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| Place your bots |
Fri 10 Mar 2006 20:02 |
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<mjn> Nice. (Man, lots of good levels this week...) |
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| Destroy the big wall |
Fri 10 Mar 2006 19:49 |
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<Tom 7> (SPOILER) mm: You should make a mod! This one deserves to be as tight as can be. |
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| Double Lights Out |
Fri 10 Mar 2006 17:13 |
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<bpotetz> 'Double Lights Out' uploaded by bpotetz:
This version is supposed to be harder, but it's still not too difficult. |
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| Lights Out (on a Torus) |
Fri 10 Mar 2006 17:11 |
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<bpotetz> 'Lights Out (on a Torus)' uploaded by bpotetz:
Playing OCTweak's OneLeft made me think of this (somewhat easier) embedding of a classic game. I chose to implement it on a torus because I remember thinking that the boundaries made classic Lights Out easy to solve. Turns out it's pretty simple either way.
Someday Tom will implement electric panels, and this embedding will become obsolete. Until then... |
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| Destroy the big wall |
Fri 10 Mar 2006 17:11 |
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<mm> (SPOILER) Cook: Only used 14 bombs |
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| Robot Finds Exit |
Fri 10 Mar 2006 17:00 |
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<bRenDAn> (SPOILER) Cook: BORING
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| Place your bots |
Fri 10 Mar 2006 16:33 |
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<Doom> (SPOILER) Added speedrun: 199 moves (old: 209).
Nice one. Levels with this kind of theme are generally some of my favourites.
<KWM> I like it. |
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| Destroy the big wall |
Fri 10 Mar 2006 16:23 |
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<Doom> (SPOILER) Added speedrun: 317 moves (old: 329). |
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| Place your bots |
Fri 10 Mar 2006 15:54 |
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<Roby> 'Place your bots' uploaded by Roby. |
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| Destroy the big wall |
Fri 10 Mar 2006 15:53 |
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<Roby> 'Destroy the big wall' uploaded by Roby. |
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| Don't make me come back there!!! (v2) |
Fri 10 Mar 2006 15:04 |
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<RAINKING> 'Don't make me come back there!!! (v2)' uploaded by RAINKING. |
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| Don't make me come back there!!! |
Fri 10 Mar 2006 15:03 |
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<RAINKING> Moved to graveyard:
missed 1 door
<RAINKING> 'Don't make me come back there!!!' uploaded by RAINKING. |
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| And then there were Three... |
Fri 10 Mar 2006 12:17 |
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<Doom> (SPOILER) I never wanted to even attempt this level before, but now that I remembered the key that shows all panel destinations, this was actually doable.
Doable, and much better than it looks at first. |
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| Antontonebarr NE-0 |
Fri 10 Mar 2006 10:48 |
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<Alois> (SPOILER) Added speedrun: 247 moves (old: 258). |
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| Out Through the In Door |
Fri 10 Mar 2006 09:44 |
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<mm> (SPOILER) Added speedrun: 784 moves (old: 914).
<mm> (SPOILER) Added speedrun: 914 moves (old: 941). |
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| Antontonebarr NE-0 |
Fri 10 Mar 2006 07:04 |
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<Lukas> (SPOILER) Now I see I've cooked the second panel a bit, if you wait you don't have to "run" to open the red gates.
<Lukas> (SPOILER) Added speedrun: 258 moves (old: 263).
A bit faster
<Lukas> Cool!
<daedelus> 'Antontonebarr NE-0' uploaded by daedelus:
Yo! Lemme see that beatbox for a minute!
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| A swift Kick(Final Fix) |
Fri 10 Mar 2006 02:05 |
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<RC> (SPOILER) Added solution "Another way":
All my levels have multiple solutions.
<RC> (SPOILER) Added solution "Speedrun":
Another way
<RC> (SPOILER) (note: speedrun of 22 moves didn't break record; not added)
It would seem all my levels have many solutions. |
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