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| Splitsville |
Tue 12 Jul 2005 19:04 |
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<Doom> (SPOILER) Added speedrun: 69 moves (old: 999999).
Claiming another not yet claimed deleted level speedrun. |
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| You're So Pushy, Hugbot (fixed) |
Tue 12 Jul 2005 18:51 |
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<Doom> (SPOILER) Added speedrun: 82 moves (old: 83). |
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| You're So Pushy, Hugbot |
Tue 12 Jul 2005 18:50 |
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<Doom> (SPOILER) Added speedrun: 61 moves (old: 117).
Nice improvement, although it's the old version. |
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| The End of Escape |
Tue 12 Jul 2005 17:45 |
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<SHEILA> (SPOILER) Added speedrun: 96 moves (old: 100). |
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| San Francisco Airport (SFO) |
Tue 12 Jul 2005 17:42 |
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<SHEILA> (SPOILER) Added speedrun: 236 moves (old: 294). |
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| 106% Fat Free |
Tue 12 Jul 2005 17:41 |
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<SHEILA> (SPOILER) Added speedrun: 122 moves (old: 140). |
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| Memory Hole (v4) |
Tue 12 Jul 2005 17:41 |
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<SHEILA> (SPOILER) Added speedrun: 238 moves (old: 999999). |
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| You're So Pushy, Hugbot |
Tue 12 Jul 2005 17:41 |
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<SHEILA> (SPOILER) Added speedrun: 117 moves (old: 388). |
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| Letter Series: k |
Tue 12 Jul 2005 17:40 |
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<SHEILA> (SPOILER) Added speedrun: 131 moves (old: 215). |
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| Drawing the Line |
Tue 12 Jul 2005 17:40 |
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<SHEILA> (SPOILER) Added speedrun: 64 moves (old: 76). |
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| Cat got your. . . |
Tue 12 Jul 2005 17:32 |
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<Doom> (SPOILER) Added speedrun: 75 moves (old: 83).
Propably not a new cook, because 7 people of 12 had reported their solution as a cook already... |
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| My Friend |
Tue 12 Jul 2005 17:16 |
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<Max> Fun and harder than it looks. |
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| Switcheroo |
Tue 12 Jul 2005 16:57 |
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<John Lewis> (SPOILER) Added speedrun: 90 moves (old: 96). |
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| Parody Bit |
Tue 12 Jul 2005 16:50 |
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<John Lewis> (SPOILER) Added speedrun: 136 moves (old: 154). |
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| Looking Out For Number 9 |
Tue 12 Jul 2005 16:49 |
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<Doom> (SPOILER) Yeah... I know how the movement order works. Maybe I was just being lazy. |
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| Switcheroo |
Tue 12 Jul 2005 16:37 |
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<Ajax> (SPOILER) Added speedrun: 96 moves (old: 98).
Just a little optimizing |
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| Jumps (mjn's variation v2) |
Tue 12 Jul 2005 16:26 |
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<Max> Nice mod, mjn! Very tricky, even though I am extremely familiar with the basics of this level by now ;). |
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| Looking Out For Number 9 |
Tue 12 Jul 2005 15:14 |
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<Max> (SPOILER) Actually, the number can be deduced logically by watching for patterns. I do wish there were a compact way to show that the bot on the bottom is #8, though. But if you think about it, once you realize that numbers are significant to the puzzle, it should at least become clear that you want to find a bot that has a higher number than the bot at the bottom, and it's at least reasonable to logically deduce which of the bots at the top has the highest number. |
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| Reversi |
Tue 12 Jul 2005 14:32 |
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<Milton> As far as I can tell, the original solution is going to be the final speedrun. |
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| Surrounded |
Tue 12 Jul 2005 14:28 |
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<John Lewis> (SPOILER) Added speedrun: 163 moves (old: 167). |
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| Too Many Lasers |
Tue 12 Jul 2005 13:13 |
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<Doom> (SPOILER) Added speedrun: 750 moves (old: 762). |
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| Mass Disorder |
Tue 12 Jul 2005 13:06 |
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<Doom> (SPOILER) Mild cook: It's possible to re-use the teleport activator block in the final area. It seems to be useless for speedruns, though. |
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| Looking Out For Number 9 |
Tue 12 Jul 2005 12:49 |
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<Doom> (SPOILER) Added speedrun: 42 moves (old: 43).
I cheated the bot number in the editor. But that can't be so bad. It only saved me from some trial and error. |
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| Surrounded |
Tue 12 Jul 2005 12:32 |
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<Doom> (SPOILER) Added speedrun: 167 moves (old: 170).
<Doom> (SPOILER) Cook: Didn't use most of the stuff on right side of the level. |
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