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Memory Hole (final!) Tue 22 Feb 2005 01:19
<Tom 7> Okay, I got rid of all of them but this one (-->graveyard). Brian, it's your call on the Memoryless Hole ones. Which one(s) should we keep? Do they have substantially different solutions (I haven't solved them yet..)
<mjn> Okay, this is *really* my final version now--I even put "final" in the title. If this gets cooked, it can stay cooked!

(As for deletin', this is the only one I care about; I think at least one of Brian's Memoryless Holes would be cool to have, too.)
 
Memory Hole (v4) Mon 21 Feb 2005 21:07
<Max> Can we start deleting unnecessary old versions of this and mods (if any) so I don't have to solve them? ;)
<Tom 7> I agree that a strip of electric on the bottom will call too much attention to the blue sphere.
 
Treehouse Mon 21 Feb 2005 10:03
<Tom 7> Yeah. ;)
<Max> Hey, it worked! This is a very cool thing to know for... I guess just this situation! ;)
<Max> Okay, I guess I'll fix this at Some Point, then!
 
Memoryless Hole (v2) Sun 20 Feb 2005 23:48
<Max> Wow, this one is really, really hard, Brian!
 
Treehouse Sun 20 Feb 2005 23:35
<Tom 7> Well, the game keeps backups of the player file, which is where the old solutions are stored. If you browse inside Escape.App/Contents/MacOS you can find them; they'll be called something like Max.esp~2559. The biggest number will be the newest. To recover it, rename it to something like Max2.esp. Then on the player select screen, choose Import and type Max2.esp.

Also, the solution that you uploaded when you uploaded the level is probably still on the server, but there's currently no way to make use of it. I'm adding that stuff at some point...
<Max> Hey Tom, is there, by any chance, a way to recover old solutions? I just solved this without using the grey blocks and now I can't remember at all why I used them in the first place. The frustrating part is that I remember that it was a REALLY intricate solution that I spent a lot of time on. Oh well...
 
Memory Hole (v4) Sun 20 Feb 2005 23:17
<mjn> After much consideration, I'm pretty sure that this version finally does away with all the non-panel solutions, so I'm gonna call this the "final" version.

(Since Memoryless Hole preserves those solutions, I guess versions 1 and 3 could be deleted, if you want, Tom.)
 
Letter Series: m Sun 20 Feb 2005 20:03
<Tom 7> Well, Dial M for Murder, you know.

You should be able to play essentially as fast as without animation, because the next animation will cancel as soon as you press another key. It does still make it feel somewhat slower at first, though.

(Also, there is an issue with levels like this one and The Chamber where you step from one panel to another that targets the same space that makes it feel extra sluggish. It's on the list...)
<bpotetz> It's chilling, though, how my player starts this level off as a screaming pile of bones and ashes. From dust to dust, I suppose.

This was my first level using the new animation. Cute! There's some neat stuff in there. I never realized how many escape parts were made out of jelly. It's still a little slow for my machine (or maybe I am just impatient), but pretty to watch.
<Tom 7> I finally fixed the bug where the server wouldn't accept solutions when the player started in the path of a laser. Remember, Death and Winning are checked *after* each move, so you get one chance to get out of the way!
 
Memoryless Hole (v2) Sat 19 Feb 2005 15:56
<mjn> Ye gods! I didn't think such a thing was possible.

I was about to upload a final, panel-required version of the original--guess I should figure thsi out and make sure it's broken first.
<Brian> Weeee! Still drunk and will regret this tomorrow! Here is a new version with new stuff!
 
Jungle Fever Fri 18 Feb 2005 19:55
<Tom 7> Still remains nightmarishly difficult for me.
 
Memory Hole (v3) Fri 18 Feb 2005 19:54
<Tom 7> It's no problem, mjn, triage is supposed to be a free-for-all like this. Memory Hole is a great level to play with...
 
Memoryless Hole Fri 18 Feb 2005 18:22
<bpotetz> Solving the Memory Hole without memory is fun!
Here is a harder version to try.
 
107% Fat Free Fri 18 Feb 2005 17:40
<bpotetz> This one looks good to me. Seems less cookable.
 
Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) Thu 17 Feb 2005 10:17
<Max> Thanks, Brian!
 
Letter Series: j Thu 17 Feb 2005 09:55
<Tom 7> I haven't abandoned the airport series, I just haven't been traveling since January. =)
<bpotetz> Agreed - nicely done.

I was going to comment on how you abandoned the airport series in favor of the letter series, but then I realized that three letter levels is kind of like having an airport level.
 
Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) Thu 17 Feb 2005 00:38
<bpotetz> Craptastic, Max!
<Max> Oh man, I guess I'll have to make another version after you cook this one! You know, for the sake of completeness.
 
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