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| Yellow Interference |
Fri 17 Jun 2011 11:04 |
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<N7DOT 3> well, thank you for the comment, but i don't think it is best in triage, however, it will still be available in graveyard, incase anyone is interested.
<Dave> Deleted and difficulty 2? This is the first new level for months that's taken more than half a hour to solve! Each to their own, I guess.
However, it is bit irritating to play and has much more brute force trial and error than the elegant levels that inspired it. Definitely, IMHO, not your worst level and nowhere near as irritating as some levels still lurking in triage.
<N7DOT 3> Moved to graveyard:
not a very good level at all, I realized
<N7DOT 3> 'Yellow Interference' uploaded by N7DOT 3:
Sorry if this is too tedious, I've been searching for a good solution for a while, and finally got one. Hopefully this can be solved in a more effective and quicker fashion. This should be a good challenge.
The timer mech used here is by radiant, and the special circumstance board flipping idea inspired by wowei.
Sorry about the parity door at the end, although that should not be hard. |
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| Blue Bayeux |
Fri 10 Jun 2011 19:03 |
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<mm> You guys are fast! |
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| title, yes: yabpl MN |
Fri 10 Jun 2011 18:09 |
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<wowei> 'title, yes: yabpl MN' uploaded by wowei:
Yet Another Bot Pushing Level
and lasers are dangerous again |
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| Blue Bayeux |
Fri 10 Jun 2011 05:29 |
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<mm> Great level and speedrun! |
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| Hey, That's Bot For You, silly not! |
Thu 09 Jun 2011 21:38 |
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<N7DOT 3> Moved to graveyard:
really obvious cook |
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| Hey, That's Bot For You, silly not! UNCOOKED |
Thu 09 Jun 2011 21:37 |
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<N7DOT 3> ' Hey, That's Bot For You, silly not! UNCOOKED' uploaded by N7DOT 3:
sorry, didn't catch that...
It's like the billy sook by shel silverstein, but the level itself is not.
Can you keep them all in place while still collecting the hearts?
Also, I'm unable to post to the feedback thread. It keeps saying:
uncaught exception:E_DIE: required: commentbody
the Problem is, I already have one, and no matter what it won't let me post! Tom, will you please figure this out (when you can)? It makes no sense.
(I can't believe I had to copy all that :P) |
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| Hey, That's Bot For You, silly not! |
Wed 08 Jun 2011 22:20 |
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<N7DOT 3> ' Hey, That's Bot For You, silly not!' uploaded by N7DOT 3:
It's like the billy sook by shel silverstien... but the level it's self isn't...
Can you keep them in place all the while collecting the hearts?
Also, I'm unable to post to the feedback thread. It keeps giving me the error message: uncaught exception:E_DIE: required: commentbody
The Thing is, I had already typed one!
Tom, could you try to figure out what is wrong? |
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| Lasersweeper |
Wed 08 Jun 2011 06:25 |
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<Dave> Here's a little tip: http://escape.spacebar.org/f/a/escape/level/####?spoilers=1
change the #### in the url to the level of your choice and read the comments so that you understand the concept of the level before claiming a cook (also download the original solution).
I can't recall ever cooking a Max level ;)
<Dave> @Karlodinium: Pressing the Y key is NOT a cook. The whole concept of the game is that there is no hidden information, that's why the Y hotkey does what it does. |
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| Blue Bayeux |
Fri 03 Jun 2011 12:08 |
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<Dave> 'Blue Bayeux' uploaded by Dave. |
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| Blue Bayeux |
Fri 03 Jun 2011 12:07 |
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<Dave> Moved to graveyard:
As Jim's original has gone, I had better make my version look good. Bye bye extra panel. Naturally the new one will be ctrl-0 compatible. |
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| Blue Bayou |
Fri 03 Jun 2011 09:52 |
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<Jim> Moved to graveyard:
Moved to graveyard, Dave has a new and much improved version of this. |
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| Blue Bayeux |
Fri 03 Jun 2011 00:32 |
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<Dave> Thanks Jim. You are correct, the panel was part of an earlier prototype but it was veering too far from the original, so I ditched the plan but left one panel by mistake.
As it clearly does nothing, it hardly seems worth deleting and reloading the level, unless someone can come up with a bizarrely unlikely cook that uses it.
<Jim> This is definitely an improvement Dave, nice job. Although I wonder if you had another intended improvement with the dot at the bottom which doesn't do anything, just wondering.
<Dave> 'Blue Bayeux' uploaded by Dave:
I really don't know if this is an improvement or not. Let the public decide... |
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| Blue Bayou |
Thu 02 Jun 2011 10:18 |
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<Jim> 'Blue Bayou' uploaded by Jim. |
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| Flows |
Tue 31 May 2011 01:41 |
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<Dave> Now, this is a really nice level. No brute force required, just logic (plus pen and paper!). Thanks Gary, if your still out there. |
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| blood cells: oxygenation station |
Sat 28 May 2011 11:53 |
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<N7DOT 3> 'blood cells: oxygenation station' uploaded by N7DOT 3:
Another very simple level for you to solve. Although it may be longer, It should be speedrunnable. can anyone mod this one to make it harder, too? |
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| Junk Food 2 |
Sat 28 May 2011 01:07 |
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<Jim> 'Junk Food 2' uploaded by Jim:
I couldn't resist the urge to tighten this one more step - nice original level N7DOT, keep them coming. |
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| Junk Food |
Fri 27 May 2011 21:59 |
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<N7DOT 3> Not hard? This is actually quite a challenge for me...
<radiant> 'Junk Food' uploaded by radiant:
It may not be hard, but at least it's strictly tighter than before. |
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| a snack |
Tue 24 May 2011 18:54 |
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<N7DOT 3> 'a snack' uploaded by N7DOT 3:
it is called a snack since it is a simple puzzle for you to solve. (.eloh eht ni og si od ot evah uoy lla)
will anyone please mod this so it is hard? |
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