« back             Browsing Levels: #457 "Hugbot Research Lab"
prev: #456 "Group Hug" next: #458 "Flipside"


"Hugbot Research Lab" by Joshua Bone

added 23 Mar 2005 14:23
Solved7/8
Cooked0/8
Difficulty8.87
Style7.75
Rigidity4.12
Shortest Solution
ByDave
On22 Nov 2010 22:09

Comments (turn spoilers on)
4138 Hugbot Research Lab mjn (118) Tue 30 Aug 2005 15:19  
  All this hugbot practice certainly helps with this level.

P.S. OCTweak, that's a hell of a speedrun on this!
 
2131 Hugbot Research Lab Joshua Bone (257) Sat 23 Apr 2005 17:20  
  Very nice solution! It is fun to see the different ways people solve this. It has proven to be much looser than I originally thought it to be.
 
740 Hugbot Research Lab Tom 7 (1) Fri 25 Mar 2005 11:23  
  Well, save and restore has been there for a long time, and it's basically just a less-convenient version of undo. In my opinion it makes the game better. For one thing it makes levels like "Level Error" (ugh) trivial, which hopefully is less incentive to make them. Second, it gets rid of some of the frustration in the game (from errant keypresses, or whatever), instead making the solving process a bit more high-level.

That said, it's clearly possible to make levels that are unreasonably difficult, and it's easier to make them with save and restore. But as always the responsibility to make good levels remains with the level authors, not the software itself!

(BTW, I think this is a good level).
 
736 Hugbot Research Lab Joshua Bone (257) Fri 25 Mar 2005 02:28  
  A late night thought:

Are features like save/reload and undo meant to be "extra" features of Escape, or integral parts of the game? Both features started out as luxuries, but with the addition of recent levels such as this one (Grand Prix also comes to mind), they have become necessities. (This level in particular, due to the unpredictability of the behavior of hugbots in groups, is virtually impossible without the undo feature).

I was just noticing how different the game is now than it was three months ago. I think the changes are really great, but I did want to point out the game's growing dependency on what were originally 'bonus' features.
 
703 Hugbot Research Lab Joshua Bone (257) Wed 23 Mar 2005 15:46  
  Tired of the ups and downs of human interaction? Fed up with failing romances? Sounds like YOU need some rest and relaxation! And what better way to relax than hanging out with the ultra-affectionate androids at the Hugbot Research Laboratory? Our ever-loving robotic staff members are positively gurgling with electric delight at the thought of your visit. They are specially programmed to be ready at a moments notice to endlessly soak up your affection like sponges. So next time you feel the need for a little bit of superhuman intimacy, come on down to Hugbot Research Laboratories, Inc., where we put the "bot" in "bottomless love".
 
702 Hugbot Research Lab Tom 7 (1) Wed 23 Mar 2005 15:29  
  More lost sleep, here I come!
 
701 Hugbot Research Lab Joshua Bone (257) Wed 23 Mar 2005 14:24  
  The dreaded sequel...