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Training Circuit Sun 27 Mar 2005 18:41
<Tom 7> I didn't need the red block that appeared towards the end.
 
Blue Cave Sun 27 Mar 2005 09:40
<jcreed> I smell ballot-stuffing.
 
CP Variation Sat 26 Mar 2005 01:59
<cockstump> can somebody please explain to me how this level works? i solved it, but i have no idea why the solution i used worked.
 
Scuba Diving V: King of the Fish People Fri 25 Mar 2005 19:55
<jcreed> Message to the fish people: I OWNS JOO
 
The Blue Room Fri 25 Mar 2005 19:53
<jcreed> Directly inspired by the blue-sphere part of the "Scuba Diving" series.
 
Wave Fri 25 Mar 2005 19:16
<jcreed> Very satisfying to beat, especially since I had a one-move-shy-of-correct solution for a while.
 
Scuba Diving V: King of the Fish People Fri 25 Mar 2005 18:48
<mjn> My god! How can this be?
<jcreed> Jesus crap.
 
Dimensional Trap 17 Fri 25 Mar 2005 15:23
<bpotetz> Can anyone get farther than 17?
 
Dimensional Trap Fri 25 Mar 2005 15:21
<bpotetz> Another great level! I can tighten this one a bit, maybe I will submit a mod. Keep them coming!
 
Level Error Fri 25 Mar 2005 11:26
<Tom 7> This level has become a sort of cringeworthy cliche. Check out the "Annoying: Surprise Deaths" category for more examples...
 
Hugbot Research Lab Fri 25 Mar 2005 11:23
<Tom 7> Well, save and restore has been there for a long time, and it's basically just a less-convenient version of undo. In my opinion it makes the game better. For one thing it makes levels like "Level Error" (ugh) trivial, which hopefully is less incentive to make them. Second, it gets rid of some of the frustration in the game (from errant keypresses, or whatever), instead making the solving process a bit more high-level.

That said, it's clearly possible to make levels that are unreasonably difficult, and it's easier to make them with save and restore. But as always the responsibility to make good levels remains with the level authors, not the software itself!

(BTW, I think this is a good level).
 
Scuba Diving IV: Save the Whales Fri 25 Mar 2005 09:40
<Max> Fantastic! Can't wait to figure out how to do it!
 
Level Error Fri 25 Mar 2005 05:07
<hyperxpress> Hello! This is creator. MUAHAHAHAHAHA! You only have ONE way to get out. This GAME is very hard. YOU MUST MEMORIZE this level or you always die.
 
Hugbot Research Lab Fri 25 Mar 2005 02:28
<Joshua Bone> A late night thought:

Are features like save/reload and undo meant to be "extra" features of Escape, or integral parts of the game? Both features started out as luxuries, but with the addition of recent levels such as this one (Grand Prix also comes to mind), they have become necessities. (This level in particular, due to the unpredictability of the behavior of hugbots in groups, is virtually impossible without the undo feature).

I was just noticing how different the game is now than it was three months ago. I think the changes are really great, but I did want to point out the game's growing dependency on what were originally 'bonus' features.
 
Wave Fri 25 Mar 2005 02:14
<mjn> This level is awesome.
 
Scuba Diving III: Undertoe Thu 24 Mar 2005 20:12
<Max> Here's your three, Jason!
 
Thanks a lot, Hugbot (advanced?) Thu 24 Mar 2005 15:51
<Max> I think this is indeed advanced because I had far less trouble with the first version of this one...
 
Peel and Stanels v4 Thu 24 Mar 2005 15:30
<Max> Wow, after playing Primary Colors I solved this on my second try.
 
Primary Colors Thu 24 Mar 2005 15:16
<Max> what
 
Wave Thu 24 Mar 2005 13:42
<Tom 7> Yeah, this level is great. It's also extremely tight. In fact, it seems that it's not even possible to beat it 'too fast', even if you figure out a more efficient way of getting the grey block in the hole.
 
Pipeworks Thu 24 Mar 2005 12:53
<Doom> I'm glad that someone liked my first level here. I'll definitely make some more if I have spare time and good ideas.
 
Peel and Stanels v4 Thu 24 Mar 2005 09:47
<Tom 7> Yeah, me too...
 
Unknown Thu 24 Mar 2005 06:49
<Joshua Bone> You are correct. It is, as you say, extremely easy...
 
Gold Blox Thu 24 Mar 2005 06:45
<Joshua Bone> Wow, you're right. It's amazing how mind-bogglingly easy this one is.
 
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