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| Weird laser animation |
Sat 23 Jul 2005 17:50 |
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<Tom 7> Yes, I know about this bug. It doesn't have anything to do with horizontal vs. vertical, it's just that if beams cross path, then they have to be drawn in separate animations, but because of an old design these animations are generated in reverse. This is very confusing and I plan on fixing it. |
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| RGB sort |
Sat 23 Jul 2005 17:34 |
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<Doom> (SPOILER) Added speedrun: 211 moves (old: 263).
The second half can be skipped because hearts in the other dimension don't affect game. |
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| Weird laser animation |
Sat 23 Jul 2005 17:31 |
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<Doom> Moved to graveyard.
<Doom> 'Weird laser animation' uploaded by Doom:
Apparently the horisontal lasers are drawn before vertical ones. This can create some very weird animation as shown in this example level. Is this behaviour going to stay? It may be a little disturbing in some situations. And cool tiles, by the way :) |
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| RGB sort |
Sat 23 Jul 2005 17:23 |
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<Yoav> 'RGB sort' uploaded by Yoav. |
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| Tutorial 20: Transponders |
Sat 23 Jul 2005 15:48 |
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<Tom 7> (admin) Moved to official/tutorial.
<Tom 7> 'Tutorial 20: Transponders' uploaded by Tom 7:
Oops, the previous version had an awake exit from the start. That seems to be a common mistake... |
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| Tutorial 20: Transponders |
Sat 23 Jul 2005 15:47 |
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<Tom 7> (admin) Moved to graveyard.
<Doom> Yep. Definitely wrong kind of exit.
<Doom> (SPOILER) Added speedrun: 23 moves (old: 77).
Erm, cooked?
<Tom 7> (admin) Moved to official/tutorial.
<Tom 7> 'Tutorial 20: Transponders' uploaded by Tom 7:
Added two new kinds of wires. Crossover wires are pretty obvious (you can see one in action in this tutorial; I may go back and modify the old wires tutorials to add them). Transponders beam an electric pulse through the air like (harmless) lasers.
These should make "wire maze" levels more interesting! |
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| Sea of Blue - fixed |
Sat 23 Jul 2005 13:45 |
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<Dom> (SPOILER) Added solution "Untitled." |
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| Wowee! |
Sat 23 Jul 2005 10:19 |
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<Dorothy> (SPOILER) Added speedrun: 117 moves (old: 118).
<Dorothy> (SPOILER) Added speedrun: 118 moves (old: 120). |
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| Bumps |
Sat 23 Jul 2005 09:07 |
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<Doom> (SPOILER) Added speedrun: 138 moves (old: 140).
Nice trick. I was going to the wrong direction in the beginning. |
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| Escape from Tetris |
Sat 23 Jul 2005 08:55 |
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<Doom> Nice level and a lot harder than it looks. |
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| Blue Basis |
Sat 23 Jul 2005 08:42 |
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<Doom> Easier than it seems at first. Or I might just have been lucky. |
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| DJ v2 |
Sat 23 Jul 2005 08:23 |
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<Doom> (SPOILER) Cook: Seems to be quite well known cook already. Didn't use anything on the right side of the level. |
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| Theology |
Sat 23 Jul 2005 04:29 |
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<Doom> (SPOILER) Added speedrun: 114 moves (old: 138). |
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| SuperEasy |
Sat 23 Jul 2005 04:20 |
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<Doom> (SPOILER) Added speedrun: 56 moves (old: 58). |
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| Eazy IQ Carrier |
Sat 23 Jul 2005 03:35 |
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<Doom> (SPOILER) Added speedrun: 88 moves (old: 94).
Some small optimizing
<Doom> (SPOILER) Added speedrun: 94 moves (old: 132). |
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| SuperEasy |
Sat 23 Jul 2005 02:54 |
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<Dorothy> (SPOILER) Added speedrun: 58 moves (old: 64). |
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| Choochu Shuba |
Sat 23 Jul 2005 02:23 |
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<Dorothy> (SPOILER) Added speedrun: 85 moves (old: 86). |
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