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"All mod cons 5" by The Mods (N7DOT)

added 03 May 2013 22:33
Solved2/2
Cooked0/2
Difficulty3.50
Style5.00
Rigidity3.50
Shortest Solution
ByDave
On03 May 2013 23:31

Comments (turn spoilers on)
17313 All mod cons 5 Dave (2400) Sat 04 May 2013 04:05  
  No worries, it will all sort itself out in the end. I'm not modding again to correct it, because if I do I will add more, and I think I've had my fair share of input for the time being.

I just get a bit scared that if we don't introduce enough to play with at the early stages we will end up getting stuck again like we did with the last two series.
 
17312 All mod cons 5 N7DOT (2227) Sat 04 May 2013 02:25  
  Moved to graveyard:
Sorry, really bad miscommunication on my part :(

In the next one keep the sliders but return the blue light.
 
17308 All mod cons 5 Dave (2400) Fri 03 May 2013 23:50  
  I don't understand, N7DOT. How can deleting a mechanism before the other players have had a chance to even see it be a good idea. It's was there to be fixed and re-incorporated later in the same way your timer will be.

On the other hand, the sliders are a good addition.
 
17302 All mod cons 5 N7DOT (2227) Fri 03 May 2013 22:39  
  Also I'm going to wait out a few rounds, as I don't want to just ping-pong the level back and forth in the very first few level of this chain.
 
17301 All mod cons 5 N7DOT (2227) Fri 03 May 2013 22:33  
  'All mod cons 5' uploaded by N7DOT:
(continuation from discussion on amc4)
Dave, I know that, but I did not know whether or not to change it.

Then after reading your comment I decided why not. At the least it offers up alternate uses for that sphere.