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"Rubik's Floppy" by radiant (original by Katsuhiko Okamoto) |
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Comments (turn spoilers off) | ||||
15596 | Rubik's Floppy | radiant (1469) | Sun 26 Jun 2011 10:14 | SPOILER |
That move sequence isn't a solution to the Pons Asinorum analog position, and it's not actually a solution here either (since the exit doesn't open up). In addition to checking for the right colors, the panels also encode edge parity, even if not in a way that's particularly visible. | ||||
15579 | Rubik's Floppy | N7DOT 3 (2490) | Sat 25 Jun 2011 23:44 | |
still really good level, though | ||||
15578 | Rubik's Floppy | N7DOT 3 (2490) | Sat 25 Jun 2011 23:41 | |
darn, i just realized that should have been a spoiler! at least the level is easy enough without help... so WARNING! DO NOT READ COMMENT DIRECTLY BELOW IF YOU DON'T LIKE SPOILERS! sorry, realised it immediately after posting |
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15577 | Rubik's Floppy | N7DOT 3 (2490) | Sat 25 Jun 2011 23:38 | |
very nice implementation. however, there are two non-equivalent positions that satisfy the starting position, meaning that from the position given, the sequence L U R D L U results in a solution, while on the actual puzzle, depending on which starting position is chosen, it may or may not result in a solution, and so although the machinism may be flawless, it isn't a full implementation. | ||||
15574 | Rubik's Floppy | radiant (1469) | Sat 25 Jun 2011 09:33 | |
'Rubik's Floppy' uploaded by radiant: Here you go, a smaller level with a mechanism that actually works and a goal point to strive for. I have it set up so that to register a move, you press toward the edge you want to flip 21 times (so that you can just hold down the key) then twice in the opposite direction (so that holding will have a definite stopping point and you don't just keep flipping the same edge back and forth). |
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