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"NUMB3RS (v2)" by Lukas

added 06 Mar 2006 16:21
Solved12/12
Cooked0/12
Difficulty4.75
Style5.41
Rigidity6.33
Shortest Solution
NameSpeedrun
Length329 moves
ByJohn Lewis
On10 Mar 2006 22:26

Comments (turn spoilers off)
5518 NUMB3RS (v2) John Lewis (411) Fri 10 Mar 2006 22:26 SPOILER
  Added speedrun: 329 moves (old: 337).
 
5466 NUMB3RS (v2) Doom (371) Tue 07 Mar 2006 03:57 SPOILER
  Added speedrun: 337 moves (old: 345).
 
5465 NUMB3RS (v2) Doom (371) Tue 07 Mar 2006 03:46 SPOILER
  Added speedrun: 345 moves (old: 363).
 
5462 NUMB3RS (v2) Tom 7 (1) Mon 06 Mar 2006 21:13  
  Yes, Escape frequently saves automatically, using whatever its in-memory copy of your player it has. If you want to run two instances, you should probably use two different players, or two copies of the player file. (I guess Escape should probably detect multiple instances and warn you about this, because it could be a pretty surprising data loss.)
 
5461 NUMB3RS (v2) bpotetz (144) Mon 06 Mar 2006 20:10 SPOILER
  Added speedrun: 363 moves (old: 371).
Sometimes I run two instances of escape, and it will forget the solutions I made in the instance that gets closed last. Or maybe both instances. Anyway, that is probably pretty much my fault for running 2 instances. On the plus side, I apparently get a redundant speed run out of it.
 
5457 NUMB3RS (v2) bpotetz (144) Mon 06 Mar 2006 18:51 SPOILER
  Added speedrun: 371 moves (old: 375).
I think the cooks were even more interesting. Neat level, though.
 
5450 NUMB3RS (v2) Lukas (689) Mon 06 Mar 2006 16:21  
  'NUMB3RS (v2)' uploaded by Lukas:
New Version. Hope it's uncookable now.