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'Round & 'round Thu 24 Feb 2005 09:52
<Tom 7> Being too easy is not a cook. ;) 17 people before you rated this level an average of difficulty of 2.5 out of 10!
 
Riddle Of Steel Thu 24 Feb 2005 02:39
<bpotetz> Actually, its sort of a nuisance of a level. But I really wanted to submit a level called "Riddle of Steel".
<bpotetz> When I die, I must go before Crom, and he will ask me, "What is the riddle of steel?"

And if I do not know it, he will cast me out of Valhalla and laugh at me.

- Conan
 
Memoryless Hole (v1.1) Thu 24 Feb 2005 02:36
<bpotetz> Definitely not as hard as the second two, but different at least.
Tom, you can delete the first MH.
 
Memoryless Hole (v3) Thu 24 Feb 2005 02:22
<bpotetz> Thanks, Max!
 
Treehouse (v3) Thu 24 Feb 2005 00:30
<Max> Does this put a stop to your shenanigans, Brian?
 
Memory Hole (final!) Thu 24 Feb 2005 00:03
<Max> Well done, mjn! It may have taken you a while to iron out the kinks, but this final version is great. A hands-down "official" level, in my opinion. Even the cooks were enjoyable!
 
Construct-A-Maze Wed 23 Feb 2005 23:50
<Max> Wow, that seemed really really hard at first, but then it seemed really really easy. Cool concept.
 
Tutorial 14: Steel Wed 23 Feb 2005 23:18
<Max> p.s. Holy simultaneous panel activation, Batman!
<Max> This is a great tutorial: does a good job wordlessly explaining what the tile does, is challenging but not too hard, and hints at general new kinds of usage for the new tile in future levels. Also, STEEL RULEZ.
 
Memoryless Hole (v2) Wed 23 Feb 2005 20:38
<Max> Wow, this one requires a completely different strategy from v3! Just as harrowing and just as satisfying. Awesome!
 
Memoryless Hole (v3) Wed 23 Feb 2005 17:40
<Max> I did it!! Man, it is amazing how impossible this seems at first. Very satisfying to solve! I'm quite impressed that you figured this out without knowing it was possible, Brian!
 
True or False? Wed 23 Feb 2005 15:09
<Tom 7> Deleted 'cos of Brian's cook. New version will be released when STEEL tiles are released!
 
Letter Series: m Tue 22 Feb 2005 21:24
<Tom 7> Thanks!
<bunnyrape> I like this level; looks very complicated yet very simple.. and somehow manages to be neither.
Now i'm going back to reading "Tautology for Beginners" :P
 
Memory Hole (final!) Tue 22 Feb 2005 15:05
<bpotetz> OK - I definitely understand busy.

mjn - That's no problem. In fact, make more levels like this. We got 3 or 4 good levels for the price of 1.
 
True or False? Tue 22 Feb 2005 11:09
<Tom 7> Oops, sorry, this is supposed to be Disjunctive Normal Form, not Conjunctive.
 
Memory Hole (final!) Tue 22 Feb 2005 10:12
<Max> Yeah, I know Brian. I'm a little busy this week, but I'm playing them a little. They're just really hard! I definitely don't want them to be deleted, because now I really have to find the undoubtedly ridiculously clever solutions. It's just seriously hurting my 100% streak! ;)
 
Memoryless Hole (v2) Tue 22 Feb 2005 02:52
<mjn> Got it! Man, that was crazy. I don't know *how* you thought of that...
 
Memory Hole (final!) Tue 22 Feb 2005 01:32
<bpotetz> OK, lazybones. About the memoryless levels:
All three have substantially different solutions, so keeping them all wouldn't really be so bad. I think they're all pretty interesting levels, and I can't figure out why no one is playing them. But if you want to get rid of one, the first one is flawed because you can cook it by solving it using the solution to version 2. Of course, I could fix it so it wasn't cookable...
<bpotetz> Yeah - this is a better fix than the electric strip, I think. Nice level, mjn.
<bpotetz> I am defeated!
<Tom 7> Okay, I got rid of all of them but this one (-->graveyard). Brian, it's your call on the Memoryless Hole ones. Which one(s) should we keep? Do they have substantially different solutions (I haven't solved them yet..)
<mjn> Okay, this is *really* my final version now--I even put "final" in the title. If this gets cooked, it can stay cooked!

(As for deletin', this is the only one I care about; I think at least one of Brian's Memoryless Holes would be cool to have, too.)
 
Memory Hole (v4) Mon 21 Feb 2005 21:07
<Max> Can we start deleting unnecessary old versions of this and mods (if any) so I don't have to solve them? ;)
 
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