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All mod cons 5 Sat 04 May 2013 04:05
<Dave> No worries, it will all sort itself out in the end. I'm not modding again to correct it, because if I do I will add more, and I think I've had my fair share of input for the time being.

I just get a bit scared that if we don't introduce enough to play with at the early stages we will end up getting stuck again like we did with the last two series.
<N7DOT> Moved to graveyard:
Sorry, really bad miscommunication on my part :(

In the next one keep the sliders but return the blue light.
 
Imposter v1 Sat 04 May 2013 00:23
<devin> 'Imposter v1' uploaded by devin:
Some of these items were not used and soon I'll make an updated version for it so the uses of the panels will be useful.
 
All mod cons 5 Fri 03 May 2013 23:50
<Dave> I don't understand, N7DOT. How can deleting a mechanism before the other players have had a chance to even see it be a good idea. It's was there to be fixed and re-incorporated later in the same way your timer will be.

On the other hand, the sliders are a good addition.
 
Mini Mods 1a Fri 03 May 2013 23:14
<N7DOT> Also, this is level 3500, beleive it or not. Mod levels have definetly boosted the level supply, even if many are in the graveyard.
 
All mod cons 2 Fri 03 May 2013 23:05
<Dave> Moved to graveyard:

 
All mod cons 4 Fri 03 May 2013 23:05
<Dave> Moved to graveyard.
 
All mod cons 5 Fri 03 May 2013 22:39
<N7DOT> Also I'm going to wait out a few rounds, as I don't want to just ping-pong the level back and forth in the very first few level of this chain.
<N7DOT> 'All mod cons 5' uploaded by N7DOT:
(continuation from discussion on amc4)
Dave, I know that, but I did not know whether or not to change it.

Then after reading your comment I decided why not. At the least it offers up alternate uses for that sphere.
 
All mod cons 4 Fri 03 May 2013 22:14
<Dave> There are meant to be multiple solutions, this is the ideas stage, it's way too early to make it rigid.
<Dave> 'All mod cons 4' uploaded by Dave:

 
All mod cons 3 Fri 03 May 2013 21:11
<N7DOT> 'All mod cons 3' uploaded by N7DOT:
Addition of extra stuff.
 
All mod cons 2 Fri 03 May 2013 20:42
<Dave> 'All mod cons 2' uploaded by Dave:
So many possibilities. Lets get started.
 
Mini Mods 1a Fri 03 May 2013 20:35
<N7DOT> 'Mini Mods 1a' uploaded by N7DOT:
Ok, since the first branch probably doesn't need more mods, I am making a new one. Remember that the follow up to this one is 2a, then 3a, etc.

Also, the thing that is new that is alluded to in the level "now" is that for that level and this one, I uploaded them using my old original player file!

(That also happens to mean that I will need to copy all my solutions from my N7DOT 3 file over and vice versa as my old file has only around 300 solved levels.)
 
Mini mods 11 Fri 03 May 2013 19:55
<mm> Dave, I think it's a pity that you've deleted this one!
 
All mod cons 1 Fri 03 May 2013 19:47
<mm> 'All mod cons 1' uploaded by mm:
New game, same rules, bombs are allowed, bots should stay on the right side as discussed earlier. I've introduced compartments as we seem to love and need them, they should be easy to close or to get rid off.
 
Mini mods 14 Fri 03 May 2013 19:41
<Dave> This one does seem pretty rigid and uses all resources. To crank this much further would require new pieces and a substantial change to the basic solution, so this is probably a keeper whether we continue or not.

If you want to start a new one, I'm happy to call it a day on this series.
 
Mini mods 11 Fri 03 May 2013 19:25
<Dave> Moved to graveyard:

 
Mini mods 12 Fri 03 May 2013 10:49
<mark> Moved to graveyard:
not needed
 
Mini mods 13 Fri 03 May 2013 10:39
<noname> Moved to graveyard:
Obsoleted.
 
Mini mods 14 Fri 03 May 2013 08:53
<mark> 'Mini mods 14' uploaded by mark:
noname that was excellent fun,here is just a little tweak for you.
 
Mini mods 10 Fri 03 May 2013 06:48
<mark> Moved to graveyard:
outdated
 
Mini mods 13 Fri 03 May 2013 06:42
<noname> 'Mini mods 13' uploaded by noname:
Just some cook illustrations.
 
Mini mods 12 Fri 03 May 2013 05:47
<mark> 'Mini mods 12' uploaded by mark:
Different solution to the original 11 to find.
 
No mod cons 27c Fri 03 May 2013 05:43
<noname> Moved to graveyard:
I don't think this should be kept, so I just delete it. If anyone wants to uncook it or develop it further, just go ahead.
 
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