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| Connect 5 |
Sat 05 Sep 2009 22:34 |
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<devin> 'Connect 5' uploaded by devin:
This Took Me five tries |
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| Connect 4 |
Sat 05 Sep 2009 21:50 |
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<devin> 'Connect 4' uploaded by devin:
this is not the Connect 4 u r familliar with ok... |
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| Connect 3 |
Sat 05 Sep 2009 21:22 |
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<devin> 'Connect 3' uploaded by devin:
You guys can help build these though |
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| Connect 2 |
Sat 05 Sep 2009 21:00 |
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<devin> 'Connect 2' uploaded by devin:
each connect that i make increases by 1 connect spot |
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| Connect 1 |
Sat 05 Sep 2009 20:48 |
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<devin> 'Connect 1' uploaded by devin:
Only 1 in the series |
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| Wonder Wheel |
Sat 05 Sep 2009 20:02 |
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<devin> 'Wonder Wheel' uploaded by devin:
the yellow is the hardest because it either messes up the green or it gets u stuck |
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| You Broke It! |
Sat 05 Sep 2009 19:10 |
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<devin> 'You Broke It!' uploaded by devin:
this is a two player puzzle OMG the hugbot broke it! |
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| Bridge Out! |
Sat 05 Sep 2009 17:01 |
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<devin> 'Bridge Out!' uploaded by devin:
The bridge is out and you need to get home! can you mend the fourth bridge? |
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| Malfuctioning Bots |
Sat 05 Sep 2009 16:06 |
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<devin> 'Malfuctioning Bots' uploaded by devin:
THIS IS SUPPOSED TO BE A TUTORIAL lEVEL |
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| Tutorial 13: Traps |
Sat 05 Sep 2009 10:07 |
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<isaiah> like this level. |
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| Undoing The Doable |
Sat 05 Sep 2009 01:41 |
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<John Lewis> Ack - you beat me to it!!
<radiant> 'Undoing The Doable' uploaded by radiant:
obligatory dalek version |
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| Undoing The Undoable |
Fri 04 Sep 2009 22:10 |
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<devin> 'Undoing The Undoable' uploaded by devin:
I tried this level with a killbot and it dosent work but this bot does! can you Undo The Undoable? |
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| Rouge-Like-Like |
Thu 03 Sep 2009 01:14 |
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<radiant> Might as well keep up the tradition of everyone who's figured this out leaving a comment of some sort. |
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| BOTZ 34 |
Tue 01 Sep 2009 06:47 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.8 Style: 2.4) |
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| block cipher |
Tue 01 Sep 2009 00:03 |
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<radiant> Maybe if it were actually spoiling anything, instead of vaguely discussing the construction of the level.
If one of us were just going to state the key sequence, clearly that gets a spoiler. But other than that, is anyone really going to take these bits and pieces and get the second solve time down from 6 months? (If you are, good for you.)
Besides, even if the outcome of my non-poll is to reveal the sequence, it won't be by way of comment.
<John Lewis> Um, excuse me, gentlemen...but shouldn't these comments be marked as spoilers? :)
<pieguy> i believe solutions are automatically optimized before upload, so any back-and-forth running would have been taken out. plus, that still would have revealed the parity of the bits in the key. it's not much, but when you want a cryptosystem to be secure, any leak of information is bad.
your extra row idea would be great if you wanted to do a hash instead of a cipher. as far as i know decrypitng 0 isn't any easier than decrypting a random plaintext (but then again, i thought it would take a million years to solve this, so what do i know?)
<radiant> I checked the original solution and it was the same as what I found. Whether there are any other solutions or not, I stand by a 10-6-9 rating because to me "rigidity 10" means only one successful possibility at every move, and at the least it's possible to run backwards here before processing the cipher. Even if you didn't use the neat broken block mechanism, you could have run back and forth in place to delay the solution to 1142, and been nearly as effective at disguising the bit count. Probably even more effective at getting people to try a bunch of guesses before they gave up.
<pieguy> i'm mostly curious if the key you found was the same as the one in the original solution (someone gave it a rigidity of 9). was it your ideas from your april comment that ultimately led to the solution?
<radiant> If you really wanted to be funny, you could have added another row or two of remotes along the top and had a bot there to flip some bits of the text after step 1008, so as not to be constrained by designing to a single predetermined plaintext. Just enter in your key of choice, run the cipher to see how it turns out, then put in the requisite bit flips after the fact.
How about I take a poll on whether I disclose the key to finally put this level to rest, or keep it as a challenge for anyone who dares to follow...then just ignore the results and replace it with a roll of a 30-sided die. Sure I could just use a coin, but bigger numbers and more complexity are good, right?
<pieguy> holy cow! you actually solved it?!?! i'm impressed. how about a breakdown of cpu time/memory usage?
tom, would it be appropriate to move this level into "very funny" or something similar? i should have asked for this sooner. |
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| Pushing Eighteen |
Mon 31 Aug 2009 15:57 |
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<Tom 7> Wow, very nice technology!
<John Lewis> This is simply brilliant.
<gary> The timer ticks when a block is pushed. Nice. |
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