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Not Quite DNF (v2) Wed 09 Mar 2005 22:59
<Tom 7> I'm not sure if I should be proud of myself for solving it manually by brute force or not. ;)

I did write ML code to generate the NQNQDNF cook of this level.
<jcreed> Solved with the ^2power^< of ^2perl^<.
 
Iron Curtain v2 Service Pack 1 Tue 08 Mar 2005 20:02
<jcreed> It's okay, I can just release Iron Curtain XP ;)
 
Not Quite DNF (v2) Tue 08 Mar 2005 01:27
<bpotetz> Tom's cook was pretty cool, but for the satisfaction of folks like Thanerik, I guess it's time to upload the (hopefully) uncookable version.
 
Iron Curtain v2 Service Pack 1 Mon 07 Mar 2005 22:36
<Tom 7> It's actually with the transporters, not the steel. I'll see if I can fix it. (Otherwise, well, that's what you get for beta testing! ;))
<Tom 7> The way it breaks, I mean.
<Tom 7> Oops, this one might break too, but it looks like it's inessential.
 
Claustrophobia/Panel Abuse Mon 07 Mar 2005 21:57
<Tom 7> Actually, I take that back. I want to make a simplification so that all panel actions happen at the end of a motion (without robots, a "turn"). Right now that's not the case in a few situations, but they are almost all situations that were previously "warnings," so I don't think it will be a problem to change the behavior. You'll still be able to do what this level does, just in a slightly different way.

Hold off on the warning levels for now. (Also, the behavior of stepping from a trap to a panel that targets that trap will change, too).
 
North and South Mon 07 Mar 2005 17:02
<jcreed> (SPOILER) This has a couple of red herrings on purpose.
 
True or False? Mon 07 Mar 2005 09:04
<Tom 7> (SPOILER) Thanerik: The updated versions of this level are much better. =) The "deleted" directory sucks!
<Thanerik> (SPOILER) Cook: It can be sloved on many ways - and it only need one green sephre to open... it will be better if it need ALL greens to open
 
Clack Sun 06 Mar 2005 23:25
<jcreed> Very nice! Loose, but not in a bad way. Still made me have to think about it. Much like potetz was saying earlier, I really like these kind of mini-embeddings of other sorts of puzzles in escape.
 
Sneaky Snake Sun 06 Mar 2005 14:08
<Tom 7> (SPOILER) I don't think it's old news. I've never deliberately used it making a level, and I've never noticed it being necessary before in someone else's level. (I've solved almost all of them...) So, good find!
<jcreed> (SPOILER) I was very happy to prove to myself at least that this kind of fishy behavior is possible even when excluding the previously "officially" banned configurations, the self-targeting and adjacent-panel targeting panels --- not just with steel, but with the kind of tiles that have been in the game for a long, long time.

Is this kind of abuse old news, though? Maybe I should go back and play Max's old levels now :)
<Tom 7> (SPOILER) Yet another instance of remote panel abuse! I'm glad these levels are coming just as I decided that this is the behavior I want to support..
 
The Yellow Room Sat 05 Mar 2005 21:21
<jcreed> Aha, all those months of intense ricochet robot playing finally pay off.
 
Six little ducks Sat 05 Mar 2005 17:06
<jcreed> A delight!
 
Synchronize Sat 05 Mar 2005 16:40
<jcreed> (SPOILER) Oh, wow. I didn't realize buttons worked that way! I guess bizarro-world is too far away for the message to get there. I didn't use any of the three panels on the bottom right, nor one of the two red blocks that appeared, nor did I do anything with the broken.
<jcreed> holy wts
 
Peel and Stanels v3 Sat 05 Mar 2005 13:44
<Tom 7> Disproved!
 
Extraction Sat 05 Mar 2005 11:51
<Tom 7> Well, you're sure good at it!
 
Peel and Stanels v4 Sat 05 Mar 2005 11:49
<jcreed> God damn you guys are good.
 
CP Violation Sat 05 Mar 2005 11:46
<jcreed> I should mention that Max's "panel abuse" level achieves this violation as well, but here it happens without panels targetting themselves or adjacent panels.
<jcreed> Here is the other "feat". I was, I hope, a little more assidious cook-hunting before uploading this time. "CP Violation" is a real term from physics - some physical laws are not symmetric under simultaneously interchanging all particles with their antiparticles, (the "C" symmetry) and also spatially flipping everything in the universe (the "P" symmetry). In the level, though, it's "^1C^<onservation of ^1P^>anel flippage Violation" :)
 
Peel and Stanels v3 Sat 05 Mar 2005 11:22
<Joshua Bone> (SPOILER) Cook: I pushed the last steel block all the way to the end of the main hallway. Then I pushed the four steel blocks at the bottom onto the panels, and the first steel block flipped around to become the exit.
 
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