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| Iron Curtain |
Thu 03 Mar 2005 00:25 |
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<Max> (SPOILER) I must say, though, that it's pretty cool to watch that big pillar of blocks just disintegrate from the complex panel interactions. |
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| Lead into Grold |
Thu 03 Mar 2005 00:24 |
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<Tom 7> I appreciate your exploration, j! |
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| Iron Curtain v2 |
Thu 03 Mar 2005 00:08 |
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<jcreed> GAH! No, I missed the even obviouser cook that Max found. It's too late at night for escapism for me.
<jcreed> Oh, whoops, that other one has a very easy cook in it. Hope this helps. |
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| Cyclic Group |
Wed 02 Mar 2005 23:58 |
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<Max> A fun thing about this one is that you can fry the escapist as many times as you want before you set out to tackle the level by pressing up or down. I definitely needed a bit of ECT on this one to clear my head every now and then... |
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| Stalac-tightest? |
Wed 02 Mar 2005 23:55 |
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<jcreed> Yeah, I figured I'd cover all the bases and make bad levels at both ends of the rigidity spectrum. ;) |
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| Iron Curtain |
Wed 02 Mar 2005 23:55 |
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<Max> (SPOILER) Cook: Haha... Unless the rest of the level was a red herring, I'm pretty sure I majorly cooked this one. I just walked forward on the lower batch o' steel until they all disappeared, switched out the blue, and walked to the exit. |
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| Stalac-tightest? |
Wed 02 Mar 2005 23:52 |
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<Max> This is indeed rigid-er, but I think it inevitably sacrifices a little mystery since there are so few options. Still pretty cool, though. |
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| Iron Curtain |
Wed 02 Mar 2005 23:49 |
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<jcreed> Choice is yours, comrade. You are choosing perestroika --- or ^2LASER DEATHSKI^<, da? |
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| Lead into Grold |
Wed 02 Mar 2005 22:21 |
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<jcreed> Thanks, Brian!
Besides the obvious fact that I was raised from birth by a pack of feral stillworkers on the banks o' th' Mon an'nat, I have been intentionally trying to figure out what fun things can be done with the steel blocks since tom introduced them.
I especially like the weird behavior you get pushing a row of steels through a row of panels such that it "interferes with itself". |
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| Stalac-tightest? |
Wed 02 Mar 2005 22:17 |
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<jcreed> Because I am stubborn, here's another attempt at spheres. |
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| Stalac-tighter |
Wed 02 Mar 2005 21:34 |
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<jcreed> Nice one, max.
<Max> Thanks ;)
<Tom 7> Great title. ;) |
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| Frustrating |
Wed 02 Mar 2005 18:21 |
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<Max> I guessed the panel part on my first try... |
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| Lead into Grold |
Wed 02 Mar 2005 18:20 |
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<bpotetz> (SPOILER) This is a great level. Some of my favorite levels are the ones you can reason about abstractly - metapuzzles embedded in escape. For example, its not hard to prove that you'll have to travel around both cycles at least twice. As far as rigidity is concerned, there are plenty of different solutions, but I suspect that the second shortest solution is significantly longer than the shortest. The amount of finger pushing required for each "move" penalizes you for nonoptimal solutions, and that is sort of like rigidity.
You have certainly been prolific lately. And it seems you have made a powerful connection with steel tiles. Does it come from living in Pittsburgh for so long? |
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| Frustrating |
Wed 02 Mar 2005 17:35 |
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<Tom 7> I was right!
<Tom 7> Let me guess... some of the teleports kill you and, some of the panels kill you. |
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| The Wearin' o' th' Green |
Wed 02 Mar 2005 13:58 |
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<jcreed> (SPOILER) Gah! Cooked again. Tom, u r the master chef.
I think I should stick with more steel and less spheres. |
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| Memoryless Hole (v2) |
Wed 02 Mar 2005 09:36 |
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<Tom 7> Ngh... so... close... |
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| Soooooo Easy |
Wed 02 Mar 2005 09:28 |
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<Tom 7> (SPOILER) It says soooo easy right in the title!
<Jasonbot> (SPOILER) Cook: Too easy. |
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| Red vs. Blue |
Wed 02 Mar 2005 00:34 |
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<Max> Ooh, nice... |
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| The Wearin' o' th' Green |
Tue 01 Mar 2005 21:01 |
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<Tom 7> (SPOILER) Did your solution end with all the green balls on panels? Mine didn't. |
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| Construct-A-Maze |
Tue 01 Mar 2005 20:51 |
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<Tom 7> That level tile CAN BE YOURS for the low low price of $0! |
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