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| RGB Road |
Wed 31 Aug 2005 11:24 |
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<Adam> (SPOILER) Added speedrun: 76 moves (old: 79).
Optimal |
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| Stalac-tightest? |
Wed 31 Aug 2005 10:56 |
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<Adam> (SPOILER) (note: speedrun of 344 moves didn't break record; not added)
Optimal. |
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| Don't Touch That, Hugbot |
Wed 31 Aug 2005 01:48 |
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<Adam> (SPOILER) Added speedrun: 82 moves (old: 84).
Optimal. |
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| Stalac-tightest? |
Tue 30 Aug 2005 23:41 |
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<Adam> (SPOILER) Added speedrun: 344 moves (old: 363).
Optimal. |
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| A Tale of Three Hugbots |
Tue 30 Aug 2005 15:47 |
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<Alois> (SPOILER) Added speedrun: 126 moves (old: 137).
A little bit faster |
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| Hugbot Research Lab |
Tue 30 Aug 2005 15:19 |
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<mjn> All this hugbot practice certainly helps with this level.
P.S. OCTweak, that's a hell of a speedrun on this! |
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| A Tale of Two Hearts (v3) |
Tue 30 Aug 2005 15:04 |
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<Tom 7> (SPOILER) Hot damn! Nice solution.
Those hugbots sure are hard to tame, huh.. |
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| A Tale of Three Hugbots |
Tue 30 Aug 2005 13:50 |
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<John Lewis> 'A Tale of Three Hugbots' uploaded by John Lewis:
Okay, this is the final version of this level, hopefully. ;-) Sorry for the inconvenience. |
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| A Tale of Three Hugbots |
Tue 30 Aug 2005 13:46 |
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<John Lewis> Moved to graveyard:
Sorry, but I found another problem with this... |
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| A Tale of Two Hugbots |
Tue 30 Aug 2005 13:35 |
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<John Lewis> Moved to graveyard. |
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| A Tale of Three Hugbots |
Tue 30 Aug 2005 13:34 |
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<John Lewis> 'A Tale of Three Hugbots' uploaded by John Lewis:
Hopefully this version will work. :-) Thanks noname! |
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| A Tale of Two Hugbots |
Tue 30 Aug 2005 13:27 |
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<noname> (SPOILER) Added speedrun: 103 moves (old: 138).
That's why I rejected the version with a Dalek.
<John Lewis> (SPOILER) Added speedrun: 138 moves (old: 149).
<John Lewis> 'A Tale of Two Hugbots' uploaded by John Lewis:
Here's the revised version. Enjoy! |
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| A Tale of Two Hugbots |
Tue 30 Aug 2005 12:43 |
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<John Lewis> Moved to graveyard:
Never mind, I found a more interesting way to solve this...new version coming soon. :-)
<John Lewis> 'A Tale of Two Hugbots' uploaded by John Lewis:
This forces you to cook the level with estatin's awesome solution. ;-) |
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| A Tale of Two Broken Hearts |
Tue 30 Aug 2005 12:21 |
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<John Lewis> (SPOILER) Added speedrun: 115 moves (old: 174). |
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| didnt save my 45X45 puzzle |
Tue 30 Aug 2005 12:07 |
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<Andrew> (SPOILER) Cook: It seems to be broken. Teleporters didn't even work at the end. Dumb. |
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| A Tale of Two Hearts (v3) |
Tue 30 Aug 2005 11:35 |
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<John Lewis> (SPOILER) Brilliant, estatin!!
<estatin> (SPOILER) Added speedrun: 115 moves (old: 117). |
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| When Push Comes to Love (v3) |
Tue 30 Aug 2005 09:10 |
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<mjn> Whoops, I meant to comment on "A Tale of Two Hearts."
(I really like this level too, though.)
<mjn> Aww, I hope there's another version coming--I really like this level. |
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| Primary Colors |
Tue 30 Aug 2005 09:07 |
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<mjn> (SPOILER) Wow, I was wondering if the solver was going to handle long solutions. Nice.
I'm curious--what heuristic do you use? (Teleports would render distance-to-goal inadmissable, no?) |
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| A Tale of Two Hearts (v3) |
Tue 30 Aug 2005 08:44 |
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<noname> Moved to graveyard.
<Alois> (SPOILER) Added speedrun: 117 moves (old: 122). |
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