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Hugbot Redraw Bug Sun 10 Apr 2005 00:34
<Tom 7> Yeah, I know about this one.. I guess I had better fix it now that there's a level named after it!
<Stephan> This level demonstrates a redraw bug when bots have consecutive moves in close proximity.
 
Letter Series: w Fri 08 Apr 2005 17:02
<Tom 7> dubyah
 
Letter Series: v Fri 08 Apr 2005 14:42
<Tom 7> Quantity, max, not quality!
<Max> Whoa, really easy! Still, I love the letter series...
 
Turing Machine Thu 07 Apr 2005 22:28
<mjn> From the embedding department: a Turing Machine.

Tape, tape heads, and "motor" on the left; state memory and transition function on the right. This particular machine (which I stole from the Wikipedia article) duplicates a series of 1's. (Solution's a little long, unfortunately, but I thought it'd be nice to have a machine that actually does something, rather than putter around for a few steps and stop abruptly.)

(I'd recommend playing this zoomed-out.)
 
Dialectic v2 Thu 07 Apr 2005 12:29
<Zoogie> Whew... I don't think I've had so many "OMG this is impossible" followed by "Oh, wait... I got it now" periods. Good job :)
 
Dodgeball: One on One Wed 06 Apr 2005 23:45
<Max> Here's a totally different way to embed a dodgeball game!
 
A Dalek Attack Squad! Wed 06 Apr 2005 21:28
<rodrigo> muy divertido
 
Dodgeball Tue 05 Apr 2005 20:40
<jcreed> Hey! When I beat my own record, how come I don't get to record it?
 
Regression: Bot on Top Tue 05 Apr 2005 20:40
<Adam> Nah, don't worry.
 
Dodgeball Tue 05 Apr 2005 19:51
<Tom 7> Easy, but my (unfounded) fear on jcreed's level made me want to see if I could embed this "classic" game. ;)
 
Regression: Bot on Top Tue 05 Apr 2005 17:45
<Tom 7> I can put it back in triage if you want... but I figured it was meant to just be a regression test. It's almost hard NOT to win!
<Adam> You deleted my first level! I tried to make the 2nd part fun
<Tom 7> Since this is a regression test for developers, I moved it to the deleted collection and added it to CVS instead.
 
Impossible II: Impossibler Tue 05 Apr 2005 13:47
<Tom 7> As usual, it's up to the puzzle composer to make good levels! (That might mean making use of what little hidden information is possible.)

I'm just lamenting the fact that sometimes making the game more like I "meant it to be" can damage some subversive levels that I do like.
<jcreed> Hahaha.
<Max> I realize that this level was annoying enough for some the first time around. Well this is for the rest of you!
 
Space Station Infiltration Mon 04 Apr 2005 00:25
<Max> This is a very easy yet fun level. Probably a little more challenge would make it better, though.
 
Get Off My Back Mon 04 Apr 2005 00:01
<Max> This is one of those odd levels that stumped me so hard that I had to not play it for a week or so. Then I solved it on my first try after taking a break...
 
It Sun 03 Apr 2005 17:22
<Stephan> If you plan ahead, you can solve this one in only 76 moves, using only the yellow and green blocks.
 
What's Going On Over There? Sun 03 Apr 2005 14:36
<Joshua Bone> Very good puzzle for being so small!
 
Tinkerer Sat 02 Apr 2005 23:31
<Stephan> Ooops, nevermind, it's easy. ;)

<Stephan> Impossible or broken. It's straight-forward to get the energy field off, but the yellow slider block still blocks the exit!
 
Bread-n-butter Sat 02 Apr 2005 23:07
<J.B. Lewis> Sorry, I accidentally commented here instead of level #3, Appearances.
 
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