Jim> (SPOILER) Added speedrun: 936 moves (old: 1062).
Nice progression, I hope somebody can force green and come up with something for the yellow. |
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| Grab the Dalek |
Tue 23 Apr 2013 10:44 |
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<mark> (SPOILER) Added speedrun: 197 moves (old: 233).
Very tricky level nice. |
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| No mod cons 16 |
Tue 23 Apr 2013 00:59 |
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<Jim> (SPOILER) I didn't use Red, Blue, or Green. |
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| Grab the Dalek (noname's mod) |
Sun 21 Apr 2013 23:10 |
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<Dave> (SPOILER) Jim, I haven't been able to work your one out your one yet! Lots of ideas in both directions that nearly but don't quite work. I have a suspicion both will fall into place at once (... eventually).
<Jim> Now I'm forced to solve what I thought wasn't possible, should be interesting. |
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| No mod cons 15 |
Sun 21 Apr 2013 18:24 |
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<mm> (SPOILER) Dave, I don't understand what you mean, maybe because English is not my mothertongue? I've certainly never ever had the intention to offend you. Devin's solution shows even better that we're kind of stuck here. I think Marc should create and upload number 16 (including a puzzle within his new box!) and this way help us to continue playing our mod-game.
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