|
|
 |
 |
| Black and White (v2) |
Sun 31 Jul 2005 21:46 |
 |
<Tom 7> Thanks! |
|
| |
| Assortment |
Sun 31 Jul 2005 21:38 |
 |
<John Lewis> (SPOILER) Added speedrun: 226 moves (old: 245). |
|
| |
| Transponders II |
Sun 31 Jul 2005 20:38 |
 |
<John Lewis> (SPOILER) Added speedrun: 268 moves (old: 294). |
|
| |
| Black and White (v2) |
Sun 31 Jul 2005 20:13 |
 |
<John Lewis> (SPOILER) Added speedrun: 313 moves (old: 326).
This level is awesome. |
|
| |
| Assortment |
Sun 31 Jul 2005 14:20 |
 |
<Stephan> 'Assortment' uploaded by Stephan. |
|
| |
| Push test |
Sun 31 Jul 2005 13:15 |
 |
<Stephan> This was a test of the server with solutions involving broken bot on crossover. It worked as it should. |
|
| |
| Transponders II |
Sun 31 Jul 2005 13:11 |
 |
<Stephan> 'Transponders II' uploaded by Stephan. |
|
| |
| weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee... |
Sun 31 Jul 2005 12:14 |
 |
<Dorothy> (SPOILER) Added speedrun: 72 moves (old: 73).
<Tom 7> (admin) Moved to triage/sophomoric. |
|
| |
| blue cccccccccciiiiiiiiiiiiiiiikkkkkkkkkiiiiiiiiiins |
Sun 31 Jul 2005 11:56 |
 |
<Tom 7> (admin) Moved to triage/sophomoric. |
|
| |
| weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee... |
Sun 31 Jul 2005 11:55 |
 |
<Tom 7> (SPOILER) Added speedrun: 73 moves (old: 92).
Casey, I am happy to see you experimenting, but I think putting a little more thought into your levels will make them a bit more fun to play.
<casey> 'weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee' uploaded by casey:
|
|
| |
| Irritating |
Sun 31 Jul 2005 11:05 |
 |
<casey> (SPOILER) Cook: erm
|
|
| |
| Push Test II |
Sun 31 Jul 2005 10:38 |
 |
<Tom 7> Moved to graveyard.
<Tom 7> 'Push Test II' uploaded by Tom 7:
Test pushing bug. |
|
| |
| Push test |
Sun 31 Jul 2005 10:25 |
 |
<Tom 7> What was the result of your test? |
|
| |
| Bug: Swap Delay |
Sun 31 Jul 2005 10:23 |
 |
<Tom 7> Sorry--not just that, but that any animations triggered when stepping into a teleporter or coming out of a teleporter are also not performed. Anyway, thanks for the test case that illustrates how ridiculous this is.
<Tom 7> As far as I can see this is just because there is no teleport animation, which is a problem I know about, but have been quite lazy about fixing. |
|
| |
| Push test |
Sun 31 Jul 2005 09:54 |
 |
<Stephan> Moved to graveyard.
<Stephan> 'Push test' uploaded by Stephan:
Testing solution rules |
|
| |
| Bug: Swap Delay |
Sun 31 Jul 2005 06:17 |
 |
<noname> Moved to graveyard.
<noname> 'Bug: Swap Delay' uploaded by noname:
(1) After the player moves down (as first move), the bots appears to move onto the teleporter.
(2) After grabbing the heart framer, if the player moves up, then the death animation is displayed before the laser swap. This does not make sense since death is supposed to occur at the end of turn, while panel swaps occur at the end of motion.
(3) If, after grabbing the heart framer, the player moves left or right, then laser beam appears before laser.
|
|
| |
| Pipeworks 2 |
Sun 31 Jul 2005 06:12 |
 |
<noname> (SPOILER) Added speedrun: 290 moves (old: 478). |
|
| |
| Build a Bridge to the Exit |
Sun 31 Jul 2005 06:11 |
 |
<noname> (SPOILER) Added speedrun: 35 moves (old: 42). |
|
| |
| The Only Right Puzzle |
Sun 31 Jul 2005 06:10 |
 |
<noname> (SPOILER) Added speedrun: 212 moves (old: 229). |
|
| |
|
|
 |
 |