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| No mod cons 30 | Mon 29 Apr 2013 02:56 | 
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  |  | <Jim> I'm starting to get the levels mixed up, but I think 28-30 should definitely get deleted.  I just made 30 to show the problem with 28 and 29 and let the others try to find the shortcut.  I don't intend to keep it.  Its amazing to me how many different ways we have found to solve these, each new mod had me stumped for a period of time, so they have been fun to play.  25, 26 and 27 may all be keepers, from what I remember they all had unique solutions that used most of the resources.  Maybe we just need to make sure they are cook-free. <Dave> PS. Kirima, I was looking back through comments and it seems I missed your earlier post. Can we put it down to miscommunication and cross-posting? Sorry, I must have misunderstood.
 <Dave> (SPOILER) To be fair Jim, and I assume the same applies to you and pretty much everybody else, I don't think I've solved any of these recent levels, apart from my own (and they were only to highlight cooks anyway), without cooking them.
 
 This is getting to the point where half the level is redundant (see 31). Believe me, I have spent a lot of hours trying to create a mod which uses all of the resources, but every time I cook myself and another one goes on the scrapheap.
 
 Wondering if we need to go back to 25, make it more rigid (which will necessitate making it more obvious) and rebuild from there.
 
 Any thoughts?
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| No mod cons 28 | Sun 28 Apr 2013 20:32 | 
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  |  | <mm> (SPOILER) Added solution "More elegant": This seems to look better, even if it's way slower.
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| No mod cons 26 | Sun 28 Apr 2013 01:59 | 
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  |  | <Dave> (SPOILER) This longer but much more sylish than my solution. Back to the drawing board. <Dave> (SPOILER) I was working on a mod when this popped up. Ctrl-zeroed, but different solution... interesting
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| Wire Wool | Sat 27 Apr 2013 21:36 | 
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  |  | <N7DOT 3> (SPOILER) Argh, that will need an increase in the level size to fix! <devin> (SPOILER) Cook: Way different from the original speedrun.
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| Mini mods 3 | Sat 27 Apr 2013 11:39 | 
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  |  | <N7DOT 3> (SPOILER) Added speedrun: 199 moves (old: 203). yay, speedrun :)
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| No mod cons 24 | Fri 26 Apr 2013 19:37 | 
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  |  | <mm> (SPOILER) Added speedrun: 1152 moves (old: 1189). Here is the 6 times portal solution
 <mm> (SPOILER) Using the portal only 6 times is possible, which had been my first intention when I tried to design this mod 24, but unfortunately, I got kind of totally confused and did add too many possible entries.
 <mm> (SPOILER) Thanks Jim. (It's even  possible to solve it using the portal only seven times.)
 <Jim> (SPOILER) Added speedrun: 1189 moves (old: 1342).
 Hi MM, I do like your idea of limiting the times you can go through the portal.
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| No mod cons 24 | Fri 26 Apr 2013 15:43 | 
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  |  | <mm> I could and should have designed the transporter-things more elegant, sorry, but now I don't want to upload the same number 24 a third time as this can easily be fixed next time. |  | 
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| No mod cons 23 | Fri 26 Apr 2013 11:10 | 
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  |  | <Jim> I agree red needs to be tightened up again, the trick is to do that and still be able to do more of the other things. <mark> When this level was at its most trickiest the red teleporter was protected,now it is open there's all kinds off different solutions going on.
 In 21 i did not even go in box puzzle.
 Needs a bit of a rethink perhaps go back to 19.
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| level10 | Fri 26 Apr 2013 10:12 | 
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  |  | <Jim> Welcome to the world of creating levels Winston, I always like it when new players make levels. |  | 
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| No mod cons 23 | Fri 26 Apr 2013 10:07 | 
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  |  | <Jim> I don't know either Mark, I saw most of the cooks but was just trying to open this level up to explore all the possibilities.  Seems like there should be one way to incorporate most of the good ideas, but so far I haven't been able to find it. 
 
 
 
 
 
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| level10 | Fri 26 Apr 2013 08:37 | 
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  |  | <Garygoh884> (SPOILER) Added speedrun: 135 moves (old: 189). jkljfdklgdfjklgdfjk
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| No mod cons 22 | Fri 26 Apr 2013 05:39 | 
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  |  | <Dave> PPS. If you don't cook me back (and it shouldn't be hard), I will be really disappointed :) <Dave> I would rather see Jim's idea in 21 be closer to the final solution than this! I just couldn't see any easy way to uncook it in one mod.
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| No mod cons 21 | Fri 26 Apr 2013 03:27 | 
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  |  | <Dave> (SPOILER) Speedrun not uploaded. |  | 
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| No mod cons 20 | Thu 25 Apr 2013 19:32 | 
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  |  | <Dave> (SPOILER) Added speedrun: 994 moves (old: 1097). First solve. This is the way I solved Jim's 19 too. Basic solution the same, may be some differences in detail which could be useful, but maybe not. Think I like Jim's idea of keeping green in play, it just didn't quite work as planned. Would love to try and find a couple of hours to mod later, but no promises, so don't wait for me.
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| No mod cons 19 | Thu 25 Apr 2013 09:05 | 
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  |  | <mark> Very nice Jim had me going round in circles for a couple of hours. My solution tells me this level can get tougher have to think it through.
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| No mod cons 18 | Thu 25 Apr 2013 03:14 | 
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  |  | <mark> (SPOILER) hi Jim ,you might as well.I think everyones stopped playing anyway. |  | 
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