« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Planetary Mystery Sat 16 Jul 2011 17:08
<wowei> (SPOILER) Jim, i didnt want to say, its easy - not at all it is, and inho your find is great.

Of course the solution is very hard to see and i only can imagine it took a long time to discover, but ... if you already know the original plan and you are told then: "dont use red", then the problem becomes a little bit more easy to solve.
 
Animation Bug - Basic trap breaks twice Fri 15 Jul 2011 04:45
<Delvin> Don't see any bug here myself.

Turn 1: Player steps off trap 1 to button 1. Hole 1 in b-world.

Turn 2: Player steps from button 1 to button 2, flipping trap 2 twice. Then bot moves down dropping trap 2 and flipping hole 1 back.

It's just that the bot obscures the first double flip. If you move it away and add an identical panel it activates you can see three flips.
<N7DOT 3> Moved to graveyard:
i really shouldn't have to say why, as it's obvious.
<N7DOT 3> 'Animation Bug - Basic trap breaks twice' uploaded by N7DOT 3:

this might not be a bug, I can't tell.


Ok, there hasn't been an animation bug in a while, and it seemed like all the ones that exist are known and/or have been fixed.

Or maybe not. I was editing a level when I found this peculiar bug. It actually might be rooted from the gameplay rules. Here is a description:

When the bot behind you steps off the trap, the animation shows the trap getting flipped into the bizarro world, and being replaced with the previously exhausted trap, which is now a hole. Then the trap turning into a hole is played. Then the hole flips into the bizzaro world, replaced with the trap the bot was standing on, which is what the bug suggests should be played.. However, instead of bringing up a trap, it brings up a hole.

Now this is very confusing, and a fix might involve changing how the game plays. What seems natural would follow one of these options:

1. Bot hops off of trap, trap falls, 2 flips. Both traps are now holes.

2. Panel flip, bot gets off of hole, panel flip. Trap that the bot was standing on was flipped before anything stepped off it, and so it stays a trap. one hole, one trap.

Another problem is that both trap and panel trigger as soon as they are stepped off of, and panels trigger as soon as they are stepped onto. Plus, there are three flips, but bug shows two...


I am now even more confused, the panel flips happen so fast... I can't tell if it is a bug anymore. I'll just upload this to check.

if it is a bug, uh-oh.
if not ignore all of the above.
the panel flips are super quick.
 
The Millenium Level Wed 13 Jul 2011 12:42
<N7DOT 3> I ctrl-0'd and it solved this level.
 
Color Switcher 2 Tue 12 Jul 2011 23:28
<Karlodinium> (SPOILER) Added speedrun: 161 moves (old: 183).
 
Botkoban 2 Tue 12 Jul 2011 16:24
<radiant> (SPOILER) That position can actually be reached in 38, but does bot 4 really need to be blocked off like that?
<Jim> (SPOILER) I lined up the bots #4, #2, #3 from the top to the bottom in the 3rd column from the left, where I am to the left of bot #3. I will leave it to you to figure out how, but I was able to do this in 43 moves. That is the only way I've been able to get the #1 bot out. This still does not lead to a solution, I have yet to solve this level.
 
Kick Bots Thu 07 Jul 2011 20:42
<Dave> (SPOILER) Added speedrun: 66 moves (old: 76).
 
Start Thu 07 Jul 2011 19:51
<Dave> (SPOILER) Added speedrun: 398 moves (old: 406).
 
Chromatic Crisis (v4) Thu 07 Jul 2011 05:15
<noname> (SPOILER) Added speedrun: 1886 moves (old: 1917).
 
Danger Field Thu 07 Jul 2011 05:14
<noname> (SPOILER) Added speedrun: 392 moves (old: 397).
 
Dodgeball: One on One Wed 06 Jul 2011 23:22
<Dave> (SPOILER) Added speedrun: 83 moves (old: 96).
<Dave> (SPOILER) Added speedrun: 96 moves (old: 100).
 
Chromatic Crisis (v4) Wed 06 Jul 2011 21:52
<Dave> (SPOILER) Added speedrun: 1917 moves (old: 1990).
 
Danger Field Wed 06 Jul 2011 18:06
<Dave> (SPOILER) Added speedrun: 397 moves (old: 399).
 
Bots Shoting Wed 06 Jul 2011 17:35
<Dave> (SPOILER) Added speedrun: 102 moves (old: 104).
 
Make your own Puzzle! Mon 04 Jul 2011 22:17
<Dave> (SPOILER) Added speedrun: 733 moves (old: 737).
 
io9 Mon 04 Jul 2011 19:20
<Dave> (SPOILER) Added speedrun: 191 moves (old: 192).
 
The Babylon Fixed Mon 04 Jul 2011 18:33
<Dave> (SPOILER) Added speedrun: 256 moves (old: 281).
 
Subsystems. Mon 04 Jul 2011 16:48
<Dave> (SPOILER) Added speedrun: 1013 moves (old: 1037).
 
My Level Mon 04 Jul 2011 15:06
<Dave> (SPOILER) Added speedrun: 269 moves (old: 273).
 
Number Cruncher Mon 04 Jul 2011 10:26
<Delvin> (SPOILER) Added speedrun: 129 moves (old: 137).
<Delvin> (SPOILER) Added speedrun: 137 moves (old: 328).
 
A STORM! Mon 04 Jul 2011 08:08
<noname> (SPOILER) Added speedrun: 97 moves (old: 101).
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25