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Splitsville Tue 12 Jul 2005 19:04
<Doom> (SPOILER) Added speedrun: 69 moves (old: 999999).
Claiming another not yet claimed deleted level speedrun.
 
You're So Pushy, Hugbot (fixed) Tue 12 Jul 2005 18:51
<Doom> (SPOILER) Added speedrun: 82 moves (old: 83).
 
You're So Pushy, Hugbot Tue 12 Jul 2005 18:50
<Doom> (SPOILER) Added speedrun: 61 moves (old: 117).
Nice improvement, although it's the old version.
 
The End of Escape Tue 12 Jul 2005 17:45
<SHEILA> (SPOILER) Added speedrun: 96 moves (old: 100).
 
San Francisco Airport (SFO) Tue 12 Jul 2005 17:42
<SHEILA> (SPOILER) Added speedrun: 236 moves (old: 294).
 
106% Fat Free Tue 12 Jul 2005 17:41
<SHEILA> (SPOILER) Added speedrun: 122 moves (old: 140).
 
Memory Hole (v4) Tue 12 Jul 2005 17:41
<SHEILA> (SPOILER) Added speedrun: 238 moves (old: 999999).
 
You're So Pushy, Hugbot Tue 12 Jul 2005 17:41
<SHEILA> (SPOILER) Added speedrun: 117 moves (old: 388).
 
Letter Series: k Tue 12 Jul 2005 17:40
<SHEILA> (SPOILER) Added speedrun: 131 moves (old: 215).
 
Drawing the Line Tue 12 Jul 2005 17:40
<SHEILA> (SPOILER) Added speedrun: 64 moves (old: 76).
 
Cat got your. . . Tue 12 Jul 2005 17:32
<Doom> (SPOILER) Added speedrun: 75 moves (old: 83).
Propably not a new cook, because 7 people of 12 had reported their solution as a cook already...
 
My Friend Tue 12 Jul 2005 17:16
<Max> Fun and harder than it looks.
 
Switcheroo Tue 12 Jul 2005 16:57
<John Lewis> (SPOILER) Added speedrun: 90 moves (old: 96).
 
Parody Bit Tue 12 Jul 2005 16:50
<John Lewis> (SPOILER) Added speedrun: 136 moves (old: 154).
 
Looking Out For Number 9 Tue 12 Jul 2005 16:49
<Doom> (SPOILER) Yeah... I know how the movement order works. Maybe I was just being lazy.
 
Switcheroo Tue 12 Jul 2005 16:37
<Ajax> (SPOILER) Added speedrun: 96 moves (old: 98).
Just a little optimizing
 
Jumps (mjn's variation v2) Tue 12 Jul 2005 16:26
<Max> Nice mod, mjn! Very tricky, even though I am extremely familiar with the basics of this level by now ;).
 
Looking Out For Number 9 Tue 12 Jul 2005 15:14
<Max> (SPOILER) Actually, the number can be deduced logically by watching for patterns. I do wish there were a compact way to show that the bot on the bottom is #8, though. But if you think about it, once you realize that numbers are significant to the puzzle, it should at least become clear that you want to find a bot that has a higher number than the bot at the bottom, and it's at least reasonable to logically deduce which of the bots at the top has the highest number.
 
Reversi Tue 12 Jul 2005 14:32
<Milton> As far as I can tell, the original solution is going to be the final speedrun.
 
Surrounded Tue 12 Jul 2005 14:28
<John Lewis> (SPOILER) Added speedrun: 163 moves (old: 167).
 
Too Many Lasers Tue 12 Jul 2005 13:13
<Doom> (SPOILER) Added speedrun: 750 moves (old: 762).
 
Mass Disorder Tue 12 Jul 2005 13:06
<Doom> (SPOILER) Mild cook: It's possible to re-use the teleport activator block in the final area. It seems to be useless for speedruns, though.
 
Looking Out For Number 9 Tue 12 Jul 2005 12:49
<Doom> (SPOILER) Added speedrun: 42 moves (old: 43).
I cheated the bot number in the editor. But that can't be so bad. It only saved me from some trial and error.
 
Surrounded Tue 12 Jul 2005 12:32
<Doom> (SPOILER) Added speedrun: 167 moves (old: 170).
<Doom> (SPOILER) Cook: Didn't use most of the stuff on right side of the level.
 
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