Comments
(turn spoilers off) |
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1576 |
Impossible II: Impossibler |
Tom 7 (1) |
Tue 05 Apr 2005 13:47 |
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As usual, it's up to the puzzle composer to make good levels! (That might mean making use of what little hidden information is possible.)
I'm just lamenting the fact that sometimes making the game more like I "meant it to be" can damage some subversive levels that I do like. |
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1575 |
Impossible II: Impossibler |
Max (61) |
Tue 05 Apr 2005 13:36 |
SPOILER |
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Well, Tom, the screenshot also gives away "What's Going on Over There?", as does the ability to zoom during gameplay with "[" and "]". So, in a sense, screenshots of levels themselves have the opportunity to be spoilers. I think there should be a decision as to the extent to which a level that relies on hidden information is undesirable. In the case of "WGoOT?", it is quite possible to reason about the setup of the hidden part of the level through trial and error. Similarly, on this level, after realizing that the blue sphere puzzle is impossible, the only option left is to try pushing the button until something happens. (Of course, this is probably cute at best and obnoxious at worst.) Anyway, I do agree that in general there should be as little hidden information in escape as possible... |
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1550 |
Impossible II: Impossibler |
jcreed (223) |
Mon 04 Apr 2005 22:33 |
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Hahaha. |
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1548 |
Impossible II: Impossibler |
Tom 7 (1) |
Mon 04 Apr 2005 20:32 |
SPOILER |
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Unfortunately (?) the screenshot sorta gives it away... |
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1547 |
Impossible II: Impossibler |
Max (61) |
Mon 04 Apr 2005 18:46 |
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I realize that this level was annoying enough for some the first time around. Well this is for the rest of you! |
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