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| Mini mods 8 |
Fri 03 May 2013 05:37 |
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<noname> Moved to graveyard:
Obsolete. |
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| Mini mods 11 |
Thu 02 May 2013 22:39 |
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<Jim> Nice mod, this series is starting to get challenging. |
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| No mod cons 25b |
Thu 02 May 2013 21:52 |
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<Jim> Moved to graveyard:
Not needed. |
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| Mini mods 11 |
Thu 02 May 2013 21:49 |
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<Dave> Once upon a time (in a galaxy far...) it was really quiet around here. So, for something to do, I went back through all the deleted levels to get a tick next to the folder. Now, I have 40 marked as unsolved, some of which I hold the speedrun on but the solutions have got lost in the melee. I only started playing in 2009 and in that time I have never seen the game so alive, thanks everybody.
<Dave> 'Mini mods 11' uploaded by Dave:
Done. |
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| Mini mods 11 |
Thu 02 May 2013 21:30 |
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<Dave> Moved to graveyard:
Just spotted cook, sorry.
<Dave> 'Mini mods 11' uploaded by Dave:
Try again. |
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| No mod cons 25c |
Thu 02 May 2013 21:26 |
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<Jim> 'No mod cons 25c' uploaded by Jim:
Hopefully yellow fixed now. |
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| Mini mods 11 |
Thu 02 May 2013 21:25 |
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<Dave> Moved to graveyard:
Left some irrelevant junk in bizzaro. Just tidying up. |
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| Mini mods 9 |
Thu 02 May 2013 21:20 |
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<Dave> Moved to graveyard:
Obsolete (and cooked) |
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| Mini mods 11 |
Thu 02 May 2013 21:11 |
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<Dave> 'Mini mods 11' uploaded by Dave:
Lets add a little extra. Happy cooking. |
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| Mini mods 10 |
Thu 02 May 2013 10:48 |
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<mark> 'Mini mods 10' uploaded by mark:
Just a little fix to try and cut it down to one solution. |
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| Mini mods 10 |
Thu 02 May 2013 10:46 |
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<mark> Moved to graveyard:
fix coming , sorry mm i had not seen your speedrun at the time.
this was just a little bit trickier to find tha Dave's solution.
<mm> Mark: oops you did it again! ;) I bet you did not upload version 9 again on purpose? At least I couldn't find any new stuff...?
<mark> 'Mini mods 10' uploaded by mark:
I liked that one Dave,was a bit tricky.
Try this. |
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| Rolling Bones |
Thu 02 May 2013 08:25 |
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<devin> 'Rolling Bones' uploaded by devin:
Simple but this time it's not complex. |
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| No mod cons 25b |
Thu 02 May 2013 00:22 |
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<Jim> 'No mod cons 25b' uploaded by Jim:
Dave, I brought back this level with using 1 less trap. I'm not sure if it can be cooked further or not. |
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| now |
Wed 01 May 2013 23:14 |
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<N7DOT> 'now' uploaded by N7DOT:
Hello! see if you can spot what's new ;) |
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| Mini mods 7 |
Wed 01 May 2013 19:24 |
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<mm> Moved to graveyard:
Not needed anymore. |
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| Mini mods 9 |
Wed 01 May 2013 17:49 |
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<Dave> 'Mini mods 9' uploaded by Dave:
More toys. |
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| Mini mods 6 |
Wed 01 May 2013 15:20 |
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<mark> Moved to graveyard:
not needed
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| Mini mods 8 |
Wed 01 May 2013 08:25 |
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<noname> 'Mini mods 8' uploaded by noname:
Just keep it going. |
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| No mod cons 27c |
Wed 01 May 2013 06:26 |
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<mark> Ps without having all the modern stuff it does not leave you much to do in a small mod.
It might be great for making a whole level for some of the past masters of this game, but for me i dont think i'm smart enough to do it.
<mark> I really like playing these levels, it gives you something to check in for whether it be a new mod or just comments.
Think having bots on levels is great because of the possibilites they open up.
They dont have to be running round freely ,just pressing a switch brings a whole new dimension to the game.
<Dave> I'm not sure this is entirely finished yet, but can 27fix stay for now?
Not having bots and bombs has certainly made the whole exercise longer. Maybe we should try 'All mod cons' and bring them back, I'm just worried that it may it may develop into another bot-shoving or bot-parking exercise. Thoughts...? |
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