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"NUMB3RS (v2)" by Lukas |
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Comments (turn spoilers off) | ||||
5518 | NUMB3RS (v2) | John Lewis (411) | Fri 10 Mar 2006 22:26 | SPOILER |
Added speedrun: 329 moves (old: 337). | ||||
5466 | NUMB3RS (v2) | Doom (371) | Tue 07 Mar 2006 03:57 | SPOILER |
Added speedrun: 337 moves (old: 345). | ||||
5465 | NUMB3RS (v2) | Doom (371) | Tue 07 Mar 2006 03:46 | SPOILER |
Added speedrun: 345 moves (old: 363). | ||||
5462 | NUMB3RS (v2) | Tom 7 (1) | Mon 06 Mar 2006 21:13 | |
Yes, Escape frequently saves automatically, using whatever its in-memory copy of your player it has. If you want to run two instances, you should probably use two different players, or two copies of the player file. (I guess Escape should probably detect multiple instances and warn you about this, because it could be a pretty surprising data loss.) | ||||
5461 | NUMB3RS (v2) | bpotetz (144) | Mon 06 Mar 2006 20:10 | SPOILER |
Added speedrun: 363 moves (old: 371). Sometimes I run two instances of escape, and it will forget the solutions I made in the instance that gets closed last. Or maybe both instances. Anyway, that is probably pretty much my fault for running 2 instances. On the plus side, I apparently get a redundant speed run out of it. |
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5457 | NUMB3RS (v2) | bpotetz (144) | Mon 06 Mar 2006 18:51 | SPOILER |
Added speedrun: 371 moves (old: 375). I think the cooks were even more interesting. Neat level, though. |
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5450 | NUMB3RS (v2) | Lukas (689) | Mon 06 Mar 2006 16:21 | |
'NUMB3RS (v2)' uploaded by Lukas: New Version. Hope it's uncookable now. |
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