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Dance, Monkeyboy! Thu 21 Jul 2005 16:20
<Tom 7> Why stop there? Well, one reason is that the limit for solutions on the server is 19999 moves. ;) Thank goodness Escape compresses solutions--this one is only 72 bytes long.
<Markus> (SPOILER) Added speedrun: 107 moves (old: 13306).
<Tom 7> (admin) Moved to triage/veryfunny.
<bpotetz> Nice implementation of the patience puzzle (gangnails), mjn. My Chinese Remainder Theorem scales a little faster (I chose primorial), allowing me to set the solution length to anything from 0 to 9,699,689 down moves (although I chose 3 hundred something out of mercy) for a 29x12 level. However, the entire level is not just down moves - you have to press up at the end. This has the benifit of making it a puzzle, but your level has the nifty advantage of being the first level I solved while wandering around the building. Neat!
<mjn> Whoops, that 2^^100 means 2 to the 100th, not 2 up arrow 100 or anything fancy like that. (I didn't know there were issues with typing a caret)
<mjn> 'Dance, Monkeyboy!' uploaded by mjn:
After pushing all those blocks around in IQ Carrier, I found myself wondering how long a level I could make where you only have to go one direction.

I stopped at 13606, but with a level structured exactly like this, I believe the limit is something like 6.5 * 2^^100.

(P.S. I don't know about the Minesweeper, but I think this *definitely* belongs in "Very Funny"...)
 
Lasersweeper Thu 21 Jul 2005 14:38
<Max> Whoops, I messed up the colors in the intro. It should read: White (floor) means the tile is adjacent to zero lasers, blue means the tile is adjacent to one laser, green means the tile is adjacent to two lasers, and red means the tile is adjacent to three lasers. In any case, it uses the same colors as Minesweeper.
 
Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) Thu 21 Jul 2005 14:33
<mjn> Oh, man, I can't believe I had the patience for this...
 
Lasersweeper Thu 21 Jul 2005 10:17
<Milton> Pretty cool. I actually cleared the whole level the first time before finishing just because I enjoyed it.
<Tom 7> (SPOILER) I think this was a nice level, as long as you don't sneek a peak at the lasers. I did undo a couple of bad guesses though, because guesses are sometimes necessary in 'sweeper.
<Markus> (SPOILER) Added speedrun: 17 moves (old: 24).
<Dom> (SPOILER) Added solution "Untitled."
 
Button Blocker: The Ultimate Challenge Thu 21 Jul 2005 00:09
<Max> P.S. I love how this level has gotten progressively harder through so many versions. This has got to be it, though!
<Max> Man, you guys are maniacs! I still have about 60 unsolved (including your "Knight" levels and your mod of "Waste of Time"). It's getting pretty hard to keep up lately!
 
Handmade 020 Thu 21 Jul 2005 00:03
<bje> (SPOILER) Added speedrun: 203 moves (old: 207).
 
Lasersweeper Wed 20 Jul 2005 23:48
<Max> 'Lasersweeper' uploaded by Max:
[This version two fixed one error in the coloring]. Here's the intro again:

An embedding of the classic game "Minesweeper", substituting lasers for mines. It uses the same color coding as in the original game: floor means the tile is adjacent to one laser, green means the tile is adjacent to two lasers, and red means the tile is adjacent to three lasers. Unfortunately, there's no way to "flag" lasers, but it's pretty easy to remember in this setting. This is easily solvable through logical reasoning so there's no need for any guessing. If you don't like minesweeper, or you like minesweeper and don't like this level, just press "y" ;). This is very loose and thus has many possible solutions (just like Minesweeper!). [note: this is probably most suitable for the "Very Funny" subdir.]
 
Button Blocker: The Ultimate Challenge Wed 20 Jul 2005 23:44
<bpotetz> (SPOILER) Yep, that was me.

noname - that was a really smart idea. Nice mod. Now that you've got all the levels beat, maybe you can impress us some more with some neat new ideas (shameless begging). I still have 3 or 4 left to solve, and most of them are sokoban, and I'm tired of those a little so I may not get to them soon.
 
Lasersweeper Wed 20 Jul 2005 23:42
<Max> Moved to graveyard:
Brian pointed out an (inevitable) error, even after what I thought was pretty thorough proofing! Hope it's the only one. Thanks!
<bpotetz> (SPOILER) That's really cool, Max! Wanted to let you know before folks start commenting that there's one mislabeled blue square (should be green) 6 from the right, 3 rows up.

I like that logic-ing your way to an exit is easy, but locating all lasers is harder.

> Added Speedrun
ha! Who wants 17? I rated this level as if y was unavailable. Sometimes hidden info can be fun.
<Dorothy> (SPOILER) Added speedrun: 18 moves (old: 184).
I like the colors, very cute level
 
Memory Game Wed 20 Jul 2005 22:34
<Max> I think the second part is kind of a pain, actually. But a nice idea.
 
Lasersweeper Wed 20 Jul 2005 22:31
<Max> P.S. Oh yeah, and white means the tile is adjacent to zero lasers.
<Max> 'Lasersweeper' uploaded by Max:
An embedding of the classic game "Minesweeper", substituting lasers for mines. It uses the same color coding as in the original game: blue means the tile is adjacent to one laser, green means the tile is adjacent to two lasers, and red means the tile is adjacent to three lasers. Unfortunately, there's no way to "flag" lasers, but it's pretty easy to remember in this setting. This is easily possible through logical reasoning so there's no need for any guessing. If you don't like minesweeper, or you like minesweeper and don't like this level, just press "y" ;). [note: this is probably most suitable for the "Very Funny" subdir.]
 
Jumps Wed 20 Jul 2005 19:28
<estatin> (SPOILER) Added speedrun: 110 moves (old: 121).
 
Jumps Wed 20 Jul 2005 19:26
<estatin> (SPOILER) Added speedrun: 110 moves (old: 176).
 
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