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Pipeworks Thu 24 Mar 2005 12:53
<Doom> I'm glad that someone liked my first level here. I'll definitely make some more if I have spare time and good ideas.
 
Peel and Stanels v4 Thu 24 Mar 2005 09:47
<Tom 7> Yeah, me too...
 
Unknown Thu 24 Mar 2005 06:49
<Joshua Bone> You are correct. It is, as you say, extremely easy...
 
Gold Blox Thu 24 Mar 2005 06:45
<Joshua Bone> Wow, you're right. It's amazing how mind-bogglingly easy this one is.
 
Unknown Thu 24 Mar 2005 04:07
<hyperxpress> Well this level is very very very very easy!
 
Gold Blox Thu 24 Mar 2005 04:06
<hyperxpress> This level is very very easy! All you do is move the gold blocks down and aside!
 
Peel and Stanels v4 Wed 23 Mar 2005 23:40
<Max> Wow, this is a real psychological thriller. I'm still stumped!
 
Flipside Wed 23 Mar 2005 23:40
<Tom 7> (SPOILER) Cool. I like watching invisible copies of myself walk around on other parts of the map, like in Imaginary Level. ;)
 
Wave Wed 23 Mar 2005 23:33
<Tom 7> Lovely!!
 
Man vs. Machine Wed 23 Mar 2005 23:19
<Max> (SPOILER) OMG it is so much fun to blow those suckers up!
 
Get Off My Back Wed 23 Mar 2005 22:43
<Max> Man, I just can't get this one. This is very disturbing since there are relatively few possibilities...
 
Flipside Wed 23 Mar 2005 22:33
<Joshua Bone> Actually, I had been thinking about an idea for a level like "Wave" earlier today, but I wasn't sure how to make it into a puzzle. (Great job on yours, by the way.)
 
Wave Wed 23 Mar 2005 22:30
<Joshua Bone> Run for high ground!
 
Flipside Wed 23 Mar 2005 22:30
<Max> This one is a lot of fun and very well-designed. You and I must have gotten the Hugbot Bulldozer idea at the same time (i.e. "Wave")...
 
Wave Wed 23 Mar 2005 22:11
<Max> This, like Tom's "Time Bomb" is a time sensitive level, but it uses a different (and more primitive) timing mechanism. It's pretty easy, but I hope it looks cool/is fun because it actually took a very long time to make!


p.s. mods are welcome if anyone has an idea to make this more challenging...
 
Needle or a Haystack Wed 23 Mar 2005 19:47
<Max> (SPOILER) Okay, I'll just leave it be then, because that's a battle I won't win!
 
Six little ducks Wed 23 Mar 2005 18:25
<Joshua Bone> This one's really clever.
 
Pipeworks Wed 23 Mar 2005 18:16
<Joshua Bone> Very, very nice! Great puzzle.
 
Hugbot Research Lab Wed 23 Mar 2005 15:46
<Joshua Bone> Tired of the ups and downs of human interaction? Fed up with failing romances? Sounds like YOU need some rest and relaxation! And what better way to relax than hanging out with the ultra-affectionate androids at the Hugbot Research Laboratory? Our ever-loving robotic staff members are positively gurgling with electric delight at the thought of your visit. They are specially programmed to be ready at a moments notice to endlessly soak up your affection like sponges. So next time you feel the need for a little bit of superhuman intimacy, come on down to Hugbot Research Laboratories, Inc., where we put the "bot" in "bottomless love".
<Tom 7> More lost sleep, here I come!
<Joshua Bone> The dreaded sequel...
 
Needle or a Haystack Wed 23 Mar 2005 13:51
<Tom 7> (SPOILER) But it is a cute idea. (Ha!)
<Tom 7> (SPOILER) Yeah, the preview window used to not show as much of the level, so it wasn't as obvious that you could go around.

To whatever extent this level is successful, Escape is sort of a failure because it doesn't indicate well the size of the level, and so it may be a battle between you and me if you try to 'improve' this one. I certainly intend to make the yellow scroll arrows a bit more prominent.
 
Group Hug Wed 23 Mar 2005 13:42
<Max> Crap, another cute one.
 
Needle or a Haystack Wed 23 Mar 2005 13:10
<Max> (SPOILER) Yeah, it's kind of lame since it isn't very wide, but at the time that was the widest you could make levels. Maybe I'll make a wider version for the sake of completeness...
 
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