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My Fair Weather Friend Tue 12 Jul 2005 21:35
<John Lewis> You've got to be kidding me.
 
Internal Clock Tue 12 Jul 2005 21:02
<Tom 7> Man, cut us some slack, will ya? ;)
 
My Fair Weather Friend Tue 12 Jul 2005 20:45
<Max> 'My Fair Weather Friend' uploaded by Max:
The original version of this allowed you to solve it without having all 8 blocks activating panels. This one forces you to use all the blocks while throwing in a bit of a monkey wrench.
 
Internal Clock Tue 12 Jul 2005 20:40
<John Lewis> 'Internal Clock' uploaded by John Lewis:
Sorry to upload yet another sokoban level, but I thought this would be interesting. This level (like Brokoban II) came from pieguy's block puzzle generator. I suppose it's kind of an extreme version of Tom's Time Bomb...although my "timing mechanism" isn't so stylish. :-/
 
Don't Touch That, Hugbot Tue 12 Jul 2005 20:06
<Markus> (SPOILER) Added speedrun: 84 moves (old: 86).
 
Buzzzap! You're Dead... Tue 12 Jul 2005 19:48
<Markus> (SPOILER) Added speedrun: 54 moves (old: 55).
 
Splitsville v3 Tue 12 Jul 2005 19:07
<Doom> (SPOILER) Added speedrun: 71 moves (old: 999999).
 
Splitsville Tue 12 Jul 2005 19:04
<Doom> (SPOILER) Added speedrun: 69 moves (old: 999999).
Claiming another not yet claimed deleted level speedrun.
 
You're So Pushy, Hugbot (fixed) Tue 12 Jul 2005 18:51
<Doom> (SPOILER) Added speedrun: 82 moves (old: 83).
 
You're So Pushy, Hugbot Tue 12 Jul 2005 18:50
<Doom> (SPOILER) Added speedrun: 61 moves (old: 117).
Nice improvement, although it's the old version.
 
The End of Escape Tue 12 Jul 2005 17:45
<SHEILA> (SPOILER) Added speedrun: 96 moves (old: 100).
 
San Francisco Airport (SFO) Tue 12 Jul 2005 17:42
<SHEILA> (SPOILER) Added speedrun: 236 moves (old: 294).
 
106% Fat Free Tue 12 Jul 2005 17:41
<SHEILA> (SPOILER) Added speedrun: 122 moves (old: 140).
 
Memory Hole (v4) Tue 12 Jul 2005 17:41
<SHEILA> (SPOILER) Added speedrun: 238 moves (old: 999999).
 
You're So Pushy, Hugbot Tue 12 Jul 2005 17:41
<SHEILA> (SPOILER) Added speedrun: 117 moves (old: 388).
 
Letter Series: k Tue 12 Jul 2005 17:40
<SHEILA> (SPOILER) Added speedrun: 131 moves (old: 215).
 
Drawing the Line Tue 12 Jul 2005 17:40
<SHEILA> (SPOILER) Added speedrun: 64 moves (old: 76).
 
Cat got your. . . Tue 12 Jul 2005 17:32
<Doom> (SPOILER) Added speedrun: 75 moves (old: 83).
Propably not a new cook, because 7 people of 12 had reported their solution as a cook already...
 
My Friend Tue 12 Jul 2005 17:16
<Max> Fun and harder than it looks.
 
Switcheroo Tue 12 Jul 2005 16:57
<John Lewis> (SPOILER) Added speedrun: 90 moves (old: 96).
 
Parody Bit Tue 12 Jul 2005 16:50
<John Lewis> (SPOILER) Added speedrun: 136 moves (old: 154).
 
Looking Out For Number 9 Tue 12 Jul 2005 16:49
<Doom> (SPOILER) Yeah... I know how the movement order works. Maybe I was just being lazy.
 
Switcheroo Tue 12 Jul 2005 16:37
<Ajax> (SPOILER) Added speedrun: 96 moves (old: 98).
Just a little optimizing
 
Jumps (mjn's variation v2) Tue 12 Jul 2005 16:26
<Max> Nice mod, mjn! Very tricky, even though I am extremely familiar with the basics of this level by now ;).
 
Looking Out For Number 9 Tue 12 Jul 2005 15:14
<Max> (SPOILER) Actually, the number can be deduced logically by watching for patterns. I do wish there were a compact way to show that the bot on the bottom is #8, though. But if you think about it, once you realize that numbers are significant to the puzzle, it should at least become clear that you want to find a bot that has a higher number than the bot at the bottom, and it's at least reasonable to logically deduce which of the bots at the top has the highest number.
 
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