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Cast-iron Wed 22 Jun 2011 17:05
<kyran> 'Cast-iron' uploaded by kyran:
More colorful than Wrought-iron.
 
Boxes and Balls Wed 22 Jun 2011 17:01
<kyran> 'Boxes and Balls' uploaded by kyran.
 
Death Diamond Wed 22 Jun 2011 16:36
<kyran> 'Death Diamond' uploaded by kyran.
 
severed luck Wed 22 Jun 2011 13:57
<Gil Anthony> I took the LONG escape exit 2404 moves before I saw the 15 move short cut.Luck me.
<kyran> Moved to graveyard.
<N7DOT 3> Kyran: Normally you have to delete your levels, by hovering the mouse over the level and pressing the delete key. (only the author of the level can do this)
 
severed luck (fixed) Wed 22 Jun 2011 10:43
<kyran> 'severed luck (fixed)' uploaded by kyran.
 
severed luck Wed 22 Jun 2011 10:41
<kyran> I fixed it, delete this one.
 
hjkl Tue 21 Jun 2011 17:15
<N7DOT 3> It also doesn't discriminate against using the mouse to press the buttons, or playing more than once (by pressing enter at death, or closing and opening level).

Tyler, Please play some of the higher rated levels like OneLeft (full implementation) or any of the Memory Hole series, and see for your self what players want. If your even reading this, that is a good thing, because the people who play this game enough to keep it alive don't like these levels. I know that when I started playing, quite a few years before I registered, I didn't know what good levels were. However, I quote another player here ( wowei or kirima/mm), that in many games, the fun is in getting surprised or in some hidden information, and that some players like this game simply because it is not one of those games.

If your levels are going to rely on hidden information for gameplay, try to be EXTREMLY innovative and creative, as these techniques get old immediately after it's debut. For example, see noname's "Guesswork" or Joshua Bone's "Combination Lock", which were quite clever and only practical to solve in the level editor. But these levels also need to be made in moderation. try to be clever, not difficult. trying to be hard will bring nothing. I am glad that this only has 4 choices, but this level build has been used in about 125 levels, and that's just a guess. This isn't what we want to see. So please try to make other types of levels, as guessing levels rarely are good.
<Dave> Agreed. At least under this ruleset we are allowed to use 'b'... but should I flag this as a spoiler?
 
severed luck Mon 20 Jun 2011 22:41
<kyran> 'severed luck' uploaded by kyran.
 
Delicate Operations Mon 20 Jun 2011 21:43
<kyran> 'Delicate Operations' uploaded by kyran.
 
hjkl Mon 20 Jun 2011 20:06
<radiant> Isn't it nice to play a game that refuses to honor such stupid decrees?
 
pas toujours la Mon 20 Jun 2011 20:06
<radiant> (ignore previous comment; wrong level)
<radiant> Isn't it nice to play a game that refuses to honor such stupid decrees?
 
hjkl Mon 20 Jun 2011 18:01
<tyler> 'hjkl' uploaded by tyler:
very hard no hint you have to guess no r t y u o p d allowed





 
7 blocks Sat 18 Jun 2011 13:53
<kyran> '7 blocks' uploaded by kyran:
actually 700 blocks
 
Yellow Interference Fri 17 Jun 2011 14:26
<radiant> The concept behind the level is a good one, and with a different block layout (and a less aggressive assault on the board with each flip) it could be turned into something nice, but this isn't it.
<N7DOT 3> well, thank you for the comment, but i don't think it is best in triage, however, it will still be available in graveyard, incase anyone is interested.
<Dave> Deleted and difficulty 2? This is the first new level for months that's taken more than half a hour to solve! Each to their own, I guess.

However, it is bit irritating to play and has much more brute force trial and error than the elegant levels that inspired it. Definitely, IMHO, not your worst level and nowhere near as irritating as some levels still lurking in triage.
<N7DOT 3> Moved to graveyard:
not a very good level at all, I realized
<N7DOT 3> 'Yellow Interference' uploaded by N7DOT 3:
Sorry if this is too tedious, I've been searching for a good solution for a while, and finally got one. Hopefully this can be solved in a more effective and quicker fashion. This should be a good challenge.

The timer mech used here is by radiant, and the special circumstance board flipping idea inspired by wowei.

Sorry about the parity door at the end, although that should not be hard.
 
Blue Bayeux Fri 10 Jun 2011 19:03
<mm> You guys are fast!
 
title, yes: yabpl MN Fri 10 Jun 2011 18:09
<wowei> 'title, yes: yabpl MN' uploaded by wowei:
Yet Another Bot Pushing Level
and lasers are dangerous again
 
Blue Bayeux Fri 10 Jun 2011 05:29
<mm> Great level and speedrun!
 
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