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| The Dalek Question II |
Sat 04 Jun 2005 20:16 |
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<John Lewis> I noticed this behavior with daleks and panels while playing the robot escape plan. Is this a bug?
<John Lewis> 'The Dalek Question II' uploaded by John Lewis. |
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| Robot Prison |
Sat 04 Jun 2005 19:47 |
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<Max> A very enjoyable puzzle! Nice one. (And an interesting little cook in mjn's speedrun [which I assume is the same as Tom's?]). |
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| a day in the zoo |
Sat 04 Jun 2005 13:38 |
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<Doom> (SPOILER) Added speedrun: 563 moves (old: 587). |
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| Force Field |
Sat 04 Jun 2005 13:11 |
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<Max> Very clever. |
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| Recharge Riddle (v2) |
Sat 04 Jun 2005 11:51 |
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<Max> (SPOILER) Added speedrun: 93 moves (old: 103).
A little faster... |
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| A bit of everything |
Sat 04 Jun 2005 10:12 |
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<chris> (SPOILER) Added speedrun: 166 moves (old: 176). |
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| Force Field |
Sat 04 Jun 2005 09:25 |
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<Tom 7> (SPOILER) Cute, with a good "trick"! |
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| a day in the zoo |
Sat 04 Jun 2005 09:21 |
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<Tom 7> (SPOILER) Well, the specific thing that tricked me (and Brian) up is the robot on the bottom-right; if you kill him (on the broken bot) or trap him somewhere other than that specific spot, then he won't go through the teleporter when it appears later, and then you're screwed. Maybe if there were a panel in that spot to make sure he was there before moving on...
<hobbyist> (SPOILER) hi, funny, I was thinking that those robots should behave "constructively" as long as you walk the straight way and operate the switches that you find on the way. but well, i know the solution, so it's hard to imagine what other ideas people might have. (I also don't think there are switches that affect later phases of the level, at least I tried to avoid that.) |
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| Force Field |
Sat 04 Jun 2005 04:27 |
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<Doom> Very easy but quite interesting level in my opinion.
<Doom> 'Force Field' uploaded by Doom. |
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| Crate Packing |
Sat 04 Jun 2005 04:07 |
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<Doom> Something for all Sokoban people out there...
<Doom> 'Crate Packing' uploaded by Doom. |
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| Robot Prison |
Sat 04 Jun 2005 03:19 |
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<mjn> (SPOILER) Added speedrun: 92 moves (old: 101). |
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| Button Blocker: The Challenge (v2) |
Sat 04 Jun 2005 03:17 |
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<mjn> (SPOILER) Added speedrun: 393 moves (old: 402). |
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| Security Distraction |
Sat 04 Jun 2005 02:39 |
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<Doom> Moved to graveyard. |
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| Recharge Riddle (v2) |
Fri 03 Jun 2005 23:25 |
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<Tom 7> Oh, looks like you figured it out. ;)
<Tom 7> Try deleting it yourself, Max; just press 'del' when the level is selected (with key icon) in triage. Let me know if it doesn't work. |
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| Button Blocker: The Challenge (v2) |
Fri 03 Jun 2005 23:21 |
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<Tom 7> John: You should be able to delete levels yourself now. Press 'del' from the game when selecting the level inside triage. Let me know if it doesn't work. |
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| Robot Prison |
Fri 03 Jun 2005 21:19 |
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<bpotetz> (SPOILER) Wow - the original solution is more cool.
<bpotetz> (SPOILER) Added speedrun: 101 moves (old: 112).
Cute. |
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| Button Blocker: The Challenge (v2) |
Fri 03 Jun 2005 20:13 |
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<John Lewis> Please delete old version.
<John Lewis> This was how I originally intended for this to be solved - with only one pipe block.
<John Lewis> 'Button Blocker: The Challenge (v2)' uploaded by John Lewis. |
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