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Compression Fri 01 Jul 2011 15:18
<N7DOT 3> happy to know that it is a good level.
 
Iron Curtain v2 Service Pack 1 Fri 01 Jul 2011 14:55
<N7DOT 3> I am guessing this one is impossible like 'The Dalek Question' as there are no uploaded solutions to it.
 
Compression Fri 01 Jul 2011 14:25
<N7DOT 3> I also hope it can be modded into something good like 'a snack' was able to.
<N7DOT 3> 'Compression' uploaded by N7DOT 3:
You Need to send a package containing several items to a friend, but the only package that you could find that could be sent in the mail was a 4x4x1 box, so you need to compress everything into as small of a space as possible.

I hope this is not to tedious/annoying,
and I hope even more that it is enjoyable.
 
Seven Bots for Seven Buttons Fri 01 Jul 2011 13:38
<N7DOT 3> (SPOILER) Yeah, that makes sense. the only way I see to get the door onto the normal world is to use the remotes at top, but you need the daleks at the bottom to help you with connecting the remotes to the wires. But to get the daleks over to the panels, you have to use (at least) the blue light, since the red one lets the bottom-most dalek commit suicide, and the green one does the same for the upper-most dalek that is in the left half of the level. However, the only ways I see to trigger the blue light are to let the daleks at the bottom move onto the panels and press the button, which is a causal loop problem, and therefore is not possible, or to grab the NE wire, but you have to deactivate the laser first, which also is a causal loop problem. I also don't want to do some of the moves since then some blocks get stuck permanently.
 
Planetary Mystery Fri 01 Jul 2011 12:06
<Jim> Yikes Dave, I was thinking this wasn't possible when I made Mars drift, now I'm forced to try to solve this. Thanks for giving me something to do for the next 6 months!
 
Mars Drift (Original by Dave) Fri 01 Jul 2011 12:00
<Jim> Moved to graveyard:
Mars out of Orbit is the updated version of this.
 
Mars out of Orbit Fri 01 Jul 2011 11:58
<Jim> 'Mars out of Orbit' uploaded by Jim:
This is the modification of Mars Drift to prevent the solution of Dave's Planetary Mystery which could be accomplished there.
 
Planetary Mystery Fri 01 Jul 2011 01:01
<Dave> 'Planetary Mystery' uploaded by Dave:
One planet missing and Mars still astray...
 
Mars Drift (Original by Dave) Thu 30 Jun 2011 22:09
<Dave> (SPOILER) Jim, that's a very impressive solution :-O
Is that how you first solved the original or did you come up with it later?
 
Seven Bots for Seven Buttons Thu 30 Jun 2011 17:33
<Dave> (SPOILER) Hi N7DOT. I think these levels have been around long enough for a small hint.

Where to start... This is all about planning. Break it down into two distinct problems (1. Get the door out of bizzaro world; 2. Get the heart) and focus on the first one only. Pay close attention to the bottom left section and you should be able to figure out a very specific sequence of events that need to be triggered.

This refers to the intended solution but there may be another way because at this moment I don't have a clue how Jim's mod is solved.
 
Seven Bots for Seven Buttons Wed 29 Jun 2011 22:42
<N7DOT 3> What is the idea behind this level, and therefore the 'series'? I know, "get to the exit", but sometimes I don't get how I even start some levels.
 
the few move puzzle 37 move left exit Wed 29 Jun 2011 22:35
<N7DOT 3> This is much better than your first one, as it doesn't involve guess & check. However, the puzzle is very simple and anyone could probably make and upload a level in this style in less than 10 minutes, and many players here could likely make it in less than 3 minutes. For a level to get a good score, you want to make the level interesting, neat, possibly suprising when a person tries to rush through an early part to discover that they need to go through that part again or if they no longer have something that got used/lost there (use to make level more like 'woah' than 'this is so tedious' (can result from trying to make a level hard) or *tugging on hair in frustration* ), and put a good amount of effort, time, and testing. (mods don't usually need as much time unless it is a very delicate or difficult mod, or makes the level very hard) Simple mods of good levels that make them harder often can do well if the mod is in good taste.
Basically, please try to make good levels, as players are satisfied more easily and quickly by good levels than by poor ones. Not to discourage you from playing, as it's often good to have more players.
 
Mars Drift (Original by Dave) Wed 29 Jun 2011 22:11
<N7DOT 3> At first I didn't know what level this was based off of due to the name "Mars Drift", but when I saw the group of four bots at the top, I quickly realized the level was another modification for "Seven bots for Seven buttons"

I'm pretty sure this will get good ratings.
<Jim> 'Mars Drift (Original by Dave)' uploaded by Jim:
The red planet has wandered further away. I hope you enjoy this variation of Dave's fantastic original.
 
Cast-iron Wed 29 Jun 2011 19:54
<wowei> (SPOILER) Added speedrun: 248 moves (old: 460).
 
Death Diamond Tue 28 Jun 2011 06:30
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.1 Style: 2.1)
 
the few move puzzle 37 move left exit Sun 26 Jun 2011 23:00
<Dave> (SPOILER) Added speedrun: 32 moves (old: 36).
<tyler> 'the few move puzzle 37 move left exit' uploaded by tyler:
37 move left if over 37 move you cannot gop exit your move = 37 the exit door will be sleep long time
 
severed luck (fixed) Sun 26 Jun 2011 20:52
<Dave> (SPOILER) Added speedrun: 561 moves (old: 569).
<Dave> (SPOILER) Added speedrun: 569 moves (old: 570).
Now that's a bit more like a cook... and all to shave 1 move.
 
D-Map InterNET Security Sun 26 Jun 2011 14:57
<Delvin> (SPOILER) Added speedrun: 52 moves (old: 58).
<N7DOT 3> 'D-Map InterNET Security' uploaded by N7DOT 3:
Inventive Title shows the point of the level. Doesn't work in old versions of escape.
 
Rubik's Floppy Sun 26 Jun 2011 10:14
<radiant> (SPOILER) That move sequence isn't a solution to the Pons Asinorum analog position, and it's not actually a solution here either (since the exit doesn't open up). In addition to checking for the right colors, the panels also encode edge parity, even if not in a way that's particularly visible.
 
The Key Is Red Sun 26 Jun 2011 08:06
<noname> (SPOILER) Added speedrun: 49 moves (old: 51).
 
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