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Get Off My Back Sun 04 Sep 2005 22:19
<John Lewis> It's doing the same thing for me...:-(
<Tom 7> That's weird. This is with the official escape? If so, please send me your player file or the relevant solution from it. Otherwise, it sounds like you have a bug. ;)
<Adam> (SPOILER) Hey! I have a solution in 86 moves, but the server won't accept it!
 
Frustrating Sat 03 Sep 2005 23:54
<Adam> (SPOILER) Added speedrun: 46 moves (old: 47).
Optimal
 
Holey Holes Sat 03 Sep 2005 23:52
<Adam> (SPOILER) (note: speedrun of 6 moves didn't break record; not added)
Optimal
 
Sieve reloaded Sat 03 Sep 2005 23:36
<Adam> (SPOILER) (note: speedrun of 92 moves didn't break record; not added)
Optimal
 
Push Test II Sat 03 Sep 2005 09:59
<Tom 7> Hey MALORIE, I think you misunderstand the purpose of the "cook" rating. There's obviously only one solution to this level, so you definitely didn't cook it!

If you'd like to comment on a level, just press ctrl-c when the level is selected.
<MALORIE> (SPOILER) Cook: easy as pie
 
Iron Curtain Sat 03 Sep 2005 08:19
<MALORIE> (SPOILER) Cook:
absolutely brill
 
Animation Bug Sat 03 Sep 2005 08:07
<MALORIE> (SPOILER) Cook: brilliant
 
A Tale of Two Robotic Hearts Fri 02 Sep 2005 15:31
<Alois> (SPOILER) Added speedrun: 126 moves (old: 134).
<mjn> (SPOILER) Added speedrun: 134 moves (old: 137).
 
Hugbot Prison Fri 02 Sep 2005 10:32
<Tom 7> (SPOILER) Well, all the previous versions were cooked, so there was no level where the original was the only solution. Right?
<Feanor> Not sure why we needed another mod of the level noname. Solved the exact same way I solved the others in this series by you.
<noname> 'Hugbot Prison' uploaded by noname:
I decide to change the title, since I feel that it's more about hugbots than heart framers.

Let's see how long this will last before it gets cooked...
 
NumBots Thu 01 Sep 2005 23:45
<Tom 7> Yeah, I can permanently delete levels, but then we'd lose all the comments on them and stuff like that. I wouldn't worry about it, since the graveyard is not meant to be a particularly useful or fun place, anyway.

At some point I will need to do something (probably archive by year) to reduce the load on it, but that will be after I figure out how to deal with the 800-or-so levels in triage!
 
A Tale of Two Robotic Hearts Thu 01 Sep 2005 20:15
<John Lewis> 'A Tale of Two Robotic Hearts' uploaded by John Lewis:
Changed the title of the level (wanted it to fit with its predecessors).
 
A Tale of Three Hugbots Thu 01 Sep 2005 20:12
<John Lewis> Moved to graveyard:
Decided to make one last change to this level.
 
The Only Dalek Thu 01 Sep 2005 20:08
<mjn> I can't *believe* how hard this level is! (Is it really easier than its predecessor? Haven't got that yet, either.)

One day...
 
NumBots Thu 01 Sep 2005 17:11
<mjn> (SPOILER) Added speedrun: 309 moves (old: 328).
 
NumBots Thu 01 Sep 2005 17:06
<mjn> Aww, crap! Gotta do it again, I guess.
<mjn> (SPOILER) ...just solved it. Dude, that is a fansastic trick at the end.

(BTW, it's possible to free the top hugbot and have him push the green; doesn't make it any easier, though.)
 
NumBots Thu 01 Sep 2005 16:18
<Doom> 'NumBots' uploaded by Doom.
 
NumBots Thu 01 Sep 2005 16:18
<Doom> Moved to graveyard:
A bug with bot #7.
<Doom> Question: Is there any way to delete levels permanently? I mean, is Tom able to do that? I'm just thinking, that it's pointless to have dozens of versions of a same level at the graveyard.

Having said that, I'm getting a bit annoyed, because I have to do yet another fix.
 
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