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A Maze ing 6 Wed 24 May 2006 09:51
<Tom 7> Nnghhh...
 
casino (double or nothing) Tue 23 May 2006 22:25
<Tom 7> I think it's pretty tight this way.
 
A Maze ing 4 Sun 21 May 2006 20:22
<mm> And again... Once more... These levels are just... ):

Hy Doom, Finland 12 points, congrats, the monsters won!

Katoland deserves no voting at all.
 
A Maze ing 3 Sun 21 May 2006 14:44
<Tom 7> Were these made with the random level generator? Because the ideas is that you should put stuff in the level after making the maze to start. ;)
 
unbeatable Sun 21 May 2006 13:19
<Doom> There will always be the original solution. Then, there will also be a speedrun if someone has completed the level faster than the author. (Which isn't the case here)

Other than that, it's possible to upload other solutions manually, but it's not usually done unless someone solves a level in an unusual way. There's not really point in having duplicates of close-to-same solutions.

As for 100% solved, that means that 100% of people who have rated the level have also solved it.
<Mike> If ANYONE other than me has beaten this, why is there only one solution? Plus if no one else has beaten this, why is it 100% solved? Please answer.
 
A Maze ing 2 Sun 21 May 2006 11:26
<Doom> Levels like this are pointless waste of space. There should be some kind of quality filter... :(
 
One Big Problem Wed 17 May 2006 16:16
<Joshua Bone> Haha, you all are a bunch of master chefs, I tell you. Cooked, definitely. Maybe fatally so, at least as far as the intended solution goes. I may try to make a fix, if I have time. At any rate, it's a decent, loose level with multiple solutions as it is.
 
Warehouse Postmille Mon 15 May 2006 14:06
<Tom 7> Crikey, that's a lot of walking. ;)
 
Starry Night Sun 14 May 2006 21:15
<Tom 7> I'd love to release a new version for OSX, but Sourceforge's compile farm is still down. I can switch to a friend's laptop but then the game won't work on work on the newest version of the OS...
<mm> MacOSX???
<Tom 7> This makes a nice constellation with the 'd' cheat enabled. =)
 
lettuce prey Sun 14 May 2006 17:49
<Tom 7> Might be interesting to speedrun, but with an extreme surplus of pieces, it's mostly just a chore to play a level like this.
 
the wrong parity Thu 11 May 2006 22:48
<pieguy> you have my permission to port this level to other games.
 
No diving Thu 11 May 2006 17:04
<mm> Thanx Tom7 (: !
 
Hugbot Prison Thu 11 May 2006 13:59
<Tom 7> Yup, it's definitely solvable (just re-watched my own solution) and it has never been possible to push bots through teleporters. Keep tryin'! =)

I have a way of re-checking solutions on the server when the rules change, but rule changes are very rare.
 
choices choices!!!!!! Thu 11 May 2006 13:51
<Tom 7> Surprise deaths aren't that fun.
 
Too Many Lasers (2 bots) Wed 10 May 2006 18:23
<wowei> oops, henri do you mean same thing with only one bot?

well, maybe my mod was cooked already a yera ago. :-/ i didnt solve "the only bot" yet, i'll give it a try.
 
Hugbot Prison Wed 10 May 2006 17:51
<wowei> i still dont get this one.

Tom, is it solvable at all with beta 3 version? I mean, do you check all the levels after an update? was it possible to push a bot through a teleporter in former versions?
 
choices choices!!!!!! Wed 10 May 2006 17:28
<ethan> this 1 hard!
 
Too Many Lasers (2 bots) Wed 10 May 2006 16:47
<Doom> You may be interested in knowing that noname has also made a mod of this level.

It's called "The Only Dalek" and doesn't contain any of those panels, or the bot behind the red door.

That's not to say it's any easier than the original, though...
 
Too Many Lasers Wed 10 May 2006 16:27
<wowei> great puzzle! silly me didn't see the return of the top right dalek. So i had a harder time solving. ... but then: those three daleks arent necessary.

my solution isnt a cook, i think. it's so much longer than the original and i gave the puzzle a perfect 10 for difficulty and for style too.

 
Error? Wed 10 May 2006 13:41
<kyle> cant you make this level a bit easier mate , its hard
 
Ehhh, Say what Wed 10 May 2006 10:27
<Tom 7> The follow-the-dots part was amusing, but this isn't really a puzzle.
 
sometimes the bull gets you Wed 10 May 2006 10:05
<Tom 7> At least you don't die when you guess wrong. ;)
The 'D' key does already work for the alternate layer in the newest revisions, but I haven't released that one yet. Soon!
 
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