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No mod cons 25 Mon 29 Apr 2013 13:57
<Jim> Moved to graveyard:
Not Needed.


 
No mod cons 31 Mon 29 Apr 2013 12:44
<mm> (SPOILER) I've been talking of noname's mod! Sorry, but all these numbers are not easy to keep in mind, especially when the mods only differ in one or two small detail. Last time we had numbers like 12.1 or 12.a, for me that had been much easier to remember and I could better keep in mind where the mods refer to.
<mark> Hi mm no problem at all, things sometimes dont work out as well as planned.
When you say Henri's mod do you mean Henri K, as i have done about 75% of those levels and they are some of the best fun hard levels on here.
<mm> (SPOILER) Error, I did change it for level 28! It's really difficult to remember which number is which mod...?!

<mm> (SPOILER) Mark, I did change this for level 25 because I thought it would be nice to make some more elegant ways to solve it possible. I didn't want to force my cooked solution of Henri's mod becouse that looked kind of ugly, but this might have been a bad idea and finally contributed to even more cooking excesses. I thought it would be nice that green electricity / teleport still could be used. Right now I do think that maybe I should have uploaded my speadrun so everyone could see the cook right away? New mods for each cook seem kind of redundant and add to some infinite number for re-cooking?
 
No mod cons 27 Mon 29 Apr 2013 10:19
<mark> Moved to graveyard:
not needed
 
No mod cons 31 Mon 29 Apr 2013 10:03
<mark> (SPOILER) Moved it back to 27, i did not notice at first but the blue teleported changed positions.
 
No mod cons 27 fix Mon 29 Apr 2013 09:51
<mark> 'No mod cons 27 fix' uploaded by mark:
Woke up to 4 new mods. How did this level get so easy.
25 i had to think about 27 i stuggled with a bit.
Hope this fixes a problem.
Who knows?
 
Microfantasy Mon 29 Apr 2013 06:12
<Garygoh884> 'Microfantasy' uploaded by Garygoh884.
 
No mod cons 30 Mon 29 Apr 2013 03:44
<Dave> (SPOILER) PS. I'm not sure. 25, 27, and 30 are the only ones that forced me to do any work. Last time we kept 12a as a middle-of-the-range level, this time, at least for me, 25 stands out as the level that changed the game.
<Jim> Yes, I agree they should stay up temporarily to let players have fun trying to solve them. I'm actually really pleased that we were able to get hard levels from all these mods, 4 days ago it was just too easy for my liking.





<Dave> (SPOILER) Funny thing is, I had been sitting on the 29 solution for ages, but didn't use it because I didn't like it. I had actually been working on ways to incorporate parts of it without destroying the idea behind the solution it cooks... and totally failed.

Once 28 was posted, the game was up anyway, so I just did 29, ctrl-zeroed and uploaded whatever came out. I think these cook levels (28-31) need to stay up temporarily, just so that everybody can see them otherwise the same cooks will come around again.
<Jim> I'm starting to get the levels mixed up, but I think 28-30 should definitely get deleted. I just made 30 to show the problem with 28 and 29 and let the others try to find the shortcut. I don't intend to keep it. Its amazing to me how many different ways we have found to solve these, each new mod had me stumped for a period of time, so they have been fun to play. 25, 26 and 27 may all be keepers, from what I remember they all had unique solutions that used most of the resources. Maybe we just need to make sure they are cook-free.
<Dave> PS. Kirima, I was looking back through comments and it seems I missed your earlier post. Can we put it down to miscommunication and cross-posting? Sorry, I must have misunderstood.
<Dave> (SPOILER) To be fair Jim, and I assume the same applies to you and pretty much everybody else, I don't think I've solved any of these recent levels, apart from my own (and they were only to highlight cooks anyway), without cooking them.

This is getting to the point where half the level is redundant (see 31). Believe me, I have spent a lot of hours trying to create a mod which uses all of the resources, but every time I cook myself and another one goes on the scrapheap.

Wondering if we need to go back to 25, make it more rigid (which will necessitate making it more obvious) and rebuild from there.

Any thoughts?
 
No mod cons 31 Mon 29 Apr 2013 02:09
<Dave> 'No mod cons 31' uploaded by Dave:
Cooked, cooked, and cooked again. It might be time to skip back a few levels and try and block this little lot
 
No mod cons 30 Sun 28 Apr 2013 23:21
<Jim> 'No mod cons 30' uploaded by Jim:
This is the cook to level 28 and 29.
 
No mod cons 29 Sun 28 Apr 2013 21:55
<mm> (SPOILER) Added speedrun: 1026 moves (old: 1149).
 
No mod cons 27 Sun 28 Apr 2013 21:35
<mm> (SPOILER) Added speedrun: 1157 moves (old: 1990).
 
No mod cons 21 Sun 28 Apr 2013 20:56
<Jim> Moved to graveyard:
No longer needed.





 
No mod cons 28 Sun 28 Apr 2013 20:32
<mm> (SPOILER) Added solution "More elegant":
This seems to look better, even if it's way slower.
 
No mod cons 29 Sun 28 Apr 2013 20:31
<Dave> 'No mod cons 29' uploaded by Dave:
Solution works on 27 and 28.
 
No mod cons 28 Sun 28 Apr 2013 19:00
<mm> 'No mod cons 28' uploaded by mm:
This fallows Henri's version, it's kind of 26b.
 
No mod cons 24 Sun 28 Apr 2013 13:13
<mm> Moved to graveyard:
Obsolete as well.
 
Mini mods 6 Sun 28 Apr 2013 12:23
<mark> 'Mini mods 6' uploaded by mark:
Bit more stuff, still no difficulty yet.
 
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