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Binkopel 1.8 Sun 27 Sep 2009 16:19
<devin> 1st room 3 updates 2nd room 1 update 3rd room 0 updates 4th room 0 updates 5th room 0 updates 6th room 2 updates
 
Stay Out Of Single File Sat 26 Sep 2009 21:46
<devin> i just used Y and holy crap
<devin> the only thing different about this is the 3 and 7 bots are closer
 
Quintuple File (v2) Sun 20 Sep 2009 10:34
<radiant> I didn't make this with the deliberate intent of having solutions that worked on both versions, but then I never looked for an exhaustive list of all possible solutions to the first one, so it's not inconceivable at least.
<gary> Sorry, this was done with the Control-0 function.
 
-Sweep It- Wed 16 Sep 2009 17:39
<devin> can anybody modify this? lol but seriously
 
Bomb & Stop (More Securitized) Tue 15 Sep 2009 03:06
<gary> ...what's the point? Illegal change...
 
Assembly Line (v4.1) Sun 13 Sep 2009 09:33
<devin> help me
<mm> Holy Swiss GOAT! Radiant, this level has always been just far beyond my horizon - anyhow... ;-)
 
Tutorial Series : Blocks Sat 12 Sep 2009 21:26
<mm> Wow, so I'm your Grandma, right?

Listen, Sweetheart, you're incredibly intelligent, right? So you certainly understand: the point is NOT to copy levels from other authors. That's just a question of Copyright. It's kind of illegal to copy things that other people had invented. Right? You're certainly aware of this, aren't you.

So: try to invent your own levels! I'm pretty sure you're able to create levels that are invented by You and only you! I'd love to see such levels! Try to NOT just copy and paste - but be yourself and stay as inquisitive as you are! I bet you'll come up with just wonderful levels of your own! Right?

Think about it before uploading a level - try to figure out how others might think! Try to wait for a moment - sleep over it - before uploading a level.

We're happy to have you with us! But we're picky! We want to see levels created by you! Devin. I bet you're able to create wonderful levels, I'm pretty sure your can do better than copying levels from others.

Right?!

Take care
Martina
<devin> I'm nine years old
<mm> Devin, may I ask you a question: how old are you? You're inquisitif! That's great! Some of your levels are incredibly innovative - others are just boring.

Ok, I'm Kirima, and I'm just wondering who you are? My name in real life is Martina, I'm from Switzerland, and I'm 50 years old. This is my website:

http://www.mARTinabead.com

I'd love to know more about you as well!

Greetings!
MM
 
9 11 Tribute tower 2 Sat 12 Sep 2009 03:17
<gary> Plagiarism isn't cool...
 
Bugging Out Thu 10 Sep 2009 16:13
<devin> a picture bug not a need fixing bug
 
Don't Step On The Lawn Wed 09 Sep 2009 21:35
<radiant> Disregarding the obvious one, it reminds me a lot of "A Long Way Down" (1067).
<devin> Lol
 
Keep Off the Grass Wed 09 Sep 2009 21:26
<devin> this level inspired me to do "Don't Step On The Lawn"
 
Don't Step On The Lawn Wed 09 Sep 2009 21:23
<John Lewis> Wonder what inspired this one...
 
Keep Off the Grass Wed 09 Sep 2009 13:49
<John Lewis> Awesome - thank you, radiant!! This is what I was hoping the original level would be. I'll go ahead and delete the old one, as there's really no reason for it to be there anymore.
 
The Wrong Ball (i hate Y + D is their alything else?) Tue 08 Sep 2009 23:46
<radiant> I guess the "most stylish" section on levels.shtml could be an indicator of this "inverse minor league" status, except for two things:

1) I doubt that page gets much publicity, or very many hits (even though it's linked on the front page), and

2) there tends to be a high correlation between style and difficulty ratings (which makes sense from a rater's perspective--the longer you spend trying to crack a level, the more time it has to leave an impression in your mind for when you finally figure out the requisite trick), so most of the levels on the style list are on or near the top difficulty list anyway, with Reflections as a notable exception. But if it's used to list high-quality levels, and a new player to the game checks out the list only to find it packed full of 8 and 9 difficulty levels, how long do you expect it'll take before the player quits and uninstalls the game for not being able to figure anything out?

What you might want to do is put up a Radar post asking for nomination suggestions so we can come up with a pack of maybe 100 levels, spanning the full range of 2 or 3 on up to 9 on the difficulty scale, that would be worth putting in a new subfolder of Official.
 
block cipher Tue 08 Sep 2009 23:39
<gary> ...but wait, people may use the "THIS IS NOT POSSIBLE!!!" comment on this level, because people may find that this is "impossible".
<gary> Well, beginners in Escape usually play the "Very funny." directory and play the ones which are too easy for them... And they rate them without playing.
<radiant> I guess I won't need to release my solution key level then.

Speaking of which, who was the most recent rater here, who put up a 9 in difficulty?
<Tom 7> By request. It's a fantastic creation but maybe a bit cruel to have it in the main collection.

Radiant, very impressive.
 
The Wrong Ball (i hate Y + D is their alything else?) Tue 08 Sep 2009 22:49
<Tom 7> Devin, thanks for playing. The keys like 'y' and 'd' exist precisely to discourage levels like the ones you made. Back in 1998 these were fun or funny, but people are pretty sick of them now. I'm glad you're experimenting but you can be pretty sure your levels will be automatically moved away to the minor leagues if they're like these. When I make a level, it usually takes me several days of work to get it just right. I look forward to seeing some creative ones from you!

Gary: I'm generally not unilaterally moving levels to minor leagues any more. I want triage to be a place where anybody can share their levels, and have the community decide what's great and what's still practice. I think the automatic moving from triage to minorleagues is working pretty well, with the possible downside that it always takes at least 5 days, even for obviously crummy levels. What's missing is a counterpart of minor leagues for levels that have been rated highly by players or that come from designers with excellent track records. I've been meaning to finish doing that but I'm ashamed to say I haven't worked on the escape source code for quite a while. If it gets bad I will act, because I want escape to keep functioning, though.

JL: Thanks for your nurturing comment and props for being brave enough to type a comment that long and thought-out into the level comment editor. ;)

radiant: Yeah? I've thought about doing that kind of thing but I'm skeptical that anybody would really read it. (Or at least, the kinds of people that we'd want to educate.) Still it might be fun to have community documentation even if only the experts are using it.
 
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