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| Mini mods 14 |
Fri 03 May 2013 16:24 |
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<mm> (SPOILER) Added speedrun: 682 moves (old: 687).
Great teamwork, these turned out to become more and more finicky.
<noname> (SPOILER) Added speedrun: 726 moves (old: 754).
Somehow I missed this solution when I made Mini mods 13... |
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| No mod cons 25b |
Fri 03 May 2013 00:14 |
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<Dave> (SPOILER) Thanks for bringing this series back. I thought we needed to keep a version without the 'yellow' bug. Will have a crack at 25c later. |
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| Mini mods 11 |
Thu 02 May 2013 22:39 |
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<Jim> Nice mod, this series is starting to get challenging.
<Dave> Once upon a time (in a galaxy far...) it was really quiet around here. So, for something to do, I went back through all the deleted levels to get a tick next to the folder. Now, I have 40 marked as unsolved, some of which I hold the speedrun on but the solutions have got lost in the melee. I only started playing in 2009 and in that time I have never seen the game so alive, thanks everybody. |
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| No mod cons 25b |
Thu 02 May 2013 18:41 |
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<mm> (SPOILER) Added solution "Slowrun":
Sure I can do this.
<Jim> (SPOILER) Can you show me that in a speedrun MM so I can attempt to fix it? The way I solved it, I think I couldn't turn off yellow right away.
<mm> (SPOILER) Turning yellow "off" right away is still possible, so in fact all the yellow stuff still remains redundant here. |
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| Rolling Bones |
Thu 02 May 2013 16:50 |
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<Dave> (SPOILER) Added speedrun: 63 moves (old: 67).
What bot? |
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| Mini mods 10 |
Thu 02 May 2013 09:44 |
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<mm> Mark: oops you did it again! ;) I bet you did not upload version 9 again on purpose? At least I couldn't find any new stuff...? |
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| Grab the Dalek - Which path? |
Thu 02 May 2013 05:15 |
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<Dave> (SPOILER) Hi Mark, just to let you know, the position you have illustrated here was of no assistance. Neither was Jim's original, or noname's hint (it could've been but I did it a bit differently).
You will need to find a better way of saving resources, but the 'let's see how many blocks we can save for the end game' approach worked for me.
Good luck.
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| Grab the Dalek (noname's mod) |
Thu 02 May 2013 00:56 |
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<Jim> (SPOILER) I have what you have Gary, seems like it should be right but I have never been able to work out the ending. |
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| Mini mods 9 |
Wed 01 May 2013 19:22 |
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<mm> (SPOILER) Added speedrun: 533 moves (old: 582).
No cook, but my solution differs pretty much from the original. |
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| Re-Autoswitch |
Wed 01 May 2013 18:30 |
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<Dave> (SPOILER) Added speedrun: 173 moves (old: 175).
Reclaimed. For now... |
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| Jumping! |
Wed 01 May 2013 16:04 |
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<Jim> (SPOILER) I loved the intended solution, I don't think I would ever have discovered how to do on the right side. |
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| No mod cons 27 fix |
Wed 01 May 2013 10:44 |
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<mm> (SPOILER) Added speedrun: 1511 moves (old: 1689).
IMO (too) this should be kept, as it's the only one that had not been cooked yet. |
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| No mod cons 27c |
Wed 01 May 2013 06:26 |
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<mark> Ps without having all the modern stuff it does not leave you much to do in a small mod.
It might be great for making a whole level for some of the past masters of this game, but for me i dont think i'm smart enough to do it.
<mark> I really like playing these levels, it gives you something to check in for whether it be a new mod or just comments.
Think having bots on levels is great because of the possibilites they open up.
They dont have to be running round freely ,just pressing a switch brings a whole new dimension to the game. |
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| Grab the Dalek - Which path? |
Wed 01 May 2013 05:34 |
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<mark> (SPOILER) Added solution "Will this help?":
left speed record ticked silly me
<mark> (SPOILER) (note: speedrun of 412 moves didn't break record; not added)
I still cant do noname,s mod yet but this might help you to help me Jim.
i have 3 spare bits is this enough.
Sorry if this is to much of a spoiler but i do want to finish this level one day. |
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| No mod cons 27c |
Wed 01 May 2013 03:53 |
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<Dave> I'm not sure this is entirely finished yet, but can 27fix stay for now?
Not having bots and bombs has certainly made the whole exercise longer. Maybe we should try 'All mod cons' and bring them back, I'm just worried that it may it may develop into another bot-shoving or bot-parking exercise. Thoughts...? |
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| Microfantasy |
Wed 01 May 2013 03:11 |
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<Dave> (SPOILER) Jim, stop being so defeatist. You will solve it, and so will I... er... eventually. Either I can't get the separation between the bots right at the final stage or I'm totally on the wrong track. (Should really post in other level but just following the thread) |
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| Re-Autoswitch |
Wed 01 May 2013 03:00 |
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<Dave> (SPOILER) No worries, I'll get you back later :) |
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| No mod cons 27c |
Tue 30 Apr 2013 21:57 |
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<Jim> Amazing cook there MM!!!
<mm> (SPOILER) Added speedrun: 1007 moves (old: 1050).
It's still a great level and a lot of fun to play! |
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