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| Sparkle |
Sun 10 Apr 2005 14:37 |
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<Zoogie> (SPOILER) Cook: Didn't need the second switches around the outside and didn't use the red sphere. |
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| Construction (finishing touch) |
Sun 10 Apr 2005 07:28 |
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<nushae> (SPOILER) Added speedrun: 429 moves (old: 557).
presumably this is the shortest walk... might be a few steps off |
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| Sparkle |
Sun 10 Apr 2005 03:08 |
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<Stephan> 'Sparkle' uploaded by Stephan. |
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| Hugbot Redraw Bug |
Sun 10 Apr 2005 01:30 |
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<Stephan> (SPOILER) Tom: Feel free to delete or quarantine this level. (Or rename it to something like 'A little help from my Hugbots') |
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| Think Different |
Sun 10 Apr 2005 00:36 |
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<Tom 7> (SPOILER) OMG so easy!
I get the other drawings, but is that something at the left I'm not recognizing? |
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| Hugbot Redraw Bug |
Sun 10 Apr 2005 00:34 |
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<Tom 7> Yeah, I know about this one.. I guess I had better fix it now that there's a level named after it! |
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| Hugbot Elevators & Stairs |
Sun 10 Apr 2005 00:34 |
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<Tom 7> (SPOILER) It's nice, a purely artistic level. ;) The self-teleport is a good trick for wasting a move that I hadn't thought of before. |
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| Black and White (v2) |
Sat 09 Apr 2005 23:43 |
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<Zoogie> (SPOILER) Added speedrun: 326 moves (old: 340). |
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| Cytobar |
Sat 09 Apr 2005 22:05 |
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<Stephan> (SPOILER) Added speedrun: 79 moves (old: 98).
<Stephan> (SPOILER) Added speedrun: 98 moves (old: 101). |
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| Think Different |
Sat 09 Apr 2005 20:44 |
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<Zoogie> (SPOILER) Added speedrun: 89 moves (old: 93).
<Stephan> (SPOILER) Added speedrun: 93 moves (old: 100).
<Provost Zakh> 'Think Different' uploaded by Provost Zakh. |
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| Hugbot Redraw Bug |
Sat 09 Apr 2005 18:30 |
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<Stephan> This level demonstrates a redraw bug when bots have consecutive moves in close proximity.
<Stephan> 'Hugbot Redraw Bug' uploaded by Stephan. |
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| Letter Series: d |
Sat 09 Apr 2005 16:53 |
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<Zoogie> (SPOILER) Added speedrun: 49 moves (old: 52).
It feels like there should be a way to do it faster, but... *shrug* |
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| Hugbot Elevators & Stairs |
Sat 09 Apr 2005 16:21 |
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<Stephan> (SPOILER) Yes, this is a really easy level. Mostly, it was a proof-of-concept. Several of the features in this level depend heavily on how the Hugbots move, and in what order they make those moves.
<Stephan> 'Hugbot Elevators & Stairs' uploaded by Stephan. |
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| Letter Series: w |
Sat 09 Apr 2005 14:11 |
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<Stephan> (SPOILER) Added speedrun: 88 moves (old: 104). |
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| 108% Fat Free |
Sat 09 Apr 2005 12:06 |
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<Joshua Bone> (SPOILER) Added speedrun: 254 moves (old: 265).
A very beautiful little puzzle |
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| Letter Series: w |
Sat 09 Apr 2005 00:16 |
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<Tom 7> (SPOILER) Well, this should make the level a little more "raw". It's sad to abandon the minimalist design, though. (Anyway, not really a very hard level, but that's nothing new for the letter series..)
<Tom 7> 'Letter Series: w' uploaded by Tom. |
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| Dodgeball |
Fri 08 Apr 2005 23:13 |
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<Tom 7> (SPOILER) Peter: if you mean a laser hit, then laser death is only appicable at the *end* of your turn. (That's why some levels even have you whimsically starting in the path of a laser!)
<bpotetz> (SPOILER) Added speedrun: 36 moves (old: 38).
Cute!
<Peter> (SPOILER) Used Hugbot to block laser; technically a "hit" was registered, but didn't die. |
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