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"No mod cons 16" by The mods

added 22 Apr 2013 10:51
Solved1/1
Cooked0/1
Difficulty2.00
Style3.00
Rigidity2.00
Shortest Solution
NameSpeedrun
Length312 moves
ByJim
On23 Apr 2013 00:58

Comments (turn spoilers off)
17101 No mod cons 16 mark (2878) Tue 23 Apr 2013 04:30  
  Moved to graveyard:
not needed
 
17096 No mod cons 16 Jim (2369) Tue 23 Apr 2013 00:59 SPOILER
  I didn't use Red, Blue, or Green.
 
17095 No mod cons 16 Jim (2369) Tue 23 Apr 2013 00:58 SPOILER
  Added speedrun: 312 moves (old: 639).
 
17093 No mod cons 16 mark (2878) Mon 22 Apr 2013 10:51  
  'No mod cons 16' uploaded by mark:
Bit brain dead today back after long weekend.
Puzzle can be made harder but limited changes.
A lot comments to digest on No mod cons 15,so heres my tuppence worth.
Ideas will always get changed from what you wanted to happen,if you dont like them fix them.
15 was the first time in this series i had to think about it a bit so i think it was an improvment.
Obviously i did not spot the easier solutions which were very good,but in this game of making levels with limited changes cooking will allways happen.
When you do this you automaticly have the next level.
Prefer if they was not called cooks just easier solutions.
We need Dave on board in this game or someone as good because in the last series which was successful he was the only one twisting the knife until Jim or noname joined in.
I stuck with we are the mods levels and had a hard time solving some and could not believe my solutions to be so different to the original.
Without seeing some of the original solutions i would still be sitting here scratching my head as there are tricks to be learnt on the way.
Instead of telling Dave i solved it a different way i just thought of my next mod to stop him doing it his way.
This in my opinion is why that series worked so well.
Then Jim and noname joined in to crank up the ideas even more.
Hope your still on board Dave or i fear this idea is dead.
Sorry for long ramble , mark .