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Yellow Interference |
Fri 17 Jun 2011 11:04 |
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<N7DOT 3> well, thank you for the comment, but i don't think it is best in triage, however, it will still be available in graveyard, incase anyone is interested.
<Dave> Deleted and difficulty 2? This is the first new level for months that's taken more than half a hour to solve! Each to their own, I guess.
However, it is bit irritating to play and has much more brute force trial and error than the elegant levels that inspired it. Definitely, IMHO, not your worst level and nowhere near as irritating as some levels still lurking in triage. |
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Blue Bayeux |
Fri 10 Jun 2011 19:03 |
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<mm> You guys are fast!
<mm> Great level and speedrun! |
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Lasersweeper |
Wed 08 Jun 2011 06:25 |
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<Dave> Here's a little tip: http://escape.spacebar.org/f/a/escape/level/####?spoilers=1
change the #### in the url to the level of your choice and read the comments so that you understand the concept of the level before claiming a cook (also download the original solution).
I can't recall ever cooking a Max level ;)
<Dave> @Karlodinium: Pressing the Y key is NOT a cook. The whole concept of the game is that there is no hidden information, that's why the Y hotkey does what it does. |
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Blue Bayeux |
Fri 03 Jun 2011 00:32 |
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<Dave> Thanks Jim. You are correct, the panel was part of an earlier prototype but it was veering too far from the original, so I ditched the plan but left one panel by mistake.
As it clearly does nothing, it hardly seems worth deleting and reloading the level, unless someone can come up with a bizarrely unlikely cook that uses it.
<Jim> This is definitely an improvement Dave, nice job. Although I wonder if you had another intended improvement with the dot at the bottom which doesn't do anything, just wondering. |
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Flows |
Tue 31 May 2011 01:41 |
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<Dave> Now, this is a really nice level. No brute force required, just logic (plus pen and paper!). Thanks Gary, if your still out there. |
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Junk Food |
Fri 27 May 2011 21:59 |
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<N7DOT 3> Not hard? This is actually quite a challenge for me... |
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Blue Block Blasting & Electrical Wiring |
Thu 24 Mar 2011 23:52 |
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<N7DOT 3> Great Run! I'm glad it doesn't HAVE to take a long time, as that degrades the quality of the level... |
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Binary Ruiner (<26) |
Tue 22 Mar 2011 15:22 |
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<Dad> What the hell is this? Doesn't work at all! |
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Pushed into Horror |
Tue 22 Mar 2011 15:13 |
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<Dad> I'm unable to solve this level. Who want to help me? Please send your hints to danielabachmann(at)gmx.net. Thx |
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Cheating Death In A Slightly More Dire Position |
Fri 18 Mar 2011 13:20 |
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<N7DOT 3> I've found a way to exit through only the so far unsolved side of the level. Now I challenge anyone to see who can figure it out first. |
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Skills Training: sphere pushing (200) |
Sun 13 Feb 2011 01:13 |
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<N7DOT 3> Wow, I beat it. Very nice level, very hard! |
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EFGHOPEFGHOP protection |
Sat 12 Feb 2011 12:20 |
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<Infernal Kin> Big |
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Ball Dispenser v2 |
Sat 22 Jan 2011 18:47 |
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<Dave> Sorry that was my fault. I've never had a tick next to minor leagues, but that's because Bob7 and Bob7II (which far outclass this level in the 'banally pointless and irritating level league') remain unsolved. I'm having them checked out to see if they should carry an RSI warning before solving ;-) |
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6th level - 1 out of 2 |
Fri 21 Jan 2011 15:39 |
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<Dave> Thanks Tom, I have posted a reply in the feedback forum as it seems a more appropriate place to continue this thread.
<Tom 7> Yes, this is deliberate. The regular level loader excludes levels that don't pass sanity checks, but the editor lets you load them (I think they show in red or something?). It sanitizes them when it does, but in the old days when I was changing the rules somewhat often to fix bugs, it was necessary for rescuing levels. |
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Eight Points, Forty Eight Steel In |
Tue 18 Jan 2011 22:41 |
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<Devin> I really thought making this in a daydream. It really rurned out GREAT! and so unique. |
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18th level - Refresher |
Thu 13 Jan 2011 01:02 |
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<Dave> "I wonder where some of these ratings ae coming from"? he asked sarcastically. Difficulty 5 put on every level yet all solved within a couple of minutes... now what doesn't equate here? |
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6th level - 1 out of 2 |
Tue 11 Jan 2011 13:04 |
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<Dave> I never noticed this before: Using the current version the malformed levels don't show up in the level list in play mode but they do show in edit mode. Obviously, they are no longer playable and when saved the editor corrects them to a non-malformed state.
<Dave> Thanks. Found an old version in a backup and they play fine. Now I see your point!
<radiant> The levels still exist in game data, and are even downloaded if you request quarantine. But if you're using a version of the game updated to SVN r1181 (official release 200912250) or newer, it now looks at certain aspects of level construction to make sure they aren't self-contradictory, and refuses to show levels that are. The prior release (200704130) will still list those levels and keep them in a solvable state, as will a custom source build where you simply don't apply those changes.
<Dave> And, #2 has obviously been lifted from Conflict. I do vaguely remember your malformed series, I was very new to the game at the time. It begs the question, what has happened to them and all the other levels "moved to quarantine" since 2005? |
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