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| SeDi! |
Thu 21 Apr 2005 14:10 |
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<littlekenny> (SPOILER) Added speedrun: 96 moves (old: 98). |
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| shoo 1234 blown away |
Thu 21 Apr 2005 13:57 |
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<littlekenny> (SPOILER) Added speedrun: 62 moves (old: 64). |
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| super froggy's maze |
Thu 21 Apr 2005 13:55 |
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<littlekenny> (SPOILER) Added speedrun: 61 moves (old: 74). |
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| Teamwork Building Exercise (bug ask) |
Thu 21 Apr 2005 10:05 |
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<Max> Hey, it's your call. But I think it's much more scintillating than challenging...
<Tom 7> You don't think it provides a scintillating challenge? |
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| Sparkle (v.2) |
Thu 21 Apr 2005 00:36 |
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<bpotetz> (SPOILER) Added speedrun: 119 moves (old: 147). |
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| Teamwork Building Exercise (bug ask) |
Wed 20 Apr 2005 22:20 |
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<Max> Okay, that makes sense. Kind of surprising if you don't take the time to think through what is happening though... Go ahead and delete this one if you want because it's pretty pointless now. |
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| Handmade 020 |
Wed 20 Apr 2005 18:02 |
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<nushae> 'Handmade 020' uploaded by nushae. |
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| Teamwork Building Exercise (bug ask) |
Wed 20 Apr 2005 17:47 |
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<Tom 7> Oops, I take that back. I misunderstood what the level was doing since the animation is a little misleading. It's easier to understand if you replace the trap in the foreground with plain ol' floor. Consider the state when the player is standing on the panel and the hugbot is on the target of that panel. What happens is two steps: first, the player steps off the panel and the trap vanishes to the bizarro world. Then, the bot steps off the floor (or hole, in your example), which doesn't trigger the trap. But he steps onto the panel again, which makes the trap re-appear. Because traps only turn into holes when an entity steps off of them, the trap never changes. The animation is a bit misleading here (it should probably show these as two separate steps), but the behavior is orthodox. |
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| Handmade 024 |
Wed 20 Apr 2005 17:41 |
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<nushae> 'Handmade 024' uploaded by nushae. |
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| Teamwork Building Exercise (bug ask) |
Wed 20 Apr 2005 17:03 |
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<Tom 7> This appears to violate conservation of matter, and so it must be a bug. I'll take a look at it.
<Max> Just wanted to know if this behavior is orthodox...
<Max> 'Teamwork Building Exercise (bug ask)' uploaded by Max. |
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| Crosshairs |
Wed 20 Apr 2005 11:46 |
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<mjn> (SPOILER) Added speedrun: 176 moves (old: 185). |
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| The Kiln |
Wed 20 Apr 2005 11:46 |
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<mjn> (SPOILER) Added speedrun: 103 moves (old: 113). |
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| Think Different |
Wed 20 Apr 2005 03:24 |
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<mania> (SPOILER) Cook: mm |
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| Red Green Blue Yellow Black |
Wed 20 Apr 2005 00:09 |
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<mlc> (SPOILER) Added speedrun: 270 moves (old: 288). |
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| Laser Democracy in the Heartland |
Tue 19 Apr 2005 23:57 |
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<mlc> (SPOILER) Added speedrun: 193 moves (old: 259). |
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| You Break It, You Buy It |
Tue 19 Apr 2005 23:43 |
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<mlc> (SPOILER) Added speedrun: 238 moves (old: 260). |
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| Surrounded |
Tue 19 Apr 2005 21:17 |
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<mlc> (SPOILER) Added speedrun: 190 moves (old: 194). |
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| Is That You Again, Hugbot? |
Tue 19 Apr 2005 13:58 |
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<Max> Nice one Jason! |
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| The Blue Room |
Tue 19 Apr 2005 13:50 |
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<Max> !!! |
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| Time Trap (Maximum Security version) |
Tue 19 Apr 2005 13:46 |
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<Max> (SPOILER) Added speedrun: 112 moves (old: 114).
oops |
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| Autogenerated 002 |
Tue 19 Apr 2005 13:05 |
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<Milton> (SPOILER) Added speedrun: 109 moves (old: 119). |
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| Time Trap |
Tue 19 Apr 2005 12:03 |
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<Max> Okay you can delete this one, I uploaded a more rigid version... |
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