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"Mini mods 14" by N7DOT ... and the others too (mark) |
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Comments (turn spoilers off) | ||||
17290 | Mini mods 14 | Dave (2400) | Fri 03 May 2013 19:41 | |
This one does seem pretty rigid and uses all resources. To crank this much further would require new pieces and a substantial change to the basic solution, so this is probably a keeper whether we continue or not. If you want to start a new one, I'm happy to call it a day on this series. |
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17288 | Mini mods 14 | mm (690) | Fri 03 May 2013 18:54 | SPOILER |
Added speedrun: 663 moves (old: 682). Should we stop working on these now? What do you think, folks? (IMO the two that are in triage right now are worth keeping & further "modding" might lead to already well known chaotic cooking sessions...?!) |
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17287 | Mini mods 14 | mm (690) | Fri 03 May 2013 16:24 | SPOILER |
Added speedrun: 682 moves (old: 687). Great teamwork, these turned out to become more and more finicky. |
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17286 | Mini mods 14 | mark (2878) | Fri 03 May 2013 15:46 | SPOILER |
Added speedrun: 687 moves (old: 726). | ||||
17283 | Mini mods 14 | noname (559) | Fri 03 May 2013 10:43 | SPOILER |
Added speedrun: 726 moves (old: 754). Somehow I missed this solution when I made Mini mods 13... |
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17281 | Mini mods 14 | mark (2878) | Fri 03 May 2013 08:53 | |
'Mini mods 14' uploaded by mark: noname that was excellent fun,here is just a little tweak for you. |
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