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| Peel and Stanels v4 |
Sat 05 Mar 2005 11:49 |
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<jcreed> God damn you guys are good. |
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| CP Violation |
Sat 05 Mar 2005 11:46 |
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<jcreed> I should mention that Max's "panel abuse" level achieves this violation as well, but here it happens without panels targetting themselves or adjacent panels.
<jcreed> Here is the other "feat". I was, I hope, a little more assidious cook-hunting before uploading this time. "CP Violation" is a real term from physics - some physical laws are not symmetric under simultaneously interchanging all particles with their antiparticles, (the "C" symmetry) and also spatially flipping everything in the universe (the "P" symmetry). In the level, though, it's "^1C^<onservation of ^1P^>anel flippage Violation" :) |
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| Extraction |
Sat 05 Mar 2005 11:17 |
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<Joshua Bone> I don't know if there's really a tried and true method for creating a tight sokoban level. I know there are programs that automatically generate puzzles, so there must be a mathematical basis for the game. The two sokoban levels I've made so far, this one and "Around the Block", were made by trial and error. If anyone knows of a good source of information about sokoban design, I would be very interested. |
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| Peel and Stanels v3 |
Sat 05 Mar 2005 09:53 |
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<jcreed> Invariant: all my levels initially have precisely 0 or 2 cooks. Proving this is left as an exercise to the escapist. |
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| Peel and Stanels v2 |
Fri 04 Mar 2005 22:25 |
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<jcreed> Oh, shit, the last one had a little cook. |
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| Primary Colors |
Fri 04 Mar 2005 19:01 |
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<Tom 7> Very nice mechanism. |
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| Red vs. Blue |
Fri 04 Mar 2005 18:53 |
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<Tom 7> I found this level remarkably tight. Nice job. |
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| Claustrophobia/Panel Abuse |
Fri 04 Mar 2005 17:30 |
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<Tom 7> After careful thought I decided that the way panels work in this situation is the only sensible behavior. (Otherwise I would have to have chain-reactions of panels, which would include infinite loops, or else some complicated rule!)
So, I'm happy to say that this clever level is now legit!
The next version of the editor will remove the warnings. Feel free to abuse away in your levels, but remember that comprehensibility is up to you as the level author! |
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| Crosshairs (the Potetz Variation) |
Fri 04 Mar 2005 17:12 |
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<Tom 7> Arrghh! This and Jungle Fever... attack of the Spheres... |
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| Primary Colors |
Fri 04 Mar 2005 12:21 |
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<Tom 7> omg wts |
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| You Break It, You Buy It |
Fri 04 Mar 2005 09:32 |
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<Tom 7> It is easy, but a cute concept.
<jcreed> Kind of easy. |
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| Extraction |
Thu 03 Mar 2005 18:13 |
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<Tom 7> Man, Sokoban is hard! But I finally got it.
Also, I have no idea how to compose Sokoban levels that are this tight. Any tips? |
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| Iron Curtain v2 Service Pack 1 |
Thu 03 Mar 2005 17:37 |
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<Tom 7> Actually it was just separating them at all. I had been thinking that the puzzle had to do with the steel in the middle (which was how I cooked the first one), so I wasn't thinking about it as a laser gauntlet. Breaking all four apart wasn't too hard a leap. |
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| Upon Further Reflection |
Thu 03 Mar 2005 10:25 |
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<jcreed> At least if you've already solved Max's "Reflections", which is definitely one of the most beautiful escape levels ever.
<jcreed> This one's kind of easy intentionally. |
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| Lead into Grold |
Thu 03 Mar 2005 00:24 |
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<Tom 7> I appreciate your exploration, j! |
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| Iron Curtain v2 |
Thu 03 Mar 2005 00:08 |
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<jcreed> GAH! No, I missed the even obviouser cook that Max found. It's too late at night for escapism for me.
<jcreed> Oh, whoops, that other one has a very easy cook in it. Hope this helps. |
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| Cyclic Group |
Wed 02 Mar 2005 23:58 |
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<Max> A fun thing about this one is that you can fry the escapist as many times as you want before you set out to tackle the level by pressing up or down. I definitely needed a bit of ECT on this one to clear my head every now and then... |
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| Stalac-tightest? |
Wed 02 Mar 2005 23:55 |
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<jcreed> Yeah, I figured I'd cover all the bases and make bad levels at both ends of the rigidity spectrum. ;)
<Max> This is indeed rigid-er, but I think it inevitably sacrifices a little mystery since there are so few options. Still pretty cool, though. |
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| Iron Curtain |
Wed 02 Mar 2005 23:49 |
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<jcreed> Choice is yours, comrade. You are choosing perestroika --- or ^2LASER DEATHSKI^<, da? |
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| Lead into Grold |
Wed 02 Mar 2005 22:21 |
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<jcreed> Thanks, Brian!
Besides the obvious fact that I was raised from birth by a pack of feral stillworkers on the banks o' th' Mon an'nat, I have been intentionally trying to figure out what fun things can be done with the steel blocks since tom introduced them.
I especially like the weird behavior you get pushing a row of steels through a row of panels such that it "interferes with itself". |
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