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Bombs First Fri 12 Apr 2013 23:57
<Dave> (SPOILER) Added solution "Neat and tidy."
<Dave> (SPOILER) Added speedrun: 131 moves (old: 145).
 
We are the mods 12G Fri 12 Apr 2013 20:28
<Jim> Moved to graveyard:
No longer needed.
 
Bombs First Fri 12 Apr 2013 18:56
<Dave> (SPOILER) Added speedrun: 145 moves (old: 149).
Not as tidy but a bit faster.
<Dave> (SPOILER) Added speedrun: 149 moves (old: 153).
 
We are the mods 12e2 Fri 12 Apr 2013 17:20
<Dave> (SPOILER) Hi Mark, If the rating is too high it will get adjusted down anyway. These days, if a level seems between 8 and 9, I tend to rate 9 and let nature take its course.
 
We are the mods 12a Fri 12 Apr 2013 16:14
<mm> (SPOILER) Added speedrun: 412 moves (old: 450).
 
Bombs First Fri 12 Apr 2013 16:00
<Dave> (SPOILER) Added speedrun: 153 moves (old: 179).
 
We are the mods 12e2 Fri 12 Apr 2013 11:43
<mark> Dave this level is genius,in more than one way.
1st it has nearly named itself ,
We are the mods emc2.
2nd once i finally solved it i had more satisfaction than any other level.
Want to give it a 10 i have scored 3 other levels 10 and this is defintely harder.
Do you think 10 is to much?
Ps i did it a lot differently to you but the net result was the same. close to 3000 moves first solve.Thanks great puzzle.
 
Bombs First Fri 12 Apr 2013 10:35
<mm> (SPOILER) Added speedrun: 179 moves (old: 213).
<Garygoh884> 'Bombs First' uploaded by Garygoh884.
 
We are the mods 12e2 Fri 12 Apr 2013 02:14
<Dave> (SPOILER) Hi Jim, I agree that 12f doesn't force you (I mustn't say too say too much, walls have ears, but you will know exactly what I mean) to obtain all your resources in the most efficient manner. However, even with the aforementioned spare bit, I haven't managed to find a different solution method... that's why I like it: It's teasing me to cook it and haven't been able to yet. If you, I, or anybody does, the goalposts move.

This one is designed to force better use of resources, I await your speedrun/mod to find out if it actually, for once, forced the intended solution.

Nice to have you on board, in and light of your comments: Lets keep going for now.
<Jim> I've enjoyed doing them all, each one has been a new challenge. Let's not rule out this version as the other one we keep, so far I haven't figured out the solution. The ony detriment to keeping 12f is that I had a leftover piece at the end, I like the solutions that use all of them. AS for the other thread, I actually like 11 and 12 (which was deleted) more than the ones after them. I was stumped on 12 for 3 days, it was disguised well and the later versions I thought were more obvious.
<Dave> We do seem to be stuck in a bit of a rut here. Maybe it's time for a major revamp or a new template... any thoughts? 12a and 12f are the keepers so far.
 
We are the mods 12a Thu 11 Apr 2013 23:15
<Dave> That's the second request. So, as a result of this massive wave of public opinion, this one stays.
 
We are the mods 12e2 Thu 11 Apr 2013 22:13
<Dave> Sorry, I meant 12e and 12e.1.
 
We are the mods 12e Thu 11 Apr 2013 21:47
<Dave> Moved to graveyard:
Getting a bit crowded 'round here!
 
We are the mods 12e2 Thu 11 Apr 2013 21:41
<Dave> 'We are the mods 12e2' uploaded by Dave:
Let's see if this one hits the spot. Intended as an alternative tightening of both 12e and 12f.
 
We are the mods 12a Thu 11 Apr 2013 18:38
<mm> (SPOILER) Added speedrun: 450 moves (old: 453).
<mm> (SPOILER) I think this is a really great level, no "chichi", it's just what it is. I think we should keep it.
 
We are the mods 12G Thu 11 Apr 2013 13:07
<Jim> 'We are the mods 12G' uploaded by Jim:
Even tighter.
 
We Are The Mods 13 Thu 11 Apr 2013 09:20
<mark> Moved to graveyard:
not needed
 
Buy a new 2013 Escape Thu 11 Apr 2013 06:36
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.5 Style: 1.1)
 
We Are The Mods 15 Thu 11 Apr 2013 04:59
<xeno> 'We Are The Mods 15' uploaded by xeno:
A new idea for We are the mods
 
Active Bomb Wed 10 Apr 2013 23:24
<Jim> (SPOILER) Added speedrun: 62 moves (old: 82).
 
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