« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Handmade 013 Fri 22 Apr 2005 10:17
<John Lewis> (SPOILER) Added speedrun: 694 moves (old: 698).
Finally, I beat one of Brian's records. [grin]
 
Disarray Fri 22 Apr 2005 08:41
<John Lewis> (SPOILER) Added speedrun: 209 moves (old: 233).
 
Extraction Fri 22 Apr 2005 00:16
<Tom 7> The game automatically optimizes your solution, so even if it said 601 when you solved it, it was probably able to chop out ten of those moves because they were redundant.
 
Flipside Fri 22 Apr 2005 00:08
<John Lewis> (SPOILER) Added speedrun: 205 moves (old: 231).
What a fun, clever level!
 
Extraction Thu 21 Apr 2005 23:50
<John Lewis> (SPOILER) Added speedrun: 591 moves (old: 605).
I think my record was actually 601...don't know why it's recording it as 591, though. Anyway, this level is challenging, but fun! :-) I personally found it slightly easier than "Around the Block," though.
 
Community Service Thu 21 Apr 2005 21:51
<John Lewis> (SPOILER) Added speedrun: 239 moves (old: 243).
 
Crosshairs (the Potetz Variation) Thu 21 Apr 2005 21:15
<OCTweak> (SPOILER) Added speedrun: 211 moves (old: 353).
 
Memoryless Hole (v2) Thu 21 Apr 2005 21:14
<OCTweak> (SPOILER) Added speedrun: 356 moves (old: 490).
 
Arrowal Blockade Thu 21 Apr 2005 16:18
<John Lewis> (SPOILER) Added speedrun: 194 moves (old: 196).
 
A day in the park Thu 21 Apr 2005 15:18
<John Lewis> (SPOILER) Added speedrun: 206 moves (old: 212).
 
Handmade 013 Thu 21 Apr 2005 14:29
<Tom 7> (SPOILER) The crux of this level is great, although there's a lot of pointless shoving afterwards.
 
Spot Thu 21 Apr 2005 14:12
<littlekenny> (SPOILER) Added speedrun: 89 moves (old: 155).
 
SeDi! Thu 21 Apr 2005 14:10
<littlekenny> (SPOILER) Added speedrun: 96 moves (old: 98).
 
shoo 1234 blown away Thu 21 Apr 2005 13:57
<littlekenny> (SPOILER) Added speedrun: 62 moves (old: 64).
 
super froggy's maze Thu 21 Apr 2005 13:55
<littlekenny> (SPOILER) Added speedrun: 61 moves (old: 74).
 
Teamwork Building Exercise (bug ask) Thu 21 Apr 2005 10:05
<Max> Hey, it's your call. But I think it's much more scintillating than challenging...
<Tom 7> You don't think it provides a scintillating challenge?
 
Sparkle (v.2) Thu 21 Apr 2005 00:36
<bpotetz> (SPOILER) Added speedrun: 119 moves (old: 147).
 
Teamwork Building Exercise (bug ask) Wed 20 Apr 2005 22:20
<Max> Okay, that makes sense. Kind of surprising if you don't take the time to think through what is happening though... Go ahead and delete this one if you want because it's pretty pointless now.
 
Handmade 020 Wed 20 Apr 2005 18:02
<nushae> 'Handmade 020' uploaded by nushae.
 
Teamwork Building Exercise (bug ask) Wed 20 Apr 2005 17:47
<Tom 7> Oops, I take that back. I misunderstood what the level was doing since the animation is a little misleading. It's easier to understand if you replace the trap in the foreground with plain ol' floor. Consider the state when the player is standing on the panel and the hugbot is on the target of that panel. What happens is two steps: first, the player steps off the panel and the trap vanishes to the bizarro world. Then, the bot steps off the floor (or hole, in your example), which doesn't trigger the trap. But he steps onto the panel again, which makes the trap re-appear. Because traps only turn into holes when an entity steps off of them, the trap never changes. The animation is a bit misleading here (it should probably show these as two separate steps), but the behavior is orthodox.
 
Handmade 024 Wed 20 Apr 2005 17:41
<nushae> 'Handmade 024' uploaded by nushae.
 
Teamwork Building Exercise (bug ask) Wed 20 Apr 2005 17:03
<Tom 7> This appears to violate conservation of matter, and so it must be a bug. I'll take a look at it.
<Max> Just wanted to know if this behavior is orthodox...
<Max> 'Teamwork Building Exercise (bug ask)' uploaded by Max.
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25