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Japanese Escape! |
Thu 06 Jul 2006 11:03 |
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<Tom 7> I think that was my first time actually playing a su doku puzzle. |
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Perfect Crime |
Wed 05 Jul 2006 23:23 |
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<Max> Excellent! A rarely high style:difficulty ratio! |
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Infernal Plumbing |
Tue 04 Jul 2006 10:12 |
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<mm> This is infernal! |
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Bridges of Konigsberg - possible version (fixed) |
Sun 02 Jul 2006 05:03 |
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<Doom> Wait, was there something wrong with "Bridges of Konigsberg - possible version"?
Isn't this just a broken copy of it...? (Referring to the right side) |
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Perfect Crime |
Sun 02 Jul 2006 00:59 |
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<Stephan> Wonderful!
<Eric119> What a great level!
<mjn> Awesome. |
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Third Contact |
Sat 01 Jul 2006 09:31 |
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<Tom 7> Thanks! =) |
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Esprit 16 - Escape Style |
Sat 01 Jul 2006 09:22 |
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<Tom 7> Good... we don't like impossible levels. ;) |
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magic pool 3 |
Fri 30 Jun 2006 17:51 |
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<Max> These were very enjoyable, nice work! Each offered a distinct challenge and after investing all the time to get familiar with the panels, it felt natural to get immersed in a brief series that dealt with the same setup. I feel compelled to choose a favorite, and I think it's the first one because the broken blocks just provide good shortcuts that don't really make it significantly easier. On the second two it started to get a little tedious to have to keep shooting the balls in circles until they lined up where I wanted them to. |
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magic pool 2 |
Fri 30 Jun 2006 17:12 |
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<Max> This one totally stumped me my first try, but then I got it in about ten minutes the second time... |
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magic pool 3 |
Thu 29 Jun 2006 18:10 |
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<mm> These 3 magic pools are just lovely and very smart - it took me a while to figure out how this third one works, nicely done, wowei (: |
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Third Contact |
Thu 29 Jun 2006 06:43 |
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<SPAM> This is definitely the most difficult level since I joined Escape! Haven't solved it yet, but I keep on trying... |
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Japanese Escape! |
Tue 27 Jun 2006 18:09 |
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<mm> SPAM: Chapeau for this work, I guess it was such a lot of work to create this level!
Max: I agree, of course it's reasonable to try to embed the principles of other games, and sometimes it works perfectly. I also understand that searching for new possibilities by doing such embeddings is a good way to advance in the game's progress. I guess as I don't know most of those other games because I didn't grow up with them, some of those trials just look pretty weird to me (;
BTW: I like the limit of colours and size, too. I would not want more colours, I probably did not express myself very well.
<Max> SPAM: Well of course nobody would ever prefer playing Sudoku like this to playing it on paper, but you definitely did a great job on the task of embedding a working Sudoku within the limitations (mostly size) of the level editor. I like the symbol approach, though it would have been a little easier to solve if you used four gold blocks in each given to resemble the positions the four red blocks would be in after activating the correct panels. Another option would have been to have an electricity tile adjacent to each square so you could get rid of the unnecessary red block clutter after you solve a square.
Kirima: there has emerged a sort of tradition in Escape of trying to embed other games or functions as levels, regardless of their actual practicality as such. I enjoy this pasttime (I did a functional "minesweeper" embedding awhile back) and I would say they are sometimes better appreciated as Escape engineering feats (i.e. "Turing Machine") than actual levels ;) .
And Tom: I like the size limit of the levels for the same reasons I like the color limit, so my vote is to keep it as is. |
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Second Contact |
Tue 27 Jun 2006 16:11 |
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<Max> Ahh yes, thanks for the mod, good one. I can't believe the original was doubly cookable! All in all, I like Tom's the best though since it's a bit more devious (but I did solve this his way before yours for some reason)... |
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Japanese Escape! |
Tue 27 Jun 2006 00:58 |
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<mjn> I've never felt limited by the board size; I think I'd vote to keep it as it is.
<mm> Even if this should or could work: I still think what I think. The idea of sudoku can't be transcribed to escape, it's way too far away. WHY should we search for things that are just not at all competitive to this game? |
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Japanese Escape! |
Mon 26 Jun 2006 10:48 |
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<Tom 7> heee, nice. Of course, this embedding hard-codes the solution rather than checking it by some mechanism. (I wish I had a name to describe such embeddings--maybe "extrinsic"?) The particular way it's encoded makes it easy to solve by looking at the alternate layer. Nonetheless, Kudos for your courage!
By the way, it's pretty clear that an "intrinsic" 9-digit su doku (with checking mechanism) would not fit in the regular board size, since even this one basically maxes it out. How do people feel about increasing the board size? Are editors running into size limitations frequently? I'm not sure what I think... |
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The long road home |
Fri 23 Jun 2006 21:09 |
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<Max> Haha, good one! |
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Pseudoku |
Fri 23 Jun 2006 18:48 |
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<Tom 7> Hehe. I like this one because I get to play 2x2 su doku, and then I get to play turing machine. |
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4-Digit Sudoku (build your own) |
Fri 23 Jun 2006 18:28 |
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<Doom> This is a little like what I was thinking about doing, but more clean, and more simple than mine. And it works - I couldn't see how to enforce different colors in each corner in my implementation. (Something like what Max did *could've* worked... but that's just crazy) |
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unbeatable |
Fri 23 Jun 2006 18:23 |
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<Max> That's strange, looks like I beat it. |
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Two Sides |
Fri 23 Jun 2006 15:59 |
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<Tom 7> Harder than it looks, but suspiciously familiar... |
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Remote Control |
Thu 22 Jun 2006 20:01 |
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<Max> Not bad for a first level. Keep making them! |
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