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Somewhat Faire |
Mon 05 Sep 2005 22:47 |
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<Feanor> Nice solution, Adam!
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Get Off My Back |
Mon 05 Sep 2005 02:15 |
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<Tom 7> Oops, posting when using Adam's player file obviously makes the message seem to come from him. ;) Tom 7 assumes responsibility for this bug!
<Adam> OK, well whatever this bug is, I definitely need to fix it.
<John Lewis> It's doing the same thing for me...:-(
<Tom 7> That's weird. This is with the official escape? If so, please send me your player file or the relevant solution from it. Otherwise, it sounds like you have a bug. ;) |
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Push Test II |
Sat 03 Sep 2005 09:59 |
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<Tom 7> Hey MALORIE, I think you misunderstand the purpose of the "cook" rating. There's obviously only one solution to this level, so you definitely didn't cook it!
If you'd like to comment on a level, just press ctrl-c when the level is selected. |
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Hugbot Prison |
Fri 02 Sep 2005 09:58 |
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<Feanor> Not sure why we needed another mod of the level noname. Solved the exact same way I solved the others in this series by you. |
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NumBots |
Thu 01 Sep 2005 23:45 |
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<Tom 7> Yeah, I can permanently delete levels, but then we'd lose all the comments on them and stuff like that. I wouldn't worry about it, since the graveyard is not meant to be a particularly useful or fun place, anyway.
At some point I will need to do something (probably archive by year) to reduce the load on it, but that will be after I figure out how to deal with the 800-or-so levels in triage! |
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The Only Dalek |
Thu 01 Sep 2005 20:08 |
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<mjn> I can't *believe* how hard this level is! (Is it really easier than its predecessor? Haven't got that yet, either.)
One day... |
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NumBots |
Thu 01 Sep 2005 17:06 |
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<mjn> Aww, crap! Gotta do it again, I guess. |
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NumBots |
Thu 01 Sep 2005 16:17 |
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<Doom> Question: Is there any way to delete levels permanently? I mean, is Tom able to do that? I'm just thinking, that it's pointless to have dozens of versions of a same level at the graveyard.
Having said that, I'm getting a bit annoyed, because I have to do yet another fix.
<Doom> In this version, the numbering is completely the same as shown in-game. Hopefully this is the final change I'll have to do. |
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NumBots |
Thu 01 Sep 2005 16:04 |
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<Doom> Oooops. The first hugbot is useless. A quick fix repairs that. (And doesn't even affect my original solution)
<Tom 7> Hah, yeah, I have no idea how to get started on this one either. But, again I reassure everyone that every level accepted into triage has its solution checked on the server, so they are all solvable.
<mjn> Man, this is way harder now... Cool level, though.
<Doom> Definitely :)
I'll repeat my earlier notes about the old version here:
The big numbers are there to show in which order the hugbots move. Bots 3-5 are in the center and you don't need to worry about those. The numbering isn't the same as in the editor, because it's not necessary to know when the dalek and the sleeping hugbot move. |
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Symmetry II: Price Check |
Thu 01 Sep 2005 13:53 |
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<mjn> Whoa, creepy--by some freak coincidence, my solution to this is *exactly* as long as my solution to Milton's "Symmetry2"... |
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NumBots |
Thu 01 Sep 2005 13:07 |
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<Alois> are you sure that a solution exists? :) |
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Stages II |
Wed 31 Aug 2005 21:33 |
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<Tom 7> Nice mod, B. You fixed the major problems, although I think the first part is still really easy (at least, I guessed it the first time.) Still, quite a good level now. |
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NumBots |
Wed 31 Aug 2005 11:43 |
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<Doom> It might be a good idea to explain, that the large numbers mean the bot numbers, but they aren't intentionally the same as in the editor. They only show the movement order of the "important hugbots" . (Ignore the dalek and the hugbot in the upper right corner) |
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Hugbot Research Lab |
Tue 30 Aug 2005 15:19 |
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<mjn> All this hugbot practice certainly helps with this level.
P.S. OCTweak, that's a hell of a speedrun on this! |
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When Push Comes to Love (v3) |
Tue 30 Aug 2005 09:10 |
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<mjn> Whoops, I meant to comment on "A Tale of Two Hearts."
(I really like this level too, though.)
<mjn> Aww, I hope there's another version coming--I really like this level. |
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Autogenerated 033 |
Sat 27 Aug 2005 01:21 |
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<Graue> This level was fairly easy. |
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Stages II |
Thu 25 Aug 2005 21:42 |
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<John Lewis> Neat mod; lots of fun to figure out! |
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