Comments
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1576 |
Impossible II: Impossibler |
Tom 7 (1) |
Tue 05 Apr 2005 13:47 |
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As usual, it's up to the puzzle composer to make good levels! (That might mean making use of what little hidden information is possible.)
I'm just lamenting the fact that sometimes making the game more like I "meant it to be" can damage some subversive levels that I do like. |
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1550 |
Impossible II: Impossibler |
jcreed (223) |
Mon 04 Apr 2005 22:33 |
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Hahaha. |
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1547 |
Impossible II: Impossibler |
Max (61) |
Mon 04 Apr 2005 18:46 |
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I realize that this level was annoying enough for some the first time around. Well this is for the rest of you! |
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