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|   "No mod cons 7" by The mods | 
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| Comments (turn spoilers off) | ||||
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| 17042 | No mod cons 7 | mark (2878) | Fri 19 Apr 2013 07:41 | |
| Moved to graveyard: not needed | ||||
| 17036 | No mod cons 7 | Dave (2400) | Fri 19 Apr 2013 02:28 | |
| The other side of the coin is... If the ball has to go round the top but it takes 500 moves to get there then it ceases to be dead-space. The 1 steel / 1 ball combo is interesting, normally I'd do what devin did and switch to balls, but after playing with a few ideas I'm not so sure. | ||||
| 17032 | No mod cons 7 | Dave (2400) | Thu 18 Apr 2013 17:55 | SPOILER | 
| Added speedrun: 140 moves (old: 142). ditto | ||||
| 17028 | No mod cons 7 | mm (690) | Thu 18 Apr 2013 11:02 | SPOILER | 
| Added speedrun: 142 moves (old: 198). ;-) | ||||
| 17027 | No mod cons 7 | mark (2878) | Thu 18 Apr 2013 10:53 | |
| The only reason i keep geting rid of the ball from going round the top is for the future of the level. Its creating to much dead space. | ||||
| 17025 | No mod cons 7 | mark (2878) | Thu 18 Apr 2013 10:25 | |
| 'No mod cons 7' uploaded by mark: NO devin you played perfectly within the rules that time. | ||||